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TheWarrior

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About TheWarrior

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    History. War gaming and sims. I play Fleet command, All the Combat Mission titals. I even get to WOW and Star Trek on Line. Football. Cowboy fan.

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  1. Hello all. I'm editing the dat file for the Wasp LHD so it can be used in Strike fighters two. I'm currently working on the weapons. I got the forward NATO Sea Sparrow launcher to work but not the aft one. Neither of the RIM 116B launchers work. I've pasted the dat file info. I'm hopping a second set of eyes might catch something I missed. If any one can it would be greatly appreciated. Thank you. [MissionData] NationName=USN ServiceStartYear=2001 ServiceEndYear=2050 GroundObjectRole=WARSHIP WarshipClass=AIRCRAFT_CARRIER Availability=RARE FormationSizeBase=1 FormationSizeVariation=0 Exported=FALSE CarrierBaseSize=SMALL CarrierNumSquadrons=1 [GroundObjectData] DamagedModel=Wasp LHD_02.lod DestroyedModel=Wasp LHD_02.lod DestroyedEffect=SmokeMarkerEffect DamageEffect=ShipFireEffect EmptyMass=36800000.00 Component[001]=Hull Component[002]=Superstructure SystemDamageEffect=ShipSystemFireEffect CollisionMesh=LHA-1_Tarawa_COL.LOD SinkTime=118.0 EmptyMass=40606472.0 Component[001]=Hull Component[002]=Superstructure [Sound] EngineSoundName=CVA MovementSoundName=CVA [DetectSystem] TargetType=AIR_AND_GROUND RadarFamilyName=USN_SHIP RadarSearchTime=3.0 RadarSearchRange=500040.0 RadarSearchStrength=90.0 RadarSurfaceSearchRange=48152.0 RadarTrackTime=6.0 RadarTrackRange=50000.0 RadarTrackStrength=200.0 RadarPosition=29.30,-34.44,40.63 RadarMinimumRange=1500.0 RadarMaximumAlt=5000.0 RadarMinimumAlt=5.0 RadarSearchFreq=0.9 RadarTrackFreq=5.0 RadarSearchCW=FALSE RadarTrackCW=FALSE MultipleDetect=TRUE DataLink=TRUE NetworkType=USN_SHIP OpticalSight=TRUE NightSight=TRUE VisualRange=15900 VisualSearchTime=30.0 ViewportPosition=0.0,3.80,24.00 MaxVisibleDistance=30000.0 RadarCrossSection=1000 [WeaponSystem] [MovementSystem] MaxRoadSpeed=15.78 MaxOffRoadSpeed=15.78 PowerAvailable=17151097.0 MaxTurnRate=1.5 MaxDeceleration=0.10 SuspensionConstant=0.0 MovementEmitterName=ShipMovementEffect MovementEmitterPosition=0.00,124.60,0.0000 MovementEmitterSize=3.0 MovementUseEffect=TRUE [Hull] ModelNodeName=Hull EffectSize=1.0 MinExtentPosition=-22.126,-122.023,0.002 MaxExtentPosition=22.916,122.417,17.2481 StructuralFactor=1000.