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Hi guys. I have been working on a couple of campaigns and I'm having a problem with the enemy fighter aircraft (Zeros, Oscars and Tonys) showing up only in twos and threes instead of in squadron strength. I thought there was a post on this topic but I can't find for the life of me.

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There is, basics is the more supply you have and the more aircraft the squadron has, the more planes it puts up. You can also alter the formations.ini if you want to, probably need to if you really want large numbers. 

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Yea I have tried that.  I notice if there on attack missions, there are usually about six to nine aircraft but on cap or sweep, they only fly in twos and threes.

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So here's another problem I'm having. I'm using original Solomons campaign as a template and did a naval battle of the Solomons. All the carriers battle groups seem to work fine except for two. The Shokaku and Zuikaku do to NOT have there airgroups for some reason. I even tried playing as the IJN player and tried to fly from the Shokaku but end up on a land base. Also the G4M2s don't show up in game too. Here's the ini and DATA files. Can anyone see if I missed something? Thanks to all who can help.

 

 

[CampaignData]

CampaignName=Solomons2

DataFile=Solomons2_DATA.ini

CampaignMap=Solomons-V3

Historical=FALSE

Service001=USMC

Service002=USN

Service003=USAAF

Service004=IJN

 

 

[uSNUnit001]

Squadron=VB-3

ForceID=1

UnitID=6

StartDate=8/15/1942

DescFile=VS8Desc.txt

StartText=SolomonStart.txt

AircraftType=SBD-3A

 

[uSNUnit002]

Squadron=VF6

ForceID=1

UnitID=4

StartDate=8/15/1942

DescFile=VF6Desc.txt

StartText=SolomonStart.txt

CampaignBaseScreen=F4F-4.bmp

AircraftType=F4F-4

 

[uSMCUnit001]

Squadron=VMF223

ForceID=1

UnitID=1

StartDate=8/15/1942

DescFile=VMF223Desc.txt

StartText=SolomonStart.txt

CampaignBaseScreen=F4F-4.bmp

AircraftType=F4F-4

 

[uSAAFUnit001]

Squadron=67th FS

ForceID=1

UnitID=4

StartDate=8/15/1942

DescFile=67th FSDesc.txt

StartText=SolomonStart.txt

AircraftType=P-39D

 

[iJNUnit001]

Squadron=Shokaku fighter Sqd.

ForceID=2

UnitID=23

StartDate=8/15/1942

DescFile=

StartText=SolomonStart.txt

AircraftType=A6M2

 

//-----------------------------------------------------------------------------

 

[CustomUnit]

StartText=SolomonStart.txt

 

 

 

[CampaignData]

StartDate=08/15/1942

StartDateDeviation=0

EndDate=09/01/1942

ForceWithInitiative=2

NavalCampaign=TRUE

SurpriseAttack=FALSE

MaxMissions=20

NormalMissionRate=0.1

NormalMissionRateDeviation=0.05

OffensiveMissionRate=0.05

OffensiveMissionRateDeviation=0.05

StartScreen=Campaignstart3.bmp

CampaignEndWinScreen=CampaignEndWin1.JPG

CampaignEndLoseScreen=CampaignEndLose1.JPG

CampaignEndStallScreen=CampaignEndLose1.JPG

CampaignEndKIAScreen=CampaignEndLose1.JPG

CampaignEndWinText=CampaignWinText.txt

CampaignEndLoseText=CampaignLose.txt

CampaignEndStallText=

 

[Force001]

