slick cowboy Posted December 16, 2012 Posted December 16, 2012 Sorry about the title, didn't really know how to describe this in a concise way. But i was wondering if there's a way to determine how many wingmen a flight gets for a specific mission. An example, in your campaign you set SurpriseAttack=TRUE, your carrier group is being attacked by as much as 10 bombers and escorts and to counter that the AI launches a flight of 2 interceptors... The outcome is pretty clear... So it's be great to set a minimum of 4 aircraft for intercept missions for instance... but maybe this is wishful thinking. It's be great though. Obviously if you're flying the mission, you can bring as many as you want. But if you're on bombing mission and the AI is left to counter the attack, then the carrier groups (or airbase) doesn't get much of a fighting chance. Quote
saisran Posted December 17, 2012 Posted December 17, 2012 I dunno if there's a way to code it. you can ask wrench and the others for that. But you if you find yourself overwhelmed by the opposition you can always ask the E2 for support or you can exit and refly the mission adding wingmen from the roster tab and then fly it again. Quote
Centurion-1 Posted December 21, 2012 Posted December 21, 2012 The AI managment of carrier flights is a bit dodgy, they often scramble too few fighters or sometime to defend an airbase hundreds of mile inland while the CBG gets attacked by cruise missiles. Maybe it is dependand on the intelligence level set for the bombers, ie is the opposing side aware of their position and strenght? Another good way to increase CBG survival is decrease the naval groups intelligence, which means Red air needs to fly recce missions to look for the carriers. Quote
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