Skyviper Posted February 17, 2012 Posted February 17, 2012 I have several mods that I can use some but not all of that aircraft's weapons. i.e I have the SA gazelle attack chopper. I can use all of the weapons except for the HOT launchers. When I fly C-130 missions I have go alone because the AI C-130s can't drop their paratroopers they say they have no ammo. I'm wondering, even though I have the latest version of SF2 over Europe do I still need the weapons update? Thank you for taking the time to read this.
+ianh755 Posted February 17, 2012 Posted February 17, 2012 I did a fix for the HOT missiles in my install, let me dig it out (it was something simple).
+ianh755 Posted February 17, 2012 Posted February 17, 2012 Here's the HOT_M data.ini from my install. Whoever made it used USMC as the Nationname and gave it to the Americans too but it works from either the Gazelle Single/Dual launcher (HOTL & HOTL-DR) or it will attach to any ATR rack you have (the Single/Duel Launcher are classed as Rocket pods ingame) [WeaponData001] TypeName=HOT FullName=Euromissile HOT 1 ModelName=HOT_M.LOD Mass=24.000000 Diameter=0.150000 Length=1.270000 AttachmentType=NATO,USAF,USN,FRANCE,W_GERMANY NationName=USMC StartYear=1975 EndYear=2020 Availability=2 BaseQuantity=40 Exported=TRUE ExportStartYear=1975 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=SmallMissileEffects ReleaseDelay=1.000000 WarheadType=2 Explosives=5.000000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=1 Accuracy=80 MaxTurnRate=20.000000 MaxLaunchG=3.000000 LockonChance=95 LaunchReliability=80 ArmingTime=0.000000 SeekerFOV=15.000000 SeekerGimbleLimit=35.000000 SeekerTrackRa0te=20.000000 SeekerRange=4000.000000 MinLaunchRange=500.000000 MaxLaunchRange=40000.000000 Duration=100.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10200012 BoosterStart=0.000000 BoosterDuration=2.000000 BoosterAccel=20.612000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-0.577000,0.000000 SustainerDuration=15.000000 SustainerAccel=10.000000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-0.577000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=1.000000 ReleaseAnimationDelay=0.250000 EODisplayFlags=0
Skyviper Posted February 18, 2012 Author Posted February 18, 2012 So I will also need to edit the .ini files for the weapons for other craft too correct? AH-64 appache rockets do the same thing.
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