Alignment=FRIENDLY

Nation=USN

BaseArea=Henderson Field

AirOffensive[001].Primary=NAVAL_BASE

AirOffensive[001].Secondary=FUEL_STORAGE

AirOffensive[002].Primary=OIL_REFINERY,FUEL_STORAGE

AirOffensive[002].Secondary=COMM_BUILDING

AirOffensive[003].Primary=SMALL_RUNWAY

AirOffensive[003].Secondary=WAREHOUSE,POWER_PLANT

AirOffensive[004].Primary=COMM_BUILDING,POWER_PLANT

AirOffensive[004].Secondary=OIL_REFINERY,FUEL_STORAGE

AirOffensive[005].Primary=MEDIUM_RUNWAY

AirOffensive[005].Secondary=HANGAR,AMMO_STORAGE

AirOffensive[006].Primary=OIL_REFINERY,POWER_PLANT

AirOffensive[006].Secondary=COMM_BUILDING

AirOffensive[007].Primary=LARGE_RUNWAY

AirOffensive[007].Secondary=MEDIUM_RUNWAY,SMALL_RUNWAY

AirOffensive[008].Primary=CHEMICAL_WEAPONS_PLANT

AirOffensive[008].Secondary=OIL_REFINERY,COMM_BUILDING,POWER_PLANT

AirOffensive[009].Primary=COMMAND_BUILDING

AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,CHEMICAL_WEAPONS_PLANT

AirOffensive[010].Primary=ANY

AirOffensive[010].Secondary=ANY

StartGroundOffensive=2

StartInterdiction=5

Morale=70

Supply=100

NormalSupplyRate=20

OffensiveSupplyRate=-20

DefensiveSupplyRate=-5

SupplyForOffensive=90

AircraftReplacementTime=240

AircraftReplacement=60

GroundUnitReplacementTime=360

GroundUnitReplacement=100

RandomTransportType=ANY

WeaponResupplyTime=180

AllowRandomAceCreation=TRUE

 

[Force002]

Alignment=ENEMY

Nation=IJN

BaseArea=Rabaul

AirOffensive[001].Primary=NAVAL_BASE

AirOffensive[001].Secondary=FUEL_STORAGE

AirOffensive[002].Primary=OIL_REFINERY,FUEL_STORAGE

AirOffensive[002].Secondary=COMM_BUILDING

AirOffensive[003].Primary=SMALL_RUNWAY

AirOffensive[003].Secondary=WAREHOUSE,POWER_PLANT

AirOffensive[004].Primary=COMM_BUILDING,POWER_PLANT

AirOffensive[004].Secondary=OIL_REFINERY,FUEL_STORAGE

AirOffensive[005].Primary=MEDIUM_RUNWAY

AirOffensive[005].Secondary=HANGAR,AMMO_STORAGE

AirOffensive[006].Primary=OIL_REFINERY,POWER_PLANT

AirOffensive[006].Secondary=COMM_BUILDING

AirOffensive[007].Primary=LARGE_RUNWAY

AirOffensive[007].Secondary=MEDIUM_RUNWAY,SMALL_RUNWAY

AirOffensive[008].Primary=CHEMICAL_WEAPONS_PLANT

AirOffensive[008].Secondary=OIL_REFINERY,COMM_BUILDING,POWER_PLANT

AirOffensive[009].Primary=COMMAND_BUILDING

AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,CHEMICAL_WEAPONS_PLANT

AirOffensive[010].Primary=ANY

AirOffensive[010].Secondary=ANY

StartGroundOffensive=1

StartInterdiction=5

Morale=70

Supply=100

NormalSupplyRate=20

OffensiveSupplyRate=-20

DefensiveSupplyRate=-5

SupplyForOffensive=70

AircraftReplacementTime=360

AircraftReplacement=60

GroundUnitReplacementTime=240

GroundUnitReplacement=80

RandomTransportType=ANY

WeaponResupplyTime=180

AllowRandomAceCreation=TRUE

 

//-----------------------------------------------------------------------------

 

[AirUnit001]

AircraftType=F4F-4

Squadron=VMF223

ForceID=1

Nation=USMC

DefaultTexture=VMF223

BaseArea=Munda Field

RandomChance=100

MissionRate=0.9

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=90

MissionChance[CAP]=90

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=70

MissionChance=25

MissionChance[CAS]=50

MissionChance[sEAD]=50

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=10

MissionChance[NAVAL_SEARCH]=0

MissionChance[NAVAL_ATTACK]=0

MissionChance[RECON]=50

UpgradeType=FIXED

 

 

[AirUnit002]

AircraftType=SBD-3A

Squadron=VMSB-232

ForceID=1

Nation=USN

DefaultTexture=USN42

BaseArea=Henderson Field

RandomChance=100

MissionRate=0.9

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=10

MissionChance[iNTERCEPT]=10

MissionChance[ESCORT]=20

MissionChance=90

MissionChance[CAS]=90

MissionChance[sEAD]=80

MissionChance[ARMED_RECON]=90

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=50

MissionChance[NAVAL_SEARCH]=90

MissionChance[NAVAL_ATTACK]=100

UpgradeType=FIXED

 

 

[AirUnit003]

AircraftType=F4F-4

Squadron=VF3

ForceID=1

Nation=USN

DefaultTexture=VF3

CarrierBased=TRUE

NavalUnitID=1

ShipID=1

RandomChance=100

MissionRate=1.0

MaxAircraft=20

StartAircraft=20

MaxPilots=20

StartPilots=20

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=80

MissionChance[CAP]=90

MissionChance[iNTERCEPT]=80

MissionChance[ESCORT]=20

MissionChance=90

MissionChance[CAS]=90

MissionChance[sEAD]=80

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=50

MissionChance[RECON]=50

MissionChance[NAVAL_SEARCH]=90

MissionChance[NAVAL_ATTACK]=0

UpgradeType=FIXED

 

