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Can users of the nvidia ps filter for normal maps show me some settings they think gives best results plz.

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so no one uses it?

 

Hello Russouk2004, I've been using it for the F-5 and use default settings (scale of 1), which I'm not exactly happy with at the moment so I don't really have any

suggestions of which to speak. However I too would be interested If someone has something in mind .. especially the panel ripple effects I see on some planes which are achieved through bumpmaps.

 

Regards

 

 

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the ripple effect is easy its basically lightly sprayed areas which on normal map create the dented look or raised look such as sunken areas around rivets,dents=black colour,raised areas=white colour

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the ripple effect is easy its basically lightly sprayed areas which on normal map create the dented look or raised look such as sunken areas around rivets,dents=black colour,raised areas=white colour

 

 

 

I'll try that, thanks

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