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logan4

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logan4 last won the day on March 25 2016

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About logan4

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  1. Both solution woks fine on my single seat 2000C model. You applied the changes to the original file or to the already edited one? If the later then something is missing. (systemname(xxx)=, etc)
  2. Actually your problem is coming from the fact that you removed them from the data.ini. Put back all meshname, station, etc. information (or simply revert to the original data.ini). and if you not want anything on them to show up you can simply remove all entries after the AllowedWeaponClass= If that section is empty, nothing will be loaded and the game will hide the pylons by itself. But in order to do that it needs to have all the relevant names like "ModelNodeName=RightTankStation" accessible otherwise ill have no idea what to do with those (how to handle) and will display them always. Similarly in the loadout.ini leave empty the information after as such Loadout[01].WeaponType= Entries like move and such are not necessary.
  3. Swedish AF fights forest fire

    Brings a new perspective to Live Fire Exercise / Practice
  4. Hi Jeff, Not yet available. Not far from release, we are just bogged down in RL situations which unfortunately delays the process.
  5. The truth is out there...........on US Navy FLIR

    The key is consciousness. Until mankind can not grow up to a certain level of understanding of life and their laws (and I not talk about bill of rights, and any man made law system) contact will not happen (on broad or public manner) and we are stuck on solely this planet. When our habit of using any new advancement to making newer or better more destructive weapons CHANGES to utilizing to our betterment of living and our fellow man, when we interact and live with compassion, kindness and unconditional love, then we would be allowed to go beyond this planet and start colonize nearby or bit more distant places. Currently we are viewed as children still playing in the sandbox, no more, not less. Although we passed a certain turning point so "self destruction" will not happen (warmongers will still be around for few more decades and local incidents will be likely), but still early on our process of "growing up". There are few more natural laws that we haven't even discovered yet (there is no black matter just missing natural laws) that will allow FTL speeds/ interdimensional travels and understanding the working of galaxies and the universe. Few inventions that are still to come that will tip the balance more and more toward graduating up in the kinder garden to primary school, then above. How long will take? Anywhere between 25 to 1000 years, its only depend on ourselves, and the willingness to change our way of life (leadership, greed, ego, hatred, etc) The better we get the more inventions will be available to us to make life easier and better and advance faster ahead. Religious systems will change or have to change in order for them to continue to exist otherwise people will gradually turn away from them. There is not much that need to add for them, only the scale of application in understanding what exactly they meant in the writings and of course get rid of contents that were artificially placed in each to create control, turmoil and "difference" between the different views of enlightenment. As the old saying goes "All roads lead to Rome"; doesn't matter which one you are on, it will still take you there; no need to argue or quarrel about who's is better or more true, still just a road. Until we graduate out of the sandbox, individual sightings/encounters (like in OP) will still happen. Mankind have a habit to grow out of, namely we behave alone or in small groups differently then in big masses. Individuals can have curiousness and attention to try to understand such events, masses currently can still behave like sheep or a low conscious herd of animals, without ability to think clearly only driven by emotions.
  6. Hi

    Guys My friend Is:

    Best of the Best Modder and Tester and Pilot Ever I seen

  7. Want some guys in the USA to rename the capital?

    You know, history is always written by the winners, so everything they say/write must be the truth and just/right and anything else that was "against" then must be deleted with all of its trace and to be made looking bad. They are just catching up a bit late with those steps.... True, slavery is not a nice thing... but I suppose the statues of generals were not erected just because they fought for "slavery". They could have been great leaders on their own and for other aspects as well... Wonder when they gonna raise up against the modern version of slavery and all those who embrace it... as working 8-16 hours a day 5-6 days a week for pennies to get along till the next paycheck, is nothing else than a form of slavery... called right to work.. but I guess they will be quiet about that as that will not pay their own income..
  8. Say Wha...!?

    I have to say I dig the new donation function/feature!! Puts things in perspective..
  9. A bit slow down but still progressing with it. Recently added a new feature that have to be put into few more variants, then finish the missing lower lods on 4-5 types.
  10. There could be one more thing: LoadLimit=200 <---- basic aa12 varinats have around 175kg weights in the weaponsdata.ini extended range versions have 225.3+kg, check if your aa12ae actually within the limits both in your su37 and your mig29-s. And as UllyB already wrote.. SpecificStationCode is set, actually for all AA12 variant so that has to be there in the data.ini for each station that use it. As he advice create new stations just for the aa12 otherwise would mess up other missile loads as well.
  11. Something similar Do not worry, time and practice will bring you there. Yes, values usually set the different conditions and positions that should be manifested in game. Your welcome and happy flying!
  12. I tested with a stock A6 pit and works fine in WOI the only thing you have to do is to adjust the parameters for fuel quantity like this: Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=270.0 Set[02].Value=83700.0 <-------
  13. The mesh called "guage_fuel_quantity" is the parent component which is the instrument mesh itself. As you correctly wrote the needle is the "needle_fuel_quantity" which actually makes the movement. Based on the cockpit.ini the bellow are the related entries Instrument[027]=FuelIndicator [FuelIndicator] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=needle_fuel_quality MovementType=ROTATION_Z ValueUnit=LB Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=270.0 Set[02].Value=10000.0 I don't have the Tu16 pit so can not give you a hint which mesh you should use to properly show the fuel levels. I do not think you can use instruments from two separate _pit.lods in a single cockpit. You can put in fake items but those will not move/react in any way.
  14. There is an updated version that addresses control with mouse. In case you have this game of course.
  15. I do not think you can add extra characters to already existing name in the LOD. but you can change any one of them. Try to use a number or a different letter on the place of the last character. For example in place of 'Falcon.bmp" use Falco1.bmp, Falco2.bmp, etc.
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