squid Posted June 10, 2012 Posted June 10, 2012 Is there i way to avoid that flat single color appearance of distant mountains? i played a little with fog values start / end in environmentsystem.ini with no change Quote
squid Posted June 11, 2012 Author Posted June 11, 2012 (edited) not fully undertsand the workings but fixed it with ClearEnd=1 ( under [fog] ) and using the better widesky horizon tgas Edited November 6, 2012 by squid Quote
squid Posted June 12, 2012 Author Posted June 12, 2012 (edited) LOL how on earth did that happen ?? fixed it Edited June 12, 2012 by squid Quote
+PureBlue Posted June 13, 2012 Posted June 13, 2012 Interesting fix actually, I'll have to try this... Quote
squid Posted June 13, 2012 Author Posted June 13, 2012 oh if you are interested i am working on a new environment.ini for the Anatolia which is a hybrid between Starys, Widesky and little bit of stock Israel. The screens are from WIP with your Anatolia (thessaloniki airport here) Brighter light (Mediterranean sun) and new clouds Quote
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