arthur666 Posted January 19, 2012 Posted January 19, 2012 (edited) Downloaded this great pack, but they don't have working designators. How can I add one? This is in the DATA.ini fro the F-111F > SystemName[001]=Engine1 SystemName[002]=Engine2 SystemName[003]=FuselageFuelCell2 SystemName[004]=FuselageFuelCell3 SystemName[005]=FuselageFuelCell4 SystemName[006]=FuselageFuelCell5 SystemName[007]=FuselageFuelCell6 SystemName[008]=SwingWings SystemName[009]=Airbrake SystemName[010]=LeftMainGear SystemName[011]=RightMainGear SystemName[012]=Tailhook SystemName[013]=TopFuselageLight SystemName[014]=BottomFuselageLight SystemName[015]=RightFuselageLight1 SystemName[016]=LeftFuselageLight1 SystemName[017]=RightFuselageLight2 SystemName[018]=LeftFuselageLight2 SystemName[019]=Spinner1 SystemName[020]=Spinner2 SystemName[021]=BombBay SystemName[022]=GunBay SystemName[023]=CoPilot SystemName[024]=AftECMStation SystemName[025]=PaveTack SystemName[026]=PaveTackSensor SystemName[027]=LeftChaffStation SystemName[028]=RightChaffStation SystemName[029]=LeftFlareStation SystemName[030]=RightFlareStation SystemName[031]=FuselageSlimers and [PaveTackSensor] SystemType=GUNNER_STATION SeatID=2 GunnerID=1 PilotModelName= Position=0.0,-0.181,-0.868 PitchModelNodeName=SensorBall YawModelNodeName= GunRange=10000 PitchAngleRate=45 MaxPitch=70 MinPitch=-85 DefaultPitchAngle=0 YawLimited=FALSE YawAngleRate=45 MaxYaw=120 MinYaw=-120 DefaultYawAngle=0 and... [PaveTack] SystemType=WEAPON_STATION StationID=11 StationGroupID=4 StationType=INTERNAL LoadLimit=0.0 SpecificStationCode=F111 AllowedWeaponClass=LP AttachmentType=NATO,USN,USAF NumWeapons=1 AttachmentPosition=0.0,-0.181,-0.868 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.0 LengthLimit=0.0 DeploymentMethod=OPEN_BOMBBAY_DOOR BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 ...but nothing works. Can only hit primaries w/ LGB. Can't add a laser designator in loadout screen either. Edited January 19, 2012 by arthur666 Quote
+Wrench Posted January 20, 2012 Posted January 20, 2012 yes, that's right ... you can only hit primarys. that's how the engine works. as you see from the data ini above, the LD built into the aircraft, therefore it ain't necessary to add one via loadout ini mods. Quote
+ianh755 Posted January 20, 2012 Posted January 20, 2012 (edited) Don't you have to open the "bomb-bay" doors to make the laser work on the F-111F (Ctrl+O deploys/unstows the laser IIRC). I haven't got it any more but I'm sure that's what makes it work. If you go to the external view you can see the Laser Head spinning around to face the target. Edited January 20, 2012 by ianh755 Quote
arthur666 Posted January 20, 2012 Author Posted January 20, 2012 (edited) Wrench, that's not true. If I put a PaveSpike on an F-4E, I can drop an LGB on any target. From the manual: Laser-Guided Bomb (LGB), No Designator Laser-Guided weapons are guided toward reflection of laser dot "painted" on the target by a laser designator. If the aircraft is not carrying the laser designator, then it cannot select target on its own - it can only attack primary targets, which are always being designated by other laser designators (such as Special Forces on the ground). Since the target is being lased by other units, the attacking aircraft does not have to maintain target, and can immediately switch to another target to attack using other weapons. Laser-Guided Bomb (LGB), with Designator (AVQ-23 Laser Designator Pod) If the aircraft is carrying a laser designator (such as AVQ-23 Laser Designator Pod), the radarscope will display image similar to EO-guided weapon, and the target may be selected similarly using the Select Ground Target key. If the target is in designator range and in designator field-of-view, the display will show the designator tracking the target. Laser-guided weapons fired this way are not "fire-and-forget", and the target must remain designated until the weapon impact. Switching visual target while bomb is still in flight will cause the bomb to lose its target and miss. @ianh755: I tried that, but it still didn't work. Edited January 20, 2012 by arthur666 Quote
