+russouk2004 Posted June 5, 2012 Posted June 5, 2012 Can users of the nvidia ps filter for normal maps show me some settings they think gives best results plz.
+sophocles Posted June 9, 2012 Posted June 9, 2012 so no one uses it? Hello Russouk2004, I've been using it for the F-5 and use default settings (scale of 1), which I'm not exactly happy with at the moment so I don't really have any suggestions of which to speak. However I too would be interested If someone has something in mind .. especially the panel ripple effects I see on some planes which are achieved through bumpmaps. Regards
+russouk2004 Posted June 9, 2012 Author Posted June 9, 2012 the ripple effect is easy its basically lightly sprayed areas which on normal map create the dented look or raised look such as sunken areas around rivets,dents=black colour,raised areas=white colour
+sophocles Posted June 9, 2012 Posted June 9, 2012 the ripple effect is easy its basically lightly sprayed areas which on normal map create the dented look or raised look such as sunken areas around rivets,dents=black colour,raised areas=white colour I'll try that, thanks
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