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My main problem with the kill cam thing is that it's not smart enough to reposition the camera when there's a wall where the camera wants to go by default. In such cases, you get a weird, uncentered view, usually with some odd bit of you or your target in sight and at first think your view has gone haywire.

 

I just started a new character who's basically a wizard in heavy armor, although he does use his sword fairly well when he runs out of magic juice. And believe it or not, I have found myself missing the kill cam, which at present doesn't exist for ranged attacks at all.

 

Here's my new dude, Thorbald White-Eyes:

post-45917-0-16550400-1331848482.jpg

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