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=25.4 Armor .Thickness=25.4 Armor .Thickness=25.4 Armor[REAR].Thickness=25.4 Armor[TOP].Thickness=25.4 Armor[BOTTOM].Thickness=25.4 SystemName[001]=Engine1 SystemName[002]=Deck SystemName[003]=Cat1 SystemName[004]=Cat2 SystemName[005]=Cable1 SystemName[006]=Cable2 SystemName[007]=Cable3 SystemName[008]=Cable4 SystemName[009]=Cable5 SystemName[010]=Cable6 SystemName[011]=Cable7 SystemName[012]=Cable8 SystemName[013]=Cable9 SystemName[014]=Cable10 SystemName[015]=Cable11 SystemName[016]=Cable12 SystemName[017]=Cable13 SystemName[018]=Cable14 SystemName[019]=Cable15 SystemName[020]=Cable16 SystemName[021]=Cable17 SystemName[022]=Engine2 SystemName[023]=Cat3 SystemName[024]=Cat4 SystemName[025]=Gunner1 SystemName[026]=Gunner2 SystemName[027]=Gunner3 SystemName[028]=Gunner4 SystemName[029]=Missile1 SystemName[030]=Missile2 SystemName[031]=Missile3 SystemName[032]=Missile4 SystemName[033]=CIWS01 SystemName[034]=CIWS02 SystemName[035]=CIWS03 SystemName[036]=GunBarrel1 SystemName[037]=GunBarrel2 SystemName[038]=GunBarrel3 [Superstructure] ModelNodeName=Superstructure EffectSize=1.0 MinExtentPosition=-3.90, 7.76, 3.71 MaxExtentPosition= 3.90,17.60,12.25 StructuralFactor=10000.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12.7 Armor .Thickness=12.7 Armor .Thickness=12.7 Armor[REAR].Thickness=12.7 Armor[TOP].Thickness=12.7 Armor[BOTTOM].Thickness=12.7 SystemName[001]=Radar1 SystemName[002]=Radar2 SystemName[003]=Radar3 SystemName[004]=Radar4 SystemName[005]=Radar5 SystemName[006]=Radar6 [Engine1] SystemType=ENGINE MaxExtentPosition= 1.65,-1.10, 1.50 MinExtentPosition=-1.65,-3.18, 0.00 ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition=13.88,4.673,38.00 ExhaustEmitterSize=2.0 [Engine2] SystemType=ENGINE MaxExtentPosition= 1.65,-1.10, 1.50 MinExtentPosition=-1.65,-3.18, 0.00 ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition=13.88,-18.673,38.00 ExhaustEmitterSize=2.0 [Radar1] SystemType=RADAR DataLink=TRUE MaxExtentPosition= 1.00, -8.00, 9.60 MinExtentPosition=-1.00,-10.00, 8.07 HasArmor=FALSE Targetable=TRUE YawModelNodeName=Radar2 RadarSearchTime=3.0 RadarType=SEARCH GunnerID=3 GunnerID=4 [Radar2] SystemType=RADAR DataLink=TRUE MaxExtentPosition= 1.00, -8.00, 9.60 MinExtentPosition=-1.00,-10.00, 8.07 HasArmor=FALSE Targetable=TRUE YawModelNodeName=RadarFrame RadarSearchTime=2.0 RadarType=SEARCH [Radar3] SystemType=RADAR YawModelNodeName=Object63 DetachWhenDestroyed=FALSE RadarSearchTime=2.5 DataLink=TRUE HasArmor=FALSE RadarType=FIRE_CONTROL GunnerID=1 GunnerID=2 [Radar4] SystemType=RADAR YawModelNodeName=Object64 DetachWhenDestroyed=FALSE RadarSearchTime=2.5 DataLink=TRUE HasArmor=FALSE RadarType=FIRE_CONTROL GunnerID=1 GunnerID=2 //[Radar5] //SystemType=RADAR //YawModelNodeName=Object63 //DetachWhenDestroyed=FALSE //RadarSearchTime=2.5 //DataLink=TRUE //HasArmor=FALSE //RadarType=FIRE_CONTROL //[Radar6] //SystemType=RADAR //YawModelNodeName=Object64 //DetachWhenDestroyed=FALSE //RadarSearchTime=2.5 //DataLink=TRUE //HasArmor=FALSE //RadarType=FIRE_CONTROL [Deck] SystemType=FLIGHT_DECK FlightDeckHeight=21.0 FlightDeckLenght=262.70 FlightDeckWidth=36.20 LandDeckAngle=0.0 LandingAimPoint=0.000,-77.2109,21.0 CollisionMesh=FlightDeck MaxExtentPosition=-16.00,123.22,22.1347 MinExtentPosition=16.00,-146.00,0.00 [Cat1] SystemType=CATAPULT CatapultID=1 StartPosition=-11.00,-25.00,21.2481 EndPosition=-11.00,-15.00,25.00 LaunchTime=0.5 ReadyAnimationID=1 ReadyAnimationTime=5.0 [Cat2] SystemType=CATAPULT CatapultID=2 StartPosition=-11.00,-41.00,21.2481 EndPosition=-11.00,-31.00,25.00 LaunchTime=0.5 ReadyAnimationID=2 ReadyAnimationTime=10 [Cat3] SystemType=CATAPULT CatapultID=3 StartPosition=-11.00,-57.00,21.2481 EndPosition=-11.00,-47.00,25.00 LaunchTime=0.5 ReadyAnimationID=3 ReadyAnimationTime=10 **************Arrester Cables***************************** [Cable1] SystemType=ARRESTER_CABLE CableID=1 StartPosition=-30.0,-22.4046,21.2481 EndPosition=30.0,-22.4046,21.2481 [Cable2] SystemType=ARRESTER_CABLE CableID=2 StartPosition=-30.0,-27.2944,21.2481 EndPosition=30.0,-27.2944,21.2481 [Cable3] SystemType=ARRESTER_CABLE CableID=3 StartPosition=-30.0,-32.7082,21.2481 EndPosition=30.0,-32.7082,21.2481 [Cable4] SystemType=ARRESTER_CABLE CableID=4 StartPosition=-30.0,-37.2487,21.2481 EndPosition=30.0,-37.2487,21.2481 [Cable5] SystemType=ARRESTER_CABLE CableID=5 StartPosition=-30.0,-42.6874,21.2481 EndPosition=30.0,-42.6874,21.2481 [Cable6] SystemType=ARRESTER_CABLE CableID=6 StartPosition=-30.0,-48.0014,21.2481 EndPosition=30.0,-48.0014,21.2481 [Cable7] SystemType=ARRESTER_CABLE CableID=7 StartPosition=-30.0,-53.3652,21.2481 EndPosition=30.0,-53.3652,21.2481 [Cable8] SystemType=ARRESTER_CABLE CableID=8 StartPosition=-30.0,-57.6563,21.2481 EndPosition=30.0,-57.6563,21.2481 [Cable9] SystemType=ARRESTER_CABLE CableID=9 StartPosition=-30.0,-61.8476,21.2481 EndPosition=30.0,-61.8476,21.2481 [Cable10] SystemType=ARRESTER_CABLE CableID=10 StartPosition=-30.0,-65.5648,21.2481 EndPosition=30.0,-65.5648,21.2481 [Cable11] SystemType=ARRESTER_CABLE CableID=11 StartPosition=-30.0,-68.9577,21.2481 EndPosition=30.0,-68.9577,21.2481 [Cable12] SystemType=ARRESTER_CABLE CableID=12 StartPosition=-30.0,-77.2109,21.2481 EndPosition=30.0,-77.2109,21.2481 [Cable13] SystemType=ARRESTER_CABLE CableID=13 StartPosition=-30.0,-82.0555,21.2481 EndPosition=30.0,-82.0555,21.2481 [Cable14] SystemType=ARRESTER_CABLE CableID=14 StartPosition=-30.0,-88.3878,21.2481 EndPosition=30.0,-88.3878,21.2481 [Cable15] SystemType=ARRESTER_CABLE CableID=15 StartPosition=-30.0,-95.2764,21.2481 EndPosition=30.0,-95.2764,21.2481 [Cable16] SystemType=ARRESTER_CABLE CableID=16 StartPosition=-30.0,-102.6212,21.2481 EndPosition=30.0,-102.6212,21.2481 [Cable17] SystemType=ARRESTER_CABLE CableID=17 StartPosition=-30.0,-110.6212,21.2481 EndPosition=30.0,-110.6212,21.2481 //---------------------------------------------------------- [Gunner1] SystemType=GUNNER GunnerID=1 TargetType=AIR MissileDefense=TRUE MissileRange=54000.0 MinMissileRange=500.0 MinMissileAltitude=10.0 PitchAngleRate=50 MaxPitch=50.0 MinPitch=0.0 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=90 MinYaw=-150 MaxYaw=150 DefaultYawAngle=0 YawModelNodeName=aft_gun_06 PitchModelNodeName= MissileLaunchTime=2.0 