+KnightWolf45 Posted January 20, 2012 Posted January 20, 2012 (edited) [PaveTack] SystemType=WEAPON_STATION StationID=11 StationGroupID=4 StationType=INTERNAL LoadLimit=0.0 SpecificStationCode=F111<-------delete this and you be able to load any laser pod AllowedWeaponClass=LP AttachmentType=NATO,USN,USAF NumWeapons=1 AttachmentPosition=0.0,-0.181,-0.868 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.0 LengthLimit=0.0 DeploymentMethod=OPEN_BOMBBAY_DOOR BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 since that the bluit in version his not working SystemName[026]=PaveTackSensor<--------delete also and renumber back up your files frist Edited January 20, 2012 by cocas Quote
arthur666 Posted January 20, 2012 Author Posted January 20, 2012 [PaveTack] SystemType=WEAPON_STATION StationID=11 StationGroupID=4 StationType=INTERNAL LoadLimit=0.0 SpecificStationCode=F111<-------delete this and you be able to load any laser pod AllowedWeaponClass=LP AttachmentType=NATO,USN,USAF NumWeapons=1 AttachmentPosition=0.0,-0.181,-0.868 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.0 LengthLimit=0.0 DeploymentMethod=OPEN_BOMBBAY_DOOR BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 since that the bluit in version his not working SystemName[026]=PaveTackSensor<--------delete also and renumber back up your files frist Works like a charm after I changed the load/diameter/length limits to accommodate the Pave Spike. Now to just edit the loadout files.... thanks! Quote
Guest Pfunk Posted January 20, 2012 Posted January 20, 2012 I've often wondered how to add an onboard laser designator to an aircraft's .ini file. Not a weapon station that will accommodate one, an actual built-in laser designator, like for an A-6E TRAM or something. Quote
+Wrench Posted January 20, 2012 Posted January 20, 2012 s**t, that's easy!! add the SystemName to a main component (nose or fuelage) [Fuselage] ModelNodeName=fuselage_P ShowFromCockpit=FALSE HasAeroCoefficients=TRUE ---major snippage---- SystemName[001]=Engine1 SystemName[002]=Engine2 SystemName[003]=FuselageFuelCell2 SystemName[004]=FuselageFuelCell3 SystemName[005]=FuselageFuelCell4 SystemName[006]=FuselageFuelCell5 SystemName[007]=FuselageFuelCell6 SystemName[008]=FuselageFuelCell7 SystemName[009]=CenterlineStation SystemName[010]=SparrowStation1 SystemName[011]=SparrowStation2 SystemName[012]=SparrowStation3 SystemName[013]=SparrowStation4 SystemName[014]=Tailhook SystemName[015]=TopFuselageLight SystemName[016]=BottomFuselageLight1 SystemName[017]=BottomFuselageLight2 SystemName[018]=ECM SystemName[019]=LaserStation then, add the actualy LD below the hardpoints...(I always add a commentedout header, so I know what it is!) //sensors----------------------------------------------------- [LaserStation] SystemType=LASER_DESIGNATOR CameraFOV=2.500000 SightTexture=AVQ26_lock.tga CameraPosition=0.700000,3.500000,-0.245 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 EODisplayFlags=268763136 MaxSeekerRange=27.000000 SeekerGimbleLimit=180.000000 DualFOV=TRUE SearchFOV=10.000000 SearchTexture=AVQ26_track.tga We've been 'adding' them like that since around 2004/5 1 Quote
+ianh755 Posted January 21, 2012 Posted January 21, 2012 (edited) Awesome post Wrench, just helped me out with a LD problem which wouldn't Zoom in and wouldn't "lock" the picture (it moved as the A/C moved) until 8nm away! Edited January 21, 2012 by ianh755 Quote
+KnightWolf45 Posted January 21, 2012 Posted January 21, 2012 Works like a charm after I changed the load/diameter/length limits to accommodate the Pave Spike. Now to just edit the loadout files.... thanks! glad to help Quote
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