[AirUnit004]

AircraftType=F4F-4

Squadron=VF6

ForceID=1

Nation=USN

DefaultTexture=VF6

CarrierBased=TRUE

NavalUnitID=2

ShipID=1

RandomChance=100

MissionRate=1.0

MaxAircraft=20

StartAircraft=20

MaxPilots=20

StartPilots=20

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=80

MissionChance[CAP]=80

MissionChance[iNTERCEPT]=80

MissionChance[ESCORT]=20

MissionChance=90

MissionChance[CAS]=90

MissionChance[sEAD]=80

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=50

MissionChance[RECON]=50

MissionChance[NAVAL_SEARCH]=90

MissionChance[NAVAL_ATTACK]=0

UpgradeType=FIXED

 

[AirUnit005]

AircraftType=F4F-4

Squadron=VF71

ForceID=1

Nation=USN

DefaultTexture=USN

CarrierBased=TRUE

NavalUnitID=3

ShipID=1

RandomChance=100

MissionRate=1.0

MaxAircraft=20

StartAircraft=20

MaxPilots=20

StartPilots=20

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=80

MissionChance[CAP]=80

MissionChance[iNTERCEPT]=80

MissionChance[ESCORT]=20

MissionChance=90

MissionChance[CAS]=90

MissionChance[sEAD]=80

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=50

MissionChance[RECON]=50

MissionChance[NAVAL_SEARCH]=90

MissionChance[NAVAL_ATTACK]=0

UpgradeType=FIXED

 

[AirUnit006]

AircraftType=SBD-3A

Squadron=VB-3

ForceID=1

Nation=USN

DefaultTexture=USN42

CarrierBased=TRUE

NavalUnitID=1

ShipID=1

RandomChance=100

MissionRate=0.9

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=10

MissionChance[iNTERCEPT]=10

MissionChance[ESCORT]=20

MissionChance=90

MissionChance[CAS]=90

MissionChance[sEAD]=80

MissionChance[ARMED_RECON]=90

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=50

MissionChance[NAVAL_SEARCH]=90

MissionChance[NAVAL_ATTACK]=100

UpgradeType=FIXED

Upgrade[01].Date=2/15/1943

Upgrade[01].Type=SBD-5

 

[AirUnit007]

AircraftType=SBD-3A

Squadron=VB-6

ForceID=1

Nation=USN

DefaultTexture=USN42

CarrierBased=TRUE

NavalUnitID=2

ShipID=1

RandomChance=100

MissionRate=0.9

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=10

MissionChance[iNTERCEPT]=10

MissionChance[ESCORT]=20

MissionChance=90

MissionChance[CAS]=90

MissionChance[sEAD]=80

MissionChance[ARMED_RECON]=90

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=50

MissionChance[NAVAL_SEARCH]=90

MissionChance[NAVAL_ATTACK]=100

UpgradeType=FIXED

Upgrade[01].Date=2/15/1943

Upgrade[01].Type=SBD-5

 

[AirUnit008]

AircraftType=SBD-3A

Squadron=VMSB-232

ForceID=1

Nation=USN

DefaultTexture=USN42

CarrierBased=TRUE

NavalUnitID=3

ShipID=1

RandomChance=100

MissionRate=0.9

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=10

MissionChance[iNTERCEPT]=10

MissionChance[ESCORT]=20

MissionChance=90

MissionChance[CAS]=90

MissionChance[sEAD]=80

MissionChance[ARMED_RECON]=90

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=50

MissionChance[NAVAL_SEARCH]=90

MissionChance[NAVAL_ATTACK]=100

UpgradeType=FIXED

Upgrade[01].Date=2/15/1943

Upgrade[01].Type=SBD-5

 

[AirUnit009]

AircraftType=TBF-1

Squadron=VT-8

ForceID=1

Nation=USN

DefaultTexture=VT8M

CarrierBased=TRUE

NavalUnitID=1

ShipID=1

RandomChance=100

MissionRate=0.9

MaxAircraft=13

StartAircraft=13

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=10

MissionChance[iNTERCEPT]=10

MissionChance[ESCORT]=20

MissionChance=90

MissionChance[CAS]=90

MissionChance[sEAD]=80

MissionChance[ARMED_RECON]=90

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=50

MissionChance[NAVAL_ATTACK]=100

UpgradeType=NONE

 

[AirUnit010]

