+KnightWolf45 Posted February 9, 2013 Posted February 9, 2013 Has you all i have the aircraft has WIP quite some time modelinglook pretty much done but i have an issue that i can seem to solve. this time it dint flip and explode in taxi but that usaly happens i had this problem on the Mirage 5 and solve it in max tryed the same way in this one and no joy... so me put here all i have max file and lods data ini etc for someone more competent to solve this please ´Cocas Quote
logan4 Posted February 10, 2013 Posted February 10, 2013 To clarify - you had a symptom where the plane flipped on ground or where it made a loop right after take off and fell? Quote
+KnightWolf45 Posted February 10, 2013 Author Posted February 10, 2013 on taxy to the runway AI start go to the side and flips over and explodes! Quote
logan4 Posted February 10, 2013 Posted February 10, 2013 (edited) I see, I did some adjustments in the data.ini now it is able to take off but flips in the air, also rearranged the weapon stations and their call out. Still to dig in the FM. Edit: OK one of the flip reasons was that the SystemName[032]=RCSPitchU was not added to the Fuselage component. Now the AI can keep it in the air (better than me) but not doing level flight yet. Edited February 10, 2013 by logan4 Quote
+KnightWolf45 Posted February 10, 2013 Author Posted February 10, 2013 ok thanks feel to change any thing on max and or inis Quote
+ianh755 Posted February 10, 2013 Posted February 10, 2013 Logan4 - The "RCSPitchU" is attached to the nose entry (where the RCS duct is). Quote
logan4 Posted February 10, 2013 Posted February 10, 2013 Yes, I noted later. The bird flies so far, some input control need reversing though. Quote
+KnightWolf45 Posted February 10, 2013 Author Posted February 10, 2013 Glad this his flyng finaly Fm comes from Av-8B whit grippens canards and wings just so that you know watt i used. Quote
logan4 Posted February 14, 2013 Posted February 14, 2013 (edited) Hello, I found a Nasa research paper from 1984 on this bird, can anyone tell me how to translate the different graphs to usable values for the game? Or how to make the different value steps? For example: at 0.4 mach CL0=0.066 how comes from that CL0MachTableData=0.976,0.982,1.000,1.034,1.090,1.322,1.185,0.983,0.876,0.783,0.706 Thanks in advance. Edit: An other side question, the 3 values of inertia calculation is for Take-off, combat and landing or they are for roll,yaw and pitch? Edited February 16, 2013 by logan4 Quote
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