+RAVEN Posted March 28, 2012 Posted March 28, 2012 OK I, Have the Aircraft 3/4th built and I got the canopy to animate, (opens and closes real smooth), But I can't find how to assing a Animation ID to it, I know that the main controls (rudder,ect.) work with the game engine. I need a Hint!
+russouk2004 Posted March 28, 2012 Posted March 28, 2012 (edited) Animation is set in data.ini for animations..if your canopy is slot 0-10 in animation tool bar in max then in data.ini under [Crew] it will say // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=Pilot_Aggressor Position=0.0,6.36,0.74 SeatModelName=MB_Mk7 SeatPosition=0.0,6.345,0.667 MinExtentPosition=-0.25, 5.91,-0.20 MaxExtentPosition= 0.25, 6.99, 0.92 CanopyNodeName=canopy_front_outer CanopyAnimationID=1 <<<< here HasArmor=TRUE ArmorMaterial=STEEL Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12 [CoPilot] SystemType=PILOT_COCKPIT PilotModelName=Pilot_Aggressor Position=0.0,4.95,0.84 SeatModelName=MB_Mk7 SeatPosition=0.0,4.935,0.767 MinExtentPosition=-0.25, 4.50,-0.11 MaxExtentPosition= 0.25, 5.44, 1.07 CanopyNodeName=canopy_rear_outer CanopyAnimationID=3 HasArmor=TRUE ArmorMaterial=STEEL Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12 You can assign any key in options (below)in game then and add this to reflect the key press you assign to the animation ANIMATION_1=SHIFT+Z ANIMATION_2=SHIFT+2 ANIMATION_3=SHIFT+3 ANIMATION_4=SHIFT+4 ANIMATION_5=SHIFT+5 ANIMATION_6=SHIFT+6 ANIMATION_7=SHIFT+7 ANIMATION_8=SHIFT+8 ANIMATION_9=SHIFT+9 ANIMATION_10=SHIFT+0 this is what you would add to canopy to set the key you assigned above(if it didnt have a key assigned by default that is) InputName=ANIMATION_1 so [Pilot] SystemType=PILOT_COCKPIT PilotModelName=Pilot_Aggressor Position=0.0,6.36,0.74 SeatModelName=MB_Mk7 SeatPosition=0.0,6.345,0.667 MinExtentPosition=-0.25, 5.91,-0.20 MaxExtentPosition= 0.25, 6.99, 0.92 CanopyNodeName=canopy_front_outer CanopyAnimationID=1 InputName=ANIMATION_1 HasArmor=TRUE ArmorMaterial=STEEL Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12 so in game pressing Shift and Z would open\close canopy Edited March 28, 2012 by russouk2004
+RAVEN Posted March 28, 2012 Author Posted March 28, 2012 (edited) Thanks, I was looking for a 3ds hint, I think I fuigred it out (keyframes) And the Xform Reset. New question, If I build the Left_Wing compleat with landing gear,animation (01-10).ect, then can I mirror It ,Then fix the mesh names to Right_Wing? Edited March 28, 2012 by RAVEN
+russouk2004 Posted March 29, 2012 Posted March 29, 2012 (edited) yes mirror parts you need 2 of...beware tho,make sure you dont need to xform reset parts AFTER you animate or link them as this screws up the animation pivot most times,and you CANNOT undo a reset xform. I mirror wing then link parts after Ive cjecked the parts are all in correect size etc and dont need to reset them.also xform reset sometimes reverses the polys so u need check u dont have to flip them. I onlt reset important parts that wont affect the models dimensions in game.IE,doesnt matter if the glass parts arent reported in 3ds max as wrong size. in metres etc. I ALWAYS save ,b4 using xform lol Edited March 29, 2012 by russouk2004
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