AircraftType=TBF-1

Squadron=VT-6

ForceID=1

Nation=USN

DefaultTexture=USN42

CarrierBased=TRUE

NavalUnitID=2

ShipID=1

RandomChance=100

MissionRate=0.9

MaxAircraft=14

StartAircraft=14

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=10

MissionChance[iNTERCEPT]=10

MissionChance[ESCORT]=20

MissionChance=90

MissionChance[CAS]=90

MissionChance[sEAD]=80

MissionChance[ARMED_RECON]=90

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=50

MissionChance[NAVAL_SEARCH]=90

MissionChance[NAVAL_ATTACK]=100

UpgradeType=NONE

 

[AirUnit011]

AircraftType=TBF-1

Squadron=VT-7

ForceID=1

Nation=USN

DefaultTexture=USN42

CarrierBased=TRUE

NavalUnitID=3

ShipID=1

RandomChance=100

MissionRate=0.9

MaxAircraft=9

StartAircraft=9

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=10

MissionChance[iNTERCEPT]=10

MissionChance[ESCORT]=20

MissionChance=90

MissionChance[CAS]=90

MissionChance[sEAD]=80

MissionChance[ARMED_RECON]=90

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=50

MissionChance[NAVAL_ATTACK]=100

UpgradeType=NONE

 

[AirUnit012]

AircraftType=PBY-5A

Squadron=VP-11

ForceID=1

Nation=USN

DefaultTexture=USN42

BaseArea=Henderson Field

RandomChance=100

MissionRate=0.9

MaxAircraft=9

StartAircraft=9

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=90

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=50

MissionChance[NAVAL_SEARCH]=100

MissionChance[NAVAL_ATTACK]=0

UpgradeType=NONE

 

[AirUnit013]

AircraftType=PBY-5A

Squadron=VP-23

ForceID=1

Nation=USN

DefaultTexture=USN42

BaseArea=Henderson Field

RandomChance=100

MissionRate=0.9

MaxAircraft=9

StartAircraft=9

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=90

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=50

MissionChance[NAVAL_SEARCH]=100

MissionChance[NAVAL_ATTACK]=0

UpgradeType=NONE

 

[AirUnit014]

AircraftType=P-39D

Squadron=67th FS

ForceID=1

Nation=USAAF

DefaultTexture=39FS

BaseArea=Henderson Field

RandomChance=100

MissionRate=1.0

MaxAircraft=5

StartAircraft=5

MaxPilots=5

StartPilots=5

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=80

MissionChance[CAP]=80

MissionChance[iNTERCEPT]=80

MissionChance[ESCORT]=20

MissionChance=90

MissionChance[CAS]=90

MissionChance[sEAD]=80

MissionChance[ARMED_RECON]=90

MissionChance[ANTI_SHIP]=50

MissionChance[RECON]=50

UpgradeType=FIXED

Upgrade[01].Date=12/01/1942

Upgrade[01].Type=P-38F

 

//-----------------------------------------------------------------------------

 

[AirUnit015]

AircraftType=A6M3

UnitName=1/251 Kokutai

ForceID=2

Nation=IJN

BaseArea=Buka Field

RandomChance=100

MaxAircraft=20

StartAircraft=20

MaxPilots=20

StartPilots=20

Experience=80

Morale=80

Supply=100

Intelligence=80

MissionChance[sWEEP]=90

MissionChance[CAP]=90

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=90

MissionChance=25

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=10

MissionChance[RECON]=20

MissionChance[NAVAL_SEARCH]=0

MissionChance[NAVAL_ATTACK]=0

UpgradeType=NONE

 

[AirUnit016]

AircraftType=A6M2

ForceID=2

Nation=IJN

DefaultTexture=Ryujo

CarrierBased=TRUE

NavalUnitID=4

ShipID=1

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=80

Morale=80

Supply=100

Intelligence=80

MissionChance[sWEEP]=90

MissionChance[CAP]=90

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=90

MissionChance=25

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=10

MissionChance[RECON]=20

MissionChance[NAVAL_SEARCH]=0

MissionChance[NAVAL_ATTACK]=0

UpgradeType=NONE

 

[AirUnit017]

AircraftType=A6M3

UnitName=3/251 Kokutai

ForceID=2

Nation=IJN

BaseArea=Buka Field

RandomChance=100

MaxAircraft=20

StartAircraft=20

MaxPilots=20

StartPilots=20

Experience=80

Morale=80

Supply=100

Intelligence=80

MissionChance[sWEEP]=90

MissionChance[CAP]=90

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=90

MissionChance=25

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=20

MissionChance[NAVAL_SEARCH]=0

MissionChance[NAVAL_ATTACK]=0

UpgradeType=NONE

 

