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Posted

this is from the SF2 Canberra B.2...

 

[Pilot]

SystemType=PILOT_COCKPIT

PilotModelName=

SetCockpitPosition=TRUE

Position=-0.24,4.74,0.69

 

SeatModelName=

Position= <---insert seat name and positions here --add those 2 lines

 

MinExtentPosition=-0.49, 4.20,-0.42

MaxExtentPosition= 0.01, 5.21, 0.79

CanopyNodeName=

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=6

Armor

.Thickness=6

Armor

.Thickness=6

Armor[REAR].Thickness=6

Armor[bOTTOM].Thickness=6

 

 

BUT... it appears the seat is 'molded' into the aircraft lod. Might cause some problems!

Posted (edited)

ok Heres what works so far...I added a system to the nose, then added a copilot, but instead of a pilot model, I used a seat.

 

// Crew ---------------------------------------------------------

 

[Pilot]

SystemType=PILOT_COCKPIT

PilotModelName=PilotN1

SetCockpitPosition=TRUE

Position=-0.24,5.10,0.69

MinExtentPosition=-0.49, 4.20,-0.42

MaxExtentPosition= 0.01, 5.21, 0.79

CanopyNodeName=

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=6

Armor

.Thickness=6

Armor

.Thickness=6

Armor[REAR].Thickness=6

Armor[bOTTOM].Thickness=6

 

[CoPilot]

SystemType=PILOT_COCKPIT

PilotModelName=Mk6_Front

SetCockpitPosition=TRUE

Position=-0.24,5.05,0.66

MinExtentPosition=-0.49, 4.10,-0.42

MaxExtentPosition= 0.01, 5.11, 0.79

 

I just had to play with the seat position to get it right.

Sheesh, isnt this what I pay you modders top dollar for? ;) thanks for your help

Edited by ikon71

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