Horus3K Posted March 31, 2013 Posted March 31, 2013 As im editing Piecemeals updated stock campaigns for the Desert3 terrain, ive ran into some problems/questions... Ive changed the burning sands campaign to start in 1953, everything good so far...then i wanted to make a copy of this campaign where the Mercs fly for Paran, pretty easy one might think...just change airplane, forceid and base entries, but when i tested it, i end up on another airfield and more severe my unit isnt seen as a merc unit at all anymore, no funds are shown, you dont earn anything, exactly like you fly for a Nation?!? Here copies of the *ini entries for my merc unit: [MercUnit001] UnitName=1st Special Ops Wing ForceID=2 UnitID=8 StartDate=01/01/1953 DescFile=MercDesc.txt StartText=Campaign1StartMerc.txt AircraftType=Mig-15bis [AirUnit008] AircraftType=Mig-15bis UnitName=1st Special Operations Wing ForceID=2 Nation=MERC MercenaryUnit=TRUE PlayerOnly=TRUE StartingFunds=25000 DefaultTexture=Parani1 BaseArea=P4 Airfield RandomChance=100 MissionRate=1.0 MaxAircraft=16 StartAircraft=8 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=60 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=90 UpgradeType=ANY Im really at a loss here, and i begin to believe you cannot fly as a merc for any enemy force at all??? Maybe its a problem with the desert3 terrain? 2 weeks ago i did the same thing with stock desert terrain and there it worked?! Regards, Horus Quote
Hans Topp Posted April 1, 2013 Posted April 1, 2013 Maybe change in nation.ini merc to enemy??? Quote
Horus3K Posted April 2, 2013 Author Posted April 2, 2013 Ah well, didnt thought about that....i guess i need to make another merc-nation then, because my plan was to be able to fly as merc for both sides! Thx Hans! Quote
Hans Topp Posted April 2, 2013 Posted April 2, 2013 The campaign customicer DLC 11 wich come with SF2NA allows change a lot of things in campaign, try it Quote
Horus3K Posted April 2, 2013 Author Posted April 2, 2013 Hmm i didnt know its implemented in SF2NA, will give it a try later this evening...i tried to make a new entry in nations.ini as merc2 nation, but to no avail! Quote
Hans Topp Posted April 2, 2013 Posted April 2, 2013 When you flies a new campaign up to accept is the wrench to edit the campaign, change of side, plane ....... Quote
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