Bloomster Posted November 9, 2012 Posted November 9, 2012 Hi guys, loving the SF2 vietnam sim but I have a question regarding kill markings, I seem to remember in Strike Fighters original that kills appeared on the side of the player plane, not sure if I modded this or it was standard. Anyway I have been hunting around google and the forum here and have come accross a number of threads on changing the kill markings, but I have no idea how to first turn them on? Or do I have to change the graphic files for the skins? Any pointers or instructions would be greatly appreciated. Thanks. Col. Quote
+Wrench Posted November 9, 2012 Posted November 9, 2012 they're set in each aircraft individual skin (as in 'each and everyone') decals ini. they're a Level 3 decal, and like all others, for 'addon' birds, must be located and placed on the aircraft, The example below is from the Phantom: [Decal030] MeshName=splitter_plate_left DecalLevel=3 DecalFacing=LEFT FilenameFormat=kill Position=5.995,-.141 Rotation=00.0 Scale=0.75 DecalMaxLOD=2 however, you'll only get the stock 'redstar-with-a-number-in-it'. Other kill marking, like say, WW2 'meatballs' or 'black crosses' would have to be (and have been) custom made, and treated like anyother decal; residing in they're own folder, with specific name for which side gets to use the. And, you'd need 100 of them Quote
Bloomster Posted November 9, 2012 Author Posted November 9, 2012 So do they have to be added as when I look in my default folders for the planes it has no decals section? sorry for the noob question. Example of F4 below:- [AircraftData] AircraftFullName=F-4E Phantom II AircraftShortName=F-4 AircraftDataFile=F-4E_data.ini LoadoutFile=F-4E_loadout.ini UserList=F-4E_UserList.ini CockpitDataFile=F-4E_cockpit.ini LoadoutImage=F-4E_loadout.tga HangarScreen=F-4E_hangar.JPG LoadingScreen=F-4E_Loading.JPG AvionicsDLL=Avionics60.dll AvionicsDataFilename=F-4E_avionics.ini [LOD001] Filename=F-4E.lod Distance=100 [LOD002] Filename=F-4E_lod2.lod Distance=250 [LOD003] Filename=F-4E_lod3.lod Distance=500 [LOD004] Filename=F-4E_lod4.lod Distance=1000 [LOD005] Filename=F-4E_lod5.lod Distance=10000 [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=800 [DamageTexture] DamagedPostFix=_holes.DDS [TextureSet001] Directory=USAFCamo1 Name=USAF Camo SEA T.O. 1-1-4 Nation=USAF Squadron=58TFS StartDefaultDate=1 Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberEnd=199 [TextureSet002] Directory=USAFCamo2 Name=USAF Camo Shark Mouth Nation=USAF Squadron=469TFS Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberEnd=199 Quote
Bloomster Posted November 9, 2012 Author Posted November 9, 2012 update: I notice that non of my object\aircraft\****** aircraft have a decals .ini? i have no mods installed all default, latest version install. Quote
+Wrench Posted November 9, 2012 Posted November 9, 2012 the item you posted is known as the 'main.ini', there's one for each aircraft (obviously!, as it tells the game what/who/how/etc) the decals inis are hiding in many of the varouis ObjectData***.cats, with each of skins. You'll need the 3rdWire cat extractor to pull them, create seperate folder in EACH aircraft's folder for EACH skin being modified place the decals ini in that folder, and THEN plot the positions for the actual decals, and test in game Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.