[AirUnit018]

AircraftType=D3A1

UnitName=1/553 Kokutai

ForceID=2

Nation=IJN

BaseArea=Bonis Field

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=40

Morale=80

Supply=100

Intelligence=80

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=90

MissionChance[CAS]=25

MissionChance[sEAD]=10

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=20

MissionChance[NAVAL_SEARCH]=90

MissionChance[NAVAL_ATTACK]=100

UpgradeType=NONE

 

[AirUnit019]

AircraftType=D3A1

UnitName=2/553 Kokutai

ForceID=2

Nation=IJN

BaseArea=Bonis Field

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=80

Morale=80

Supply=100

Intelligence=80

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=90

MissionChance[CAS]=25

MissionChance[sEAD]=10

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=20

MissionChance[NAVAL_SEARCH]=90

MissionChance[NAVAL_ATTACK]=100

UpgradeType=NONE

 

[AirUnit0020]

AircraftType=G4M2

UnitName=1/253rd Kokutai

ForceID=2

Nation=Japanese Empire

BaseArea=Vunakanau Field

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=40

Morale=80

Supply=100

Intelligence=80

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=90

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=20

MissionChance[NAVAL_SEARCH]=90

MissionChance[NAVAL_ATTACK]=100

UpgradeType=NONE

 

[AirUnit021]

AircraftType=G4M2

UnitName=2/253rd Kokutai

ForceID=2

Nation=Japanese Empire

BaseArea=Vunakanau Field

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=40

Morale=80

Supply=100

Intelligence=80

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=90

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=20

MissionChance[NAVAL_SEARCH]=90

MissionChance[NAVAL_ATTACK]=100

UpgradeType=NONE

 

[AirUnit022]

AircraftType=B5N1

ForceID=2

Nation=IJN

CarrierBased=TRUE

NavalUnitID=4

ShipID=1

RandomChance=100

MaxAircraft=6

StartAircraft=6

MaxPilots=6

StartPilots=20

Experience=80

Morale=100

Supply=100

Intelligence=80

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=50

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=20

MissionChance[NAVAL_SEARCH]=90

MissionChance[NAVAL_ATTACK]=100

UpgradeType=NONE

 

[AirUnit023]

AircraftType=A6M2

//UnitName=

ForceID=2

Nation=IJN

DefaultTexture=Shokaku

CarrierBased=TRUE

NavalUnitID=5

ShipID=1

RandomChance=100

MaxAircraft=27

StartAircraft=27

MaxPilots=27

StartPilots=40

Experience=80

Morale=100

Supply=100

Intelligence=80

MissionChance[sWEEP]=90

MissionChance[CAP]=90

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=90

MissionChance=25

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=10

MissionChance[RECON]=20

MissionChance[NAVAL_SEARCH]=0

MissionChance[NAVAL_ATTACK]=0

UpgradeType=NONE

 

[AirUnit024]

AircraftType=D3A1

//UnitName=

ForceID=2

Nation=IJN

DefaultTexture=ShokakuPH

CarrierBased=TRUE

NavalUnitID=5

ShipID=1

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=20

Experience=80

Morale=100

Supply=100

Intelligence=80

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=90

MissionChance[CAS]=25

MissionChance[sEAD]=10

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=20

MissionChance[NAVAL_SEARCH]=90

MissionChance[NAVAL_ATTACK]=100

UpgradeType=NONE

 

[AirUnit025]

AircraftType=B5N1

ForceID=2

Nation=IJN

DefaultTexture=Shokaku

CarrierBased=TRUE

NavalUnitID=5

ShipID=1

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=20

Experience=80

Morale=100

Supply=100

Intelligence=80

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=50

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=20

MissionChance[NAVAL_SEARCH]=90

MissionChance[NAVAL_ATTACK]=100

UpgradeType=NONE

 

[AirUnit026]

AircraftType=A6M2

ForceID=2

Nation=IJN

DefaultTexture=Zuikaku

CarrierBased=TRUE

NavalUnitID=6

ShipID=1

RandomChance=100

MaxAircraft=27

StartAircraft=27

MaxPilots=27

StartPilots=27

Experience=80

Morale=100

Supply=100

Intelligence=80

MissionChance[sWEEP]=90

MissionChance[CAP]=90

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=90

MissionChance=25

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=10

MissionChance[RECON]=20

MissionChance[NAVAL_SEARCH]=0

MissionChance[NAVAL_ATTACK]=0

UpgradeType=NONE

 

[AirUnit027]

