bubu Posted March 15, 2012 Posted March 15, 2012 how can one get a more intense ground war going on when flying single missions randomly generating CAS? I love to arrive at an area seeing tanks and infantry going at it in an intense firefight. which ini or ground object file controls the intensity of the CAS?
+Soulfreak Posted March 15, 2012 Posted March 15, 2012 (edited) Ähm, it should be very easy, when you use the Thirdwire Mission Editor. Just add more ground unitz in the Target area.... EDIT: without the Thirdwire Mission editor it is not as simple. You should get the Mission Editor, then it are only a few clicks... https://store.thirdwire.com/store_dlc.htm 9,99$ Edited March 15, 2012 by Soulfreak
Aarow Posted March 15, 2012 Posted March 15, 2012 i don't always go CAS missions.. but when i do i do Mission Editor.
bubu Posted March 16, 2012 Author Posted March 16, 2012 Ähm, it should be very easy, when you use the Thirdwire Mission Editor. Just add more ground unitz in the Target area.... EDIT: without the Thirdwire Mission editor it is not as simple. You should get the Mission Editor, then it are only a few clicks... https://store.thirdwire.com/store_dlc.htm 9,99$ I am aware of what the mission editor can do. I'm just curious why certain flavors of this game (ie with the Falklands/Malvinas mod added, for example) can have the randomly generated CAS mission be so much more exciting (troops firing back and forth) than going after "Hut1" in the Vietnam scenario. I was curious what settings to use, is it a fuction of the ground object ini files, or the targets.ini, or the types.ini? Or is it the scoring values assigned to single mission ini?
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