+76.IAP-Blackbird Posted February 25, 2012 Posted February 25, 2012 Hi, I have found some 3ds files, that I would like to use for new ground objects, but it doesnt matter if i switch on the "smooth" function or not, the Obects still looks like not smoothed. All is edgy and I have no idea how to change it?! Is there a hidden option? I also tried to turn them into editable Poly and tried to smooth them, but it didnt worked
+Heberth Posted February 25, 2012 Posted February 25, 2012 you probably must weld vertices... this happened with me before and its an PIA to weld every vertice
+76.IAP-Blackbird Posted February 25, 2012 Author Posted February 25, 2012 I know what you mean, but they are already welded
+Stary Posted February 25, 2012 Posted February 25, 2012 hmm, maybe check if the vertices are welded together? happened to me many times after some faces extrusion or objects attaching operations many times, part was smooth, the extruded one even when cylindrical in shape, not
+Brain32 Posted February 25, 2012 Posted February 25, 2012 Black select all vertices dial in lowest possible value, I think it's 0,001 and it will smooth without making any changes to the mesh...
+76.IAP-Blackbird Posted February 25, 2012 Author Posted February 25, 2012 Problem solved, thanks guys
+Old Diego Posted February 25, 2012 Posted February 25, 2012 So, what was the solution? You said the vertices were already welded.
+76.IAP-Blackbird Posted February 25, 2012 Author Posted February 25, 2012 Thanks Mehmet, I have simply resaved it and run the smooth option after I reaplied the edit poly function and it worked!
+Old Diego Posted February 25, 2012 Posted February 25, 2012 Hmmm...good work around. I only asked because I know others will run into this and wonder what the outcome was. Thanks for posting it.
+76.IAP-Blackbird Posted February 27, 2012 Author Posted February 27, 2012 Sometimes it didnt worked that way, not sure what is different in the informations regardsing vertices and polys between edit poly and edit mesh in 3ds and max file formats. Some parts need to be completly reworked and merged vertices doesnt garanty an acceptable result.
+Brain32 Posted February 27, 2012 Posted February 27, 2012 That's why I said select all vertices and weld them with the threshold of 0,001 that always worked for me...
+76.IAP-Blackbird Posted February 27, 2012 Author Posted February 27, 2012 Oh seems I had a missmatching number selected, it doesnt worked for me and the vertices were wildly cross welded. Thanks for that info, sometimes it happe that you oversee something :)
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