Jump to content

logan4

+LIFETIME MEMBER
  • Content count

    569
  • Joined

  • Last visited

  • Days Won

    4

logan4 last won the day on March 26

logan4 had the most liked content!

Community Reputation

510 Great

About logan4

Profile Information

  • Gender
    Male
  • Location
    Netherland at this time

Recent Profile Visitors

4,022 profile views
  1. Hi Logan,
    a long time ago you posted some screenshots of the Ye-8-model. I have always been very interested in that MiG - do you plan to finish the model ? are there any prospects to get the lod-file ?
    thanks for your work ;-)
    sokol

    1. logan4

      logan4

      Hi, 
      Yes, it will be finished. I actually just corrected the panel lines for the wings this morning. I do plan to make a cockpit for it to so might take a bit more time. The 3D model itself  is finished, only mapping/skin correction and the pit is needed for it.

  2. View File SF2 Mirage 4000BA & BB - Belgian Air Force This aircraft mod represents Dassault's what-if Mirage 4000BA fighter and its trainer BB variant in the Belgian Air Force service. Since the company always created several variants of each type based on costumer requirement and evolution of technology, other national oriented types and variants will be uploaded as separate packages. This package comes with 1 skin set for each variant, with decals for BA (18 planes), and for BB (8 planes). This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section. Install is the regular dropping the contents in their respective places. In case you have the prototype or French A and B variants you can skip the overwrite prompt of weapons as those 6 items are identical. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1. The model uses the general french and NATO weapons, either as part of weapon packs or the Mirage 2000 family. Important: The BB variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file. CockpitDataFile=Mirage4000BB_Cockpit.ini <---- basic setup ;CockpitDataFile=Mirage4000BB_Cockpit_full1.ini <------ front seat ;CockpitDataFile=Mirage4000BB_Cockpit_full2.ini <------ rear seat Be aware - the piloting seat position can not be changed during/in game, so chose wisely! Make sure to read the manual included with the package. ---------------------- Creators of these Aircraft mods as members of CombatAce site: Original 3D work: Cocas Aircraft 3d update and additional changes: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Cliff7600 Aircraft avionics: Loborojo, Cliff7600, logan4 Skin files and decals: Flogger23, Cliff7600, logan4, loborojo Cockpit files: Logan4, Cliff7600 Thanks to Crusader for additional brochure files Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. Submitter logan4 Submitted 04/07/2019 Category What If Hangar  
  3. Next in line is for the Belgian Air Force, fighter and trainer birds.
  4. Version 1.0.0

