colmack Posted April 10, 2012 Posted April 10, 2012 MuzzlePosition= when looking at these numbers is that to the center of the main object or the center of system that the muzzle is on? the reason I ask is that there is a ship that has a working missile system with positions for each missile the builder has also set up a "fake" missile launcher that has animation but no missiles I figure it would maybe easy to use the numbers of the "good" unit for the fake one....to place the missiles...and bring the fake one to life. Quote
+Fubar512 Posted April 10, 2012 Posted April 10, 2012 Coordinates from the Cl of the model, with the animated component in its parked position. Quote
colmack Posted April 10, 2012 Author Posted April 10, 2012 (edited) Thanks I'm trying to get the C551 Giuseppe Garibaldi SF2NA operational so far so good she has the back launcher animated already BobRock set it up as a "fake" gun with this info I should be able to get all systems in the green! ..........one more thing when you setup the NetworkType= should it be RM_SHIP or NATO_SHIP or just blank? Edited April 10, 2012 by colmack Quote
colmack Posted April 10, 2012 Author Posted April 10, 2012 She rocked my world!! got do a little more massaging the numbers of the rear launcher to the aspide-albatros in the box but other then that...... Quote
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