VisualSearchTime=2.0 ViewportPosition=21.15,119.10,21.54 IndependentSearchChance=100 LookAroundChance=40 GunnerFireChance=100 GunnerFireTime=0.5 MaxMissilesInAir=2 [Gunner2] SystemType=GUNNER GunnerID=2 TargetType=AIR MissileDefense=TRUE MissileRange=54000.0 MinMissileRange=500.0 MinMissileAltitude=10.0 PitchAngleRate=50 MaxPitch=50.0 MinPitch=0.0 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=50 MinYaw=30 MaxYaw=-30 DefaultYawAngle=180 YawModelNodeName=aft_gun_05 PitchModelNodeName= MissileLaunchTime=2.0 VisualSearchTime=2.0 ViewportPosition=-22.60,-137.84,20.39 IndependentSearchChance=100 LookAroundChance=40 GunnerFireChance=100 GunnerFireTime=0.5 MaxMissilesInAir=2 [Gunner3] SystemType=GUNNER GunnerID=3 TargetType=AIR MissileDefense=TRUE MissileRange=18000.0 MinMissileRange=500.0 MinMissileAltitude=5.0 PitchAngleRate=50.0 MaxPitch=90.0 MinPitch=0.0 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=90.0 MinYaw=-90 MaxYaw=90 DefaultYawAngle=0 YawModelNodeName=Swivel PitchModelNodeName=MK49Tubes MissileLaunchTime=2.0 VisualSearchTime=2.0 ViewportPosition= 10.75,39.02,24.43 IndependentSearchChance=100 LookAroundChance=40 GunnerFireChance=100 GunnerFireTime=0.5 MaxMissilesInAir=2 [Gunner4] SystemType=GUNNER GunnerID=4 TargetType=AIR MissileDefense=TRUE MissileRange=18000.0 MinMissileRange=05.0 MinMissileAltitude=5.0 PitchAngleRate=50 MaxPitch=50.0 MinPitch=0.0 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=50 MinYaw=180 MaxYaw=315 DefaultYawAngle=270 YawModelNodeName=Swivel02 PitchModelNodeName=MK49Tubes02 MissileLaunchTime=2.0 VisualSearchTime=2.0 ViewportPosition=-18.55,-121.1,17.86 IndependentSearchChance=100 LookAroundChance=40 GunnerFireChance=100 GunnerFireTime=0.5 MaxMissilesInAir=2 //-------------------------------------------------------- [Missile1] SystemType=MISSILE GunnerID=1 MissileID=1 WeaponTypeName=RIM-162A WeaponPosition=10.52,32.9,24.37 ShowMissile=FALSE IndependentPitchMovement=FALSE ReloadCount=7 ReloadTime=1.0 [Missile2] SystemType=MISSILE GunnerID=2 MissileID=2 WeaponTypeName=RIM-162A WeaponPosition=-1.956,-126.2,17.93 ShowMissile=FALSE IndependentPitchMovement=FALSE ReloadCount=7 ReloadTime=1.0 [Missile3] SystemType=MISSILE GunnerID=3 MissileID=3 WeaponTypeName=RIM-116B WeaponPosition=11.8,39.35,26.32 ShowMissile=FALSE IndependentPitchMovement=FALSE ReloadCount=15 ReloadTime=1.0 [Missile4] SystemType=MISSILE GunnerID=4 MissileID=4 WeaponTypeName=RIM-116B WeaponPosition=-17.5,-120.7,19.75 ShowMissile=FALSE IndependentPitchMovement=FALSE ReloadCount=15 ReloadTime=1.0 [CIWS01] SystemType=GUNNER GunnerID=5 TargetType=AIR MissileDefense=TRUE TrackingRange=8000.0 GunRange=1800 PitchAngleRate=86 MaxPitch=80.0 MinPitch=-10.0 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=100 MinYaw=-150 MaxYaw=150 DefaultYawAngle=0 GunMinAltitude=0.0 GunMaxAltitude=3600.0 RangeFinder=10 BallisticComputer=10 YawModelNodeName=CIWS_Turr04 PitchModelNodeName=Gun_Cradl04 