AircraftType=D3A1

UnitName=

ForceID=2

Nation=IJN

DefaultTexture=Zuikaku

CarrierBased=TRUE

NavalUnitID=6

ShipID=1

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=27

StartPilots=27

Experience=60

Morale=100

Supply=100

Intelligence=80

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=90

MissionChance[CAS]=25

MissionChance[sEAD]=10

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=20

MissionChance[NAVAL_SEARCH]=90

MissionChance[NAVAL_ATTACK]=100

UpgradeType=NONE

 

[AirUnit028

AircraftType=B5N1

ForceID=2

Nation=IJN

DefaultTexture=Zuikaku

CarrierBased=TRUE

NavalUnitID=6

ShipID=1

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=20

StartPilots=20

Experience=60

Morale=100

Supply=100

Intelligence=80

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=50

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=20

MissionChance[NAVAL_SEARCH]=90

MissionChance[NAVAL_ATTACK]=100

UpgradeType=NONE

 

[AirUnit029]

AircraftType=A6M3

UnitName=2/251 Kokutai

ForceID=2

Nation=IJN

DefaultTexture=251K

BaseArea=Lukanui

RandomChance=100

MaxAircraft=20

StartAircraft=20

MaxPilots=20

StartPilots=20

Experience=70

Morale=100

Supply=100

Intelligence=80

MissionChance[sWEEP]=90

MissionChance[CAP]=90

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=90

MissionChance=25

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=10

MissionChance[RECON]=20

MissionChance[NAVAL_SEARCH]=0

MissionChance[NAVAL_ATTACK]=0

UpgradeType=NONE

 

//--naval units---------------------------------------------------------------------

 

//--Task Force 11-----------------------------------------------------------

 

[NavalUnit001]

UnitName=Saratoga Carrier Group

ForceID=1

Nation=USN

RandomChance=100

MaxObjects=6

Experience=100

Morale=100

Supply=100

Intelligence=0

StartPosition=880000,270000

ObjectivePosition=830000,490000

HomePortPosition=900000,250000

MinFleetSpeed=10.289

Ship[01].Type=CV-3 Saratoga

Ship[01].Name=USS Saratoga

Ship[01].Number=3

Ship[01].Texture=CV3

Ship[02].Type=Astoria

Ship[02].Name=USS Minneapolis

Ship[02].Number=36

//Ship[02].Texture=CL53

Ship[03].Type=Astoria

Ship[03].Name=USS New Orleans

Ship[03].Number=32

//Ship[03].Texture=Measure_22

Ship[04].Type=Fletcher

Ship[04].Name=USS Lardner

Ship[04].Number=487

Ship[05].Texture=Measure_22

Ship[05].Type=Fletcher

Ship[05].Name=USS Guest

Ship[05].Number=472

Ship[05].Texture=Measure_22

Ship[06].Type=Fletcher

Ship[06].Name=USS Bennett

Ship[06].Number=473

Ship[06].Texture=1024texture

 

 

//--Task Force 16-----------------------------------------------------------

 

[NavalUnit002]

UnitName=Enterprise Carrier Group

ForceID=1

Nation=USN

RandomChance=100

MaxObjects=10

Experience=100

Morale=100

Supply=100

Intelligence=50

StartPosition=910000,240000

ObjectivePosition=800000,470000

HomePortPosition=915000,200000

MinFleetSpeed=10.289

Ship[01].Type=CV-6 Enterprise

Ship[01].Name=USS Enterprise

Ship[01].Number=6

Ship[01].Texture=CV6

Ship[02].Type=Baltimore

Ship[02].Name=USS Baltimore

Ship[02].Number=68

SHIP[02].Texture=USN

Ship[03].Type=Astoria

Ship[03].Name=USS Portland

Ship[03].Number=33

Ship[04].Type=Atlanta

Ship[04].Name=USS Atlanta

Ship[04].Number=51

Ship[04].Texture=CL53

Ship[05].Type=Benham

Ship[05].Name=USS Balch

Ship[05].Number=363

//Ship[05].Texture=Measure_22

Ship[06].Type=Benham

Ship[06].Name=USS Maury

Ship[06].Number=401

//Ship[06].Texture=Measure_22

Ship[07].Type=Benham

Ship[07].Name=USS Ellet

Ship[07].Number=398

Ship[07].Texture=MS22

Ship[08].Type=Benham

Ship[08].Name=USS Benham

Ship[08].Number=397

//Ship[08].Texture=1024texture

Ship[09].Type=Fletcher

Ship[09].Name=USS Grayson

Ship[09].Number=435

Ship[09].Texture=1024texture

 

//--Task Force 18-----------------------------------------------------------

 

[NavalUnit003]