    98 downloads

    This aircraft mod represents Dassault's what-if Mirage 4000BA fighter and its trainer BB variant in the Belgian Air Force service. Since the company always created several variants of each type based on costumer requirement and evolution of technology, other national oriented types and variants will be uploaded as separate packages. This package comes with 1 skin set for each variant, with decals for BA (18 planes), and for BB (8 planes). This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section. Install is the regular dropping the contents in their respective places. In case you have the prototype or French A and B variants you can skip the overwrite prompt of weapons as those 6 items are identical. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1. The model uses the general french and NATO weapons, either as part of weapon packs or the Mirage 2000 family. Important: The BB variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file. CockpitDataFile=Mirage4000BB_Cockpit.ini <---- basic setup ;CockpitDataFile=Mirage4000BB_Cockpit_full1.ini <------ front seat ;CockpitDataFile=Mirage4000BB_Cockpit_full2.ini <------ rear seat Be aware - the piloting seat position can not be changed during/in game, so chose wisely! Make sure to read the manual included with the package. ---------------------- Creators of these Aircraft mods as members of CombatAce site: Original 3D work: Cocas Aircraft 3d update and additional changes: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Cliff7600 Aircraft avionics: Loborojo, Cliff7600, logan4 Skin files and decals: Flogger23, Cliff7600, logan4, loborojo Cockpit files: Logan4, Cliff7600 Thanks to Crusader for additional brochure files Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.
  5. I think the main point of having officers versus enlisted is, the bunch that chose and fit to be a pilot (based on current requirements) most likely will stay for that 15-20-25 years period that they can fly, the enlisted will only stay for that 1-2 year they sign up for or "have to be" in uniform. Physical fitness is something you need to most likely not to become an other point/value in statistics. Also there are several other factors, like you are fit and can do the job, yet your family talks you out of even applying for it or if you are still "minor" then not sign the papers required and by the time you can choose on your own, your life took an other turn that keeps you away from application. Probably a war on the scale of ww1&2 would change attitudes and requirement (lets not hope for one, I do like peace better) Also as a factor that could play than having a degree, one is the ability to follow orders, brass think its important, yet if someone constantly disobey them then they could not depend on these personnel in critical times, some "suicide" missions probably not flown unless the person has the sense of "greater goods" and does it on its own. On the other hand there would be no blood bath of civilians, only those few whom propagate war or financially gaining from it or actually the mastermind of new conflicts to undermine peaceful living/handling of situations (not talking about tyrannical dictators). I think with UAV-s there could be a place for using those whom got the talent, but not the fitness. And if there was a system that would keep the "privet" flying like a mercenary even after their terms ended, most likely they would continue. I did met those situations where people with "papers" did more damage then ordinary "uneducated" ones fared way better. I think it is true for all professions and parts of life, that those who can do the job equally or better might never get near to it to even try or show their true skills and abilities.
  6. @Spinners: Thank you for bring that up, the main bmp, file seem to be corrupted. I will upload a good one with v.1.0.1.
  7. Gepard, Those markings actually look good on it...
  8. Thank you! The templates will be released by Flogger23 when he is ready to do with it. The flare box is textured what it miss are the release holes, which I do remember had at some point. Skins have various level of weathering, there are some that are even dirtier, Tiger meet must be clean as that is a sort of "for the show/look" one. It is possible that on one skin the color is different of that section, I thought that was my eyesight, but seems otherwise. I can not comment on how bad to look at the skins for long, will ask Flogger on it to pinch in. We did not intend to make all the skins ourselves, so you guys can have fun with these, there could be so many different that it will cripple our paint department, but we did intend to provide at least one or 2 skins sets per plane type so they are not just "bare metal". That is odd, since the main folder have the wetpylon.jpg/bmp combo, so should not be black at all, but well check. Thanks for the info.
  9. View File SF2 Mirage 4000A & B - French Air Force This aircraft mod represents Dassault's probable initial Mirage 4000A fighter and its trainer B variant in the French Air Force service. Since the company always created several variants of each type based on costumer requirement and evolution of technology, other national oriented types and variants will be uploaded as separate packages. This package comes with 3 skin sets for each variant, 3 squadron specific for A (18 planes), and 3 squadron sets for B (8 planes) and special Tiger Meet skin for a single AC. This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section. Install is the regular dropping the contents in their respective places. In case you have the prototype variant you can skip the overwrite prompt of weapons as those 4 items are identical. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1. The model uses the general french weapons, either as part of weapon packs or the Mirage 2000 family. Important: The B variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file. CockpitDataFile=Mirage4000B_Cockpit.ini <---- basic setup ;CockpitDataFile=Mirage4000B_Cockpit_full1.ini <------ front seat ;CockpitDataFile=Mirage4000B_Cockpit_full2.ini <------ rear seat Be aware - the piloting seat position can not be changed during/in game, so chose wisely! Make sure to read the manual included with the package. ---------------------- Creators of these Aircraft mods as members of CombatAce site: Original 3D work: Cocas Aircraft 3d update and additional changes: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Cliff7600 Aircraft avionics: Loborojo, Cliff7600, logan4 Skin files and decals: Flogger23, Cliff7600, logan4, loborojo Cockpit files: Logan4, Cliff7600 Thanks to Crusader for additional brochure files Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. Submitter logan4 Submitted 03/29/2019 Category What If Hangar  
  10. Next pack in the line is for French Air Force with its basic fighter and trainer variants.
  11. Version 1.0.0

    173 downloads

    This aircraft mod represents Dassault's probable initial Mirage 4000A fighter and its trainer B variant in the French Air Force service. Since the company always created several variants of each type based on costumer requirement and evolution of technology, other national oriented types and variants will be uploaded as separate packages. This package comes with 3 skin sets for each variant, 3 squadron specific for A (18 planes), and 3 squadron sets for B (8 planes) and special Tiger Meet skin for a single AC. This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section. Install is the regular dropping the contents in their respective places. In case you have the prototype variant you can skip the overwrite prompt of weapons as those 4 items are identical. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1. The model uses the general french weapons, either as part of weapon packs or the Mirage 2000 family. Important: The B variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file. CockpitDataFile=Mirage4000B_Cockpit.ini <---- basic setup ;CockpitDataFile=Mirage4000B_Cockpit_full1.ini <------ front seat ;CockpitDataFile=Mirage4000B_Cockpit_full2.ini <------ rear seat Be aware - the piloting seat position can not be changed during/in game, so chose wisely! Make sure to read the manual included with the package. ---------------------- Creators of these Aircraft mods as members of CombatAce site: Original 3D work: Cocas Aircraft 3d update and additional changes: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Cliff7600 Aircraft avionics: Loborojo, Cliff7600, logan4 Skin files and decals: Flogger23, Cliff7600, logan4, loborojo Cockpit files: Logan4, Cliff7600 Thanks to Crusader for additional brochure files Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.
  12. I might have few input to this (same thread) as I run into it occasionally too since that day. The "queued" state mostly comes for me when I drag the item into the text field. When that happens, I step off that page to some earlier one, then back to the newest, click into the field to write, when it says "restored data" then I press the option clear completely, and select the link "choose files", that way the upload goes fine. As I mentioned it is only from time to time occurrence not a constant.
  13. Unless you have access to the model source file to change the pivot position and orientation of that given mesh, you will not be able to do what you want, irrelevant which mesh you try to attach it. The 'hook' solution only works with those meshes that have properly positioned and oriented pivots, you can not change these via any fiddling with .ini files. You need to change the source file itself.
  14. The instrumentation is not more advanced than what we have in game or in 3rd party pits, the only thing we lack, are several functions, that are not modeled in our game's code. So even, if we can build any high-tech pit in 3D, the game will not support it as was not meant to be a DCS level tech fidelity. Based on that pic the only "area" we would come short are several warning lights and some of the item specific switches/levers...
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..