Svetlin Posted July 10, 2013 Posted July 10, 2013 Guys, may I ask for your advice? If I understand correct there is no MER/TER type for EOGB. MER/TER are available just for BOMB, LGB. I have been thinking of a way round that limitation and one thing that came to mind was to make "fake EOGR" out of the EOGB and by using the SpecificStationCode entry code that could load only on particular type of MER/TER. The thing is, one would still need the "fake EOGR" to drop like a bomb and not fire away like a rocket. I tried editing the respective entries in the weapons ini file to give the rocket no booster and no sustainer motor, etc., but then once the fake EOGR is released, it immediately explodes. So, what do you think, should I experiment with very low values for the booster and sustainer motor or is there any other way to achieve the effect or may be the whole idea is total crap?
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