UnitName=Wasp Carrier Group

ForceID=1

Nation=USN

RandomChance=100

MaxObjects=10

Experience=100

Morale=100

Supply=100

Intelligence=50

StartPosition=930000,230000

ObjectivePosition=860000,500000

HomePortPosition=920000,220000

MinFleetSpeed=10.289

Ship[01].Type=CV-7 Wasp

Ship[01].Name=USS Wasp

Ship[01].Number=7

Ship[01].Texture=CV7

Ship[02].Type=Astoria

Ship[02].Name=USS San Francisco

Ship[02].Number=38

Ship[03].Type=Astoria

Ship[03].Name=USS Salt Lake City

Ship[03].Number=25

Ship[04].Type=Atlanta

Ship[04].Name=USS San Juan

Ship[04].Number=51

Ship[04].Texture=CL53

Ship[05].Type=Fletcher

Ship[05].Name=USS Farenholt

Ship[05].Number=491

Ship[05].Texture=Measure_22

Ship[06].Type=Fletcher

Ship[06].Name=USS Aaron Ward

Ship[06].Number=483

Ship[06].Texture=Measure_22

Ship[07].Type=Fletcher

Ship[07].Name=USS Buchanan

Ship[07].Number=484

Ship[07].Texture=Measure_22

Ship[08].Type=Benham

Ship[08].Name=USS Stack

Ship[08].Number=406

//Ship[08].Texture=1024texture

Ship[09].Type=Benham

Ship[09].Name=USS Sterett

Ship[09].Number=407

//Ship[09].Texture=1024texture

 

[NavalUnit004]

UnitName=IJN Moble Force

ForceID=2

Nation=IJN

RandomChance=100

MaxObjects=4

Experience=100

Morale=100

Supply=100

Intelligence=0

StartPosition=750000,800000

ObjectivePosition=820000,700000

HomePortPosition=750000,800000

MinFleetSpeed=10.289

Ship[01].Type=Ryujo

Ship[01].Name=Ryujo

Ship[02].Type=Tone

Ship[02].Name=Tone

Ship[02].Texture=Tone

Ship[03].Type=Kagero

Ship[03].Name=Amatsukaze

Ship[03].Texture=DD

Ship[04].Type=Kagero

Ship[04].Name=Tokitsukaze

Ship[04].Texture=DD

 

[NavalUnit005]

UnitName=IJN Carrier Division 1,Group 1

ForceID=2

Nation=IJN

RandomChance=100

MaxObjects=6

Experience=100

Morale=100

Supply=100

Intelligence=0

StartPosition=750000,850000

ObjectivePosition=830000,750000

HomePortPosition=750000,830000

MinFleetSpeed=10.289

Ship[01].Type=Shokaku

Ship[01].Name=Shokaku

Ship[01].Texture=Sho

Ship[02].Type=Kongo

Ship[02].Name=Hiei

Ship[02].Texture=IJN

Ship[03].Type=Kagero

Ship[03].Name=Yugumo

Ship[03].Texture=DD

Ship[04].Type=Kagero

Ship[04].Name=Makigumo

Ship[04].Texture=DD

Ship[05].Type=Kagero

Ship[05].Name=Kazagumo

Ship[05].Texture=DD

 

[NavalUnit006]

UnitName=IJN Carrier Division 1,Group 2

ForceID=2

Nation=IJN

RandomChance=100

MaxObjects=6

Experience=100

Morale=100

Supply=100

Intelligence=0

StartPosition=770000,870000

ObjectivePosition=850000,770000

HomePortPosition=770000,850000

MinFleetSpeed=10.289

Ship[01].Type=Zuikaku

Ship[01].Name=Zuikaku

Ship[01].Texture=Zui

Ship[02].Type=Kongo

Ship[02].Name=Kirishima

Ship[02].Texture=IJN

Ship[03].Type=Kagero

Ship[03].Name=Akigumo

Ship[03].Texture=DD

Ship[04].Type=Kagero

Ship[04].Name=Hatsukaze

Ship[04].Texture=DD

Ship[05].Type=Kagero

Ship[05].Name=Akizuki

Ship[05].Texture=DD

 

[NavalUnit007]

