steelflanker Posted March 20, 2012 Posted March 20, 2012 (edited) Hi Guys When displayed as a parked object the F-14 has its wings swept by default. The A-6, A-7 & so on make use of the “CarrierParkAnimationID” to fold there wings for parking. We can, like we always have done link a inputname & an animation key of our choice to operate the animation ourselves. The F-14 has its CarrierParkAnimationID listed as 1. From what I understand that means a parking animation doesn't exist. Correct me if I am wrong? However when parked the F-14’s always have there wings niceley swept away as the should do. All my attempts at linking this to an animation key either had no effect or left the wings wept permanently. Can we have any manual control over the wing sweep, even if we lose the “AUTOMATIC_MACH” deployment method.? Or is this completely out of our control? I realize that its not necessary or important for game play but like opening the canopy it would be fun to do. SF From the F-14A_DATA,INI [swingWingAnimation] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_MACH SmoothDeployment=TRUE FullyDeployOnGround=TRUE Setting[1].Angle=0.000 Setting[1].DeployValue=1.45 Setting[2].Angle=0.111 Setting[2].DeployValue=1.35 Setting[3].Angle=0.222 Setting[3].DeployValue=0.95 Setting[4].Angle=0.870 Setting[4].DeployValue=0.65 Setting[5].Angle=1.000 Setting[5].DeployValue=0.40 MaxDeflection=1.0 MinDeflection=0.0 ControlRate=0.20 AnimationID=1 Edited March 20, 2012 by steelflanker Quote
+russouk2004 Posted March 20, 2012 Posted March 20, 2012 Set DeploymentMethod=MANUAL and find out what key press is required for the animation slot 1 if there is one that is. Quote
steelflanker Posted March 20, 2012 Author Posted March 20, 2012 (edited) Set DeploymentMethod=MANUAL Thanks it works. I knew I was missing something. Pity we cant have manual & as well as auto wing sweep. Not that useful as it is but I’ll keep a separate ini for screenshots. [swingWingAnimation] SystemType=HIGHLIFT_DEVICE DeploymentMethod=MANUAL SmoothDeployment=TRUE FullyDeployOnGround=TRUE Setting[1].Angle=0.000 Setting[1].DeployValue=1.45 Setting[2].Angle=0.111 Setting[2].DeployValue=1.35 Setting[3].Angle=0.222 Setting[3].DeployValue=0.95 Setting[4].Angle=0.870 Setting[4].DeployValue=0.65 Setting[5].Angle=1.000 Setting[5].DeployValue=0.40 MaxDeflection=1.0 MinDeflection=0.0 ControlRate=0.20 AnimationID=1 [swingWingAnimation] SystemType=ANIMATION InputName=ANIMATION_2 DeploymentMethod=MANUAL AnimationTime=4.0 AnimationID=1 Edited March 20, 2012 by steelflanker Quote
+russouk2004 Posted March 21, 2012 Posted March 21, 2012 Yes,I recall I tried it with some idea I had a while back and it worked then,glad it hasnt been patched out.(ie ,messed up lol) Quote
+76.IAP-Blackbird Posted March 21, 2012 Posted March 21, 2012 But that kills the automatic swing back function if i understand it right?! Or is it the parking animation set to a key? Quote
steelflanker Posted March 21, 2012 Author Posted March 21, 2012 (edited) Yes, seems as soon as you list an animation key you lose the auto sweep all together. The animation key is overriding or conflicting with the automatic_mach animation I think. Also noticed that the glove vanes pop out at full sweep & thus are fully deployed when the F-14 is parked. Seems a lilttle odd? Before the March12 update & the new “CarrierParkAnimationID” entrys, I remember trying something similar with the TMF F-14 & one of the Tornados I think. In that case the animation key would work but then the plane would decide “hey I am still on the ground & going to slow” & reopen its wings again. It would be great if there was a way round this though. The poor old Tomcat looks ungainly parked up with her wings sprawled out or having to suffer the humiliation of being redirected to the U-2’s parking spot. lol Edited March 21, 2012 by steelflanker Quote
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