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logan4

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logan4 last won the day on December 3 2019

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About logan4

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  1. I do understand where you want to go with it, but on my experience you can go supersonic in this game easily in a 35-40 degree dive while the throttle is set to 0%. Not sure your game setup and the plane set you got, the pic is from a stock F16 which have machlimit 0,98 in the data.ini. As you can see it can hit 1,11 actually was 1,12 just missed the point as started to get bellow 4500m and the air started to slow it down. With an other AC that has no dry limits set I got 1,24, on an other that has 1,14 for limit in the data.ini it reached 1,32 under the "same" conditions (starting at 42kft, 0,96M, no throttle, 1-1 IRMs on wings, 35-40deg dive). And bellow 4500 you really start to feel the effect of the slowing, by ground level speed was bellow 0,96 or less - still no input from the engine(s). On a personal note, the parameter might have something to do with supercruise capability simulation/integration into the game.
  2. Actually the 0,98 is quite close to what the bird can do in dry mode, though altitude dependent. The pic is from an F-104S flight manual, remember it shows a clean AC performance data.
  3. The Corona Virus Thread

    I wish speedy recovery for all effected by this events. ----------------------------- This situation can not be solved with black and white paradigms or solutions. There is none like that. These events have many aspects and layers to work with and work through. The virus is only a tool in this equation, not the problem. If you were in the military then you know even the BCN gear could only provide 99% safety, it is only getting close to 100% if procedures are kept in every aspect, but even then there is always a chance for hell to get lose. So ordinary masks will not protect you per say, only lessen the chance to get infected, the ratio is depend on the type you use - and it is also recommended to change it in every 3 hours otherwise your own bacilli will effect you adversely... On the other hand, among healthy people why to wear masks? (Shut up and obey??) Society can not exists if everyone stays home and retire into their shells. There will be always people on the line whom have to take the burden for the goodwill of others, you can't avoid that. If it was a thousand or 2 years earlier, it would be a different scenario, today our way of life makes it impossible to go into full lock downs, does not matter what anyone thinks. Power stations not go alone, water treatment plants not function alone, bakeries not work without people and transportation of goods certainly not automatic and cities will vanish if county folks not work on the fields/farms... Beside its good effect for some, vaccination will also not solve most of the problem, as you can still transmit the virus onto others, even if you not get sick for a certain amount of time, not to mention the possible chronic side effects that different people could develop due to reactions to the components contained in it. Lesser known/promoted fact that hundred years ago during the spanish flu about half the dead were due to the reactions to the vaccine. Also comes the question how often you need to be re-vaccinated due to the new and future mutations of the virus? So both side have pros and cons which are equally valid on their own. Last year's agenda to create fear in population is mostly accomplished, for those whom not decided yet, comes the more viral "news/virus" version. This year's agenda is to divide even further the gap between groups of people to lessen the chance for real collaboration among in order to solve the problem. So comes vaccinated versus non-vaccinated and their various mix of mask and virus believers/non-believers, vaccination passports, etc. Divide and conquer.... Strap in your seats, the next few months will go even deeper in the pit hole they dug for us whether you believe it or not. This situation will take 2 kinds as its victim, those whom immune system is weak and the stupid careless... Everyone will have to decide what is important for them in life.. fame, money, greed, warmongering, fake treatments, exploitation of others and the environment or live in harmony, peace, kindness, eat healthy non-toxicant food, actual cure of illnesses and in harmony with the planet and its ecosystem. And nobody can sit this one out on the sidelines, everyone is affected whether through actual contact with the virus or just being in a society that makes life less and less practical in general that soon become dictatorships of a sort... There is a saying, George Orwell's 1984 was a warning, not a handbook to follow...
  4. Which F4E, stock, 3rd party? Stock F4E-s have a tanks status light already included in the cockpit and its ini, so those work, these are set for the centerline station only.
  5. Well, all the entries look spot on. two things come to mind, one is the naming in the Instrument= is not matching, the second Are they linked to anything as a child in the pit or not yet? Also you use .bmp for the texture.
  6. Just as a test if you change the Type to "Airspeed_indicator" does the counter work? It could be the function that is not implemented.
  7. CounterNodeFormat=GS_dig0%d Missing a "0" in the name.
  8. View File SF2 Mirage 4000M and M2 This aircraft mod represents Dassault's what-if Mirage 4000M naval figthter and its dual seat M2 variant in the French Navy service. This package comes with 2 skin sets for each variant, 2 squadron specific for M (15 planes), and 2 sets for single squadron (6 planes) for M2. This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section. Install is the regular dropping the contents in their respective places. In case you have the previous variants you can skip the overwrite prompt of weapons, effects and flight folder contents as those items are identical. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lod(_nd) as lod1. The model uses the general french weapons, either as part of weapon packs or the Mirage 2000 family. Important: The M2 variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file. CockpitDataFile=Mirage4000M2_Cockpit.ini <---- basic setup ;CockpitDataFile=Mirage4000M2_Cockpit_full1.ini <------ front seat ;CockpitDataFile=Mirage4000M2_Cockpit_full2.ini <------ rear seat Be aware - the piloting seat position can not be changed during/in game, so chose wisely! Make sure to read the manual included with the package. ---------------------- Creators of these Aircraft mods as members of CombatAce site: Original 3D work: Cocas Aircraft 3d update and additional changes: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Cliff7600 Aircraft avionics: Loborojo, Cliff7600, logan4 Skin files and decals: Flogger23, Cliff7600, logan4, loborojo Cockpit files: Logan4, Cliff7600 Thanks to Crusader for additional brochure files Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. Submitter logan4 Submitted 08/16/2020 Category What If Hangar  
  9. SF2 Mirage 4000M and M2