UnitName=IJN Transport Force

ForceID=2

Nation=IJN

RandomChance=100

MaxObjects=8

Experience=100

Morale=100

Supply=100

Intelligence=0

StartPosition=750000,700000

ObjectivePosition=400000,700000

HomePortPosition=780000,680000

MinFleetSpeed=10.289

Ship[01].Type=Kagero

Ship[01].Name=Kagero

Ship[01].Number=17

Ship[01].Texture=DD

Ship[02].Type=Kagero

Ship[02].Name=Isokaze

Ship[02].Number=28

Ship[02].Texture=DD

Ship[03].Type=IJN_DDPA

Ship[03].Name=Suzukaze

Ship[03].Number=110

Ship[04].Type=IJN_DDPA

Ship[04].Name=Kawakaze

Ship[04].Number=108

Ship[05].Type=IJN_DDPA

Ship[05].Name=Umikaze

Ship[05].Number=109

Ship[06].Type=Maru1

Ship[06].Name=Kinryu Maru

Ship[07].Type=Maru2

Ship[07].Name=Boston Maru

Ship[08].Type=Maru1

Ship[08].Name=Daifuku Maru

 

 

 

 

 

//-----------------------------------------------------------------------------

 

[GroundUnit001]

GroundObjectType=M-3_Stuart

UnitName=1stReg/1st Marine Tank Div

ForceID=1

Nation=USMC

BaseArea=Henderson Field

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=75

Morale=80

Supply=100

Intelligence=20

UpgradeType=NONE

 

[GroundUnit002]

GroundObjectType=M-3_Stuart

UnitName=5thReg/1st Marine Tank Div

ForceID=1

Nation=USMC

BaseArea=Munda field

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=75

Morale=80

Supply=100

Intelligence=20

UpgradeType=NONE

 

[GroundUnit003]

GroundObjectType=USMCSquad

UnitName=5th Marines

ForceID=1

Nation=USMC

BaseArea=Munda field

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=75

Morale=80

Supply=100

Intelligence=20

UpgradeType=NONE

 

[GroundUnit004]

GroundObjectType=USMCSquad

UnitName=1st Marines

ForceID=1

Nation=USMC

BaseArea=Henderson Field

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=75

Morale=80

Supply=100

Intelligence=20

UpgradeType=NONE

 

[GroundUnit005]

GroundObjectType=Bofors

UnitName=12th AAA Btn.

ForceID=1

Nation=USMC

BaseArea=Henderson Field

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=75

Morale=80

Supply=100

Intelligence=20

UpgradeType=NONE

 

[GroundUnit006]

GroundObjectType=Type95

UnitName=50th Tank Btn.

ForceID=2

Nation=Japanese Empire

BaseArea=Rabaul

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=75

Morale=80

Supply=100

Intelligence=20

UpgradeType=NONE

 

[GroundUnit007]

GroundObjectType=jap_Squad

UnitName=Ichiki Detachment

ForceID=2

Nation=Japanese Empire

BaseArea=Rabaul

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=75

Morale=80

Supply=100

Intelligence=20

UpgradeType=NONE

 

[GroundUnit008]

GroundObjectType=Type88_AA

UnitName=1st AAA

ForceID=2

Nation=Japanese Empire

BaseArea=Rabaul

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=75

Morale=80

Supply=100

Intelligence=20

UpgradeType=NONE

 

[GroundUnit009]

GroundObjectType=Type96_AA

UnitName=2nd AAA

ForceID=2

Nation=Japanese Empire

BaseArea=Rabaul

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=75

Morale=80

Supply=100

Intelligence=20

UpgradeType=NONE

 

 

//-----------------------------------------------------------------------------

 

 

[strategicNode001]

Area=Henderson Field

ConnectTo[001].Target=Rabaul

ConnectTo[001].BasePoint=208387,665775

ConnectTo[002].Target=Vunakanau Field

ConnectTo[002].BasePoint=202001,652000

 

[strategicNode002]

Area=Rabaul

ConnectTo[001].Target=Henderson Field

ConnectTo[001].BasePoint=682001,353997

ConnectTo[002].Target=Vunakanau Field

ConnectTo[002].BasePoint=202001,652000

 

[strategicNode003]

Area=Vunakanau Field

ConnectTo[001].Target=Henderson Field

ConnectTo[001].BasePoint=682001,353997

ConnectTo[002].Target=Rabaul

ConnectTo[002].BasePoint=208387,665775

 

[strategicNode004]

Area=Bonis Field

ConnectTo[001].Target=Henderson Field

ConnectTo[001].BasePoint=682001,353997

ConnectTo[002].Target=Munda Field

ConnectTo[002].BasePoint=536004,422005

 

[strategicNode005]

Area=Munda Field

ConnectTo[001].Target=Bonis Field

ConnectTo[001].BasePoint=374003,588000

ConnectTo[002].Target=Vunakanau Field

ConnectTo[002].BasePoint=202001,652000

 

 

 

//-----------------------------------------------------------------------------

 

[FrontLine]

HideOverWater=TRUE

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