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bubu

more exciting CAS missions with single mission generator

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how can one get a more intense ground war going on when flying single missions randomly generating CAS? I love to arrive at an area seeing tanks and infantry going at it in an intense firefight. which ini or ground object file controls the intensity of the CAS?

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Ähm, it should be very easy, when you use the Thirdwire Mission Editor.

Just add more ground unitz in the Target area.... :blink:

EDIT:

without the Thirdwire Mission editor it is not as simple.

You should get the Mission Editor,

then it are only a few clicks...

https://store.thirdwire.com/store_dlc.htm

9,99$

Edited by Soulfreak

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i don't always go CAS missions..

 

 

but when i do i do Mission Editor.

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Ähm, it should be very easy, when you use the Thirdwire Mission Editor.

Just add more ground unitz in the Target area.... :blink:

EDIT:

without the Thirdwire Mission editor it is not as simple.

You should get the Mission Editor,

then it are only a few clicks...

https://store.thirdwire.com/store_dlc.htm

9,99$

 

 

I am aware of what the mission editor can do. I'm just curious why certain flavors of this game (ie with the Falklands/Malvinas mod added, for example) can have the randomly generated CAS mission be so much more exciting (troops firing back and forth) than going after "Hut1" in the Vietnam scenario. I was curious what settings to use, is it a fuction of the ground object ini files, or the targets.ini, or the types.ini? Or is it the scoring values assigned to single mission ini?

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