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Posted

As I'm toyng with some ships (even some big ones like carriers) I noted that the relative camera (F7) is setted very next to groundoject (assuming it'a tank or a truck .....) and the zoom away is very short, so we can't look at well at our navy!

 

It seemed that somewhere one of our expert teachers (the Wrench?) made something about zoom and camera position but I wasn't able to find.

 

Could anyone have some clue?

 

Thanks in advance.

 

 

Paul :drinks:

Posted

viewlist.ini

 

Ok there I was arrived.:good:

 

But no luck trying to tweak some parameters, which are relevant to set initial position farter and to extend the zoomout?

 

Thanks.

Posted

Paulo, sorry for incomlete previous post,

try adjusting these values:

 

[ViewClass009]

ViewClassName=TargetViewClass

ViewType=TARGET_VIEW

ViewGroupID=2

DefaultView=CockpitFront

AllowFromDiffGroup=TRUE

SnapView=FALSE

InsideView=FALSE

FocusObjectOnly=TRUE

FOV=45.0

ObjectDistance=40.0

PitchControl=

YawControl=

RollControl=

ZoomControl=CAMERA_ZOOM_CONTROL

JumpToViewSameGroup=TRUE

JumpToViewDiffGroup=TRUE

SmoothAngleTransition=FALSE

SmoothPositionTransition=FALSE

SmoothFOVTransition=FALSE

RememberAngle=FALSE

RememberPosition=FALSE

RememberFOV=FALSE

LimitPitch=FALSE

LimitYaw=FALSE

LimitRoll=FALSE

ZoomFOV=FALSE

ZoomScale=0.02

PanScale=0.00140

MinSpeed=100.0

MaxSpeed=50000.0

Acceleration=10000.0

AngleRates=720.0,600.0,600.0

FOVRate=60.0

MinObjectDistance=10.0

MaxObjectDistance=100.0

OffsetDistance=0.0

MinFOV=15.0

MaxFOV=90.0

ResetTime=2.5

 

distance values are in meters

Posted

Well I tried this

 

[ViewClass009]

ViewClassName=TargetViewClass

ViewType=TARGET_VIEW

ViewGroupID=2

DefaultView=CockpitFront

AllowFromDiffGroup=TRUE

SnapView=FALSE

InsideView=FALSE

FocusObjectOnly=TRUE

FOV=45.0

ObjectDistance=40.0

PitchControl=

YawControl=

RollControl=

ZoomControl=CAMERA_ZOOM_CONTROL

JumpToViewSameGroup=TRUE

JumpToViewDiffGroup=TRUE

SmoothAngleTransition=FALSE

SmoothPositionTransition=FALSE

SmoothFOVTransition=FALSE

RememberAngle=FALSE

RememberPosition=FALSE

RememberFOV=FALSE

LimitPitch=FALSE

LimitYaw=FALSE

LimitRoll=FALSE

ZoomFOV=FALSE

ZoomScale=0.02

PanScale=0.00140

MinSpeed=100.0

MaxSpeed=50000.0

Acceleration=10000.0

AngleRates=720.0,600.0,20.0

FOVRate=60.0

MinObjectDistance=10.0

MaxObjectDistance=100000.0 <------------------

OffsetDistance=0.0

MinFOV=15.0

MaxFOV=90000.0 <-------------------------

ResetTime=2.5

 

But no luck!

 

[the viewlist.ini is in flight folder .... I presume]

Posted

MaxFOV= shouldn't be much more than 120 I guess...

 

I think I gave you wrong view class, try this one:

 

[ViewClass010]

ViewClassName=TacticalViewClass

ViewType=TACTICAL_VIEW

ViewGroupID=3

DefaultView=ObjectView

AllowFromDiffGroup=TRUE

SnapView=FALSE

InsideView=FALSE

FocusObjectOnly=TRUE

FOV=45.0

PitchControl=

YawControl=

RollControl=

ZoomControl=CAMERA_ZOOM_CONTROL

JumpToViewSameGroup=TRUE

JumpToViewDiffGroup=TRUE

SmoothAngleTransition=FALSE

SmoothPositionTransition=FALSE

SmoothFOVTransition=TRUE

RememberAngle=FALSE

RememberFOV=FALSE

LimitPitch=FALSE

LimitYaw=FALSE

LimitRoll=FALSE

ZoomFOV=TRUE

ZoomScale=0.01

PanScale=0.00160

MinSpeed=100.0

MaxSpeed=10000.0

Acceleration=2000.0

AngleRates=480.0,360.0,360.0

FOVRate=60.0

MinFOV=15.0

MaxFOV=90.0

ResetTime=2.5

Posted

A. Save The Viewlist.ini to the user Mods Folder:

-Win7 /Users/<UserName>/Saved Games/Thirdwire/<StrikeFighers2 Game Folder>/Flight/

-WinXP /Documents And Settings/<UserName>/My Documents/Thirdwire/,StrikeFighters2 Game Folder>/Flight/

 

B. Im Pretty Sure to Zoom Out Farther on a large Target (ie Carrier) you might have to edit some values in the Object's data file too.

 

C. F7 View is not the Target View, its Ground Object View (Similar to F6)

 

D. I dont think chaning the FOV Value will do anything w/ the zoom., Should Be Zoom/MaxExtent Values, Also Check Max Extent Values of the Ground object.

Posted

A. Save The Viewlist.ini to the user Mods Folder:

-Win7 /Users/<UserName>/Saved Games/Thirdwire/<StrikeFighers2 Game Folder>/Flight/

-WinXP /Documents And Settings/<UserName>/My Documents/Thirdwire/,StrikeFighters2 Game Folder>/Flight/

 

B. Im Pretty Sure to Zoom Out Farther on a large Target (ie Carrier) you might have to edit some values in the Object's data file too.

 

C. F7 View is not the Target View, its Ground Object View (Similar to F6)

 

D. I dont think chaning the FOV Value will do anything w/ the zoom., Should Be Zoom/MaxExtent Values, Also Check Max Extent Values of the Ground object.

 

I supposed that the owner of the best shipyard around could be interested. Good clues. I wiil try. Thank You :drinks:

Posted

post-5138-0-57430900-1322689355.jpg

 

This works:

 

[ViewClass004]

ViewClassName=ExternalViewClass

ViewType=TRACKING_VIEW

ViewGroupID=0

DefaultView=FreeView

AllowFromDiffGroup=TRUE

SnapView=FALSE

InsideView=FALSE

FOV=45.0

ObjectDistance=40

PitchControl=CAMERA_PITCH_AXIS

YawControl=CAMERA_YAW_AXIS

RollControl=

ZoomControl=CAMERA_ZOOM_CONTROL

JumpToViewSameGroup=FALSE

JumpToViewDiffGroup=FALSE

SmoothAngleTransition=TRUE

SmoothPositionTransition=TRUE

SmoothFOVTransition=TRUE

RememberAngle=FALSE

RememberPosition=FALSE

RememberFOV=FALSE

TrackObjectPitch=FALSE

TrackObjectYaw=FALSE

TrackObjectRoll=FALSE

LimitPitch=TRUE

LimitYaw=FALSE

ZoomFOV=FALSE

ZoomScale=0.02

PanScale=0.00140

MinSpeed=100.0

MaxSpeed=50000.0

Acceleration=10000.0

AngleRates=720.0,600.0,600.0

FOVRate=60.0

MinAngles=0.0,-100.0,0.0

MaxAngles=0.0,100.0,0.0

MinObjectDistance=10.0

MaxObjectDistance=100000.0 <------------------------------------------

OffsetDistance=0.0

ResetTime=2.5

 

Thank You Guys!

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