    Version 1.0.0

    127 downloads

    This aircraft mod represents Dassault's what-if Mirage 4000M naval figthter and its dual seat M2 variant in the French Navy service. This package comes with 2 skin sets for each variant, 2 squadron specific for M (15 planes), and 2 sets for single squadron (6 planes) for M2. This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section. Install is the regular dropping the contents in their respective places. In case you have the previous variants you can skip the overwrite prompt of weapons, effects and flight folder contents as those items are identical. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lod(_nd) as lod1. The model uses the general french weapons, either as part of weapon packs or the Mirage 2000 family. Important: The M2 variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file. CockpitDataFile=Mirage4000M2_Cockpit.ini <---- basic setup ;CockpitDataFile=Mirage4000M2_Cockpit_full1.ini <------ front seat ;CockpitDataFile=Mirage4000M2_Cockpit_full2.ini <------ rear seat Be aware - the piloting seat position can not be changed during/in game, so chose wisely! Make sure to read the manual included with the package. ---------------------- Creators of these Aircraft mods as members of CombatAce site: Original 3D work: Cocas Aircraft 3d update and additional changes: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Cliff7600 Aircraft avionics: Loborojo, Cliff7600, logan4 Skin files and decals: Flogger23, Cliff7600, logan4, loborojo Cockpit files: Logan4, Cliff7600 Thanks to Crusader for additional brochure files Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.
  10. Fictional Mikoyan Ye-8 family

    Thanks! It is a spin off of the ogival mig21 analog wing...
  11. Fictional Mikoyan Ye-8 family

    To be honest not sure, my test install is mostly vanilla, only the effect/flight folders are copied from one of my earlier merged/mod installs, "ENVIRONMENTSYSTEM.INI" is dated 19.08.2015 if that is some help
  12. View File Fictional Mikoyan Ye-8 family This aircraft mod represents a fictional evolution/upgrade of the Mikoyan-Gurevich's Ye-8 experimental fighter. There are several wing designs, systems and weapons that were under experiment during the 60-70-s though these are not actual replications of them and the pits are pure fictional using equipment/instruments of that given time frame. This package comes with 1 or 2 skin set for each variant, with decals for Soviet aircraft. This model is meant for SF2 games only. Install is the regular dropping the contents in their respective places. In case you have the previous Ye-8/M pack the contents of the Effects, Decals, Guns and Pilot folders not need to be copied over. Please note: The model might gets heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lod "_nd" as lod1. New weapons are provided - some type specific - beside these the model uses the general Soviet weapons. Be aware - In the 1970's and later when AA-8 can be selected, manually double loadout of these can happen. Make sure to read the manual included with the package. - - - - - Creators of these Aircraft mods as members of CombatAce site: Aircraft 3d work: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Gepard, Cliff7600, Logan4 Aircraft avionics: Cliff7600, logan4 Skin files and decals: Gepard, logan4 Cockpit files: Logan4, Cliff7600 There are certain texture sections that were borrowed from the Su-17 project which were originally created by Stary Thanks for 76.IAP-Blackbird and Flogger23 for the original KS-3 seat and KKR-1 pod, a modified version of them used in the pack. Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. Submitter logan4 Submitted 08/11/2020 Category What If Hangar  
  13. Version 1.0.0

    203 downloads

    This aircraft mod represents a fictional evolution/upgrade of the Mikoyan-Gurevich's Ye-8 experimental fighter. There are several wing designs, systems and weapons that were under experiment during the 60-70-s though these are not actual replications of them and the pits are pure fictional using equipment/instruments of that given time frame. This package comes with 1 or 2 skin set for each variant, with decals for Soviet aircraft. This model is meant for SF2 games only. Install is the regular dropping the contents in their respective places. In case you have the previous Ye-8/M pack the contents of the Effects, Decals, Guns and Pilot folders not need to be copied over. Please note: The model might gets heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lod "_nd" as lod1. New weapons are provided - some type specific - beside these the model uses the general Soviet weapons. Be aware - In the 1970's and later when AA-8 can be selected, manually double loadout of these can happen. Make sure to read the manual included with the package. - - - - - Creators of these Aircraft mods as members of CombatAce site: Aircraft 3d work: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Gepard, Cliff7600, Logan4 Aircraft avionics: Cliff7600, logan4 Skin files and decals: Gepard, logan4 Cockpit files: Logan4, Cliff7600 There are certain texture sections that were borrowed from the Su-17 project which were originally created by Stary Thanks for 76.IAP-Blackbird and Flogger23 for the original KS-3 seat and KKR-1 pod, a modified version of them used in the pack. Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.
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