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I need a pointer. The aircraft flyies like it's on the ground when the gear is extended, flyies level with it retracted. hear is what I have:

Fuseage Pivot point set to align with center of object (tried 0.0,0.0,0.0 no change) Align to world.

animation 0 empty , Gear 1-10 ID=1, Hierarchy - Fuselage at the top, Reset XForm on everything (XForm on all gear parts in extended position.).

I'm using a FM from an other similar a/c Min/Max Extent Positions and the Collision Points are a tad off (working on those).

I know it's just something simple.











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