DataLink=TRUE NetworkType=USN_SHIP VisualSearchTime=1.0 ViewportPosition=7.669,19.15,27.07 IndependentSearchChance=100 LookAroundChance=100 GunnerFireChance=100 GunnerFireTime=0.0 [GunBarrel1] SystemType=GUN GunnerID=5 GunTypeName=20MM_MK15-Block1B MuzzlePosition=9.006,20.91,30.03 MaxAmmo=990 BurstAmount=60 TracerLoading=5 EjectShells=FALSE [CIWS02] SystemType=GUNNER GunnerID=6 TargetType=AIR MissileDefense=TRUE TrackingRange=8000.0 GunRange=1800 PitchAngleRate=86 MaxPitch=80.0 MinPitch=-10.0 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=100 MinYaw=90.0 MaxYaw=190 DefaultYawAngle=135 GunMinAltitude=0.0 GunMaxAltitude=3600.0 RangeFinder=10 BallisticComputer=10 YawModelNodeName=CIWS_Turr01 PitchModelNodeName=Gun_Cradl01 DataLink=TRUE NetworkType=USN_SHIP VisualSearchTime=1.0 ViewportPosition=11.21,-126,14.06 IndependentSearchChance=100 LookAroundChance=100 GunnerFireChance=100 GunnerFireTime=0.0 [GunBarrel2] SystemType=GUN GunnerID=6 GunTypeName=20MM_MK15-Block1B MuzzlePosition=12.55,-124.2,17.02 MaxAmmo=990 BurstAmount=60 TracerLoading=5 EjectShells=FALSE [CIWS03] SystemType=GUNNER GunnerID=7 TargetType=AIR MissileDefense=TRUE TrackingRange=8000.0 GunRange=1800 PitchAngleRate=86 MaxPitch=80.0 MinPitch=-10.0 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=100 MinYaw=180 MaxYaw=315 DefaultYawAngle=180 GunMinAltitude=0.0 GunMaxAltitude=3600.0 RangeFinder=10 BallisticComputer=10 YawModelNodeName=CIWS_Turr03 PitchModelNodeName=Gun_Cradl03 DataLink=TRUE NetworkType=USN_SHIP VisualSearchTime=1.0 ViewportPosition=-14,-126,14.06 IndependentSearchChance=100 LookAroundChance=100 GunnerFireChance=100 GunnerFireTime=0.0 [GunBarrel3] SystemType=GUN GunnerID=7 GunTypeName=20MM_MK15-Block1B MuzzlePosition=-12.67,-124.2,17.02 MaxAmmo=990 BurstAmount=60 TracerLoading=5 EjectShells=FALSE
  2. Oh man. Well. Thank you anyways.
  3. A couple of years ago I saw a subject on expanding the borders of maps. I don't remember exactly where I saw it though. Any help will be appreciated. Thank you.
  4. Thank you gentlemen. I do have the the one with southern Norway. I also have Baltika's North Cape terrain and I have done a little work on it for WW2 mission such as Operations Leader and Tungsten.
  5. Hi. Any one know if there may be a WW2 version for the North Cape terrain?
  6. Horizon Forbin class frigate

  7. SF2 WW2 PTO B-25C/D Mitchell Pak

  8. Dr1 HARD FM - Firecage

  9. Sopwith Baby

    this is ,the
  10. Type 45 Daring Class Destroyer

    Very nice indeed. In one of the pictures I can see the Queen Elizabeth in the background. Any plans to release it?
  11. I not aware of any but you can edit a campaigns so you can. I did for one of the WW3 campaigns for SF2 Europe. Flew an AH-64A.
  12. I have been doing some reading about that theater of WW2. Very interesting and all but forgotten.
  13. Cool. This will work. Thanks.
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