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Hi All

 

I am trying to use Hinchinbrookes HMS Eagle as a stand in WW2 Illustrious class, mainly because its a similar shape but most importantly it has 8 turrets on it!

 

All 8 of the turrets rotate and the guns go up and down, but whatever I try I cannot get the port side guns to track and fire.

 

My test is flying a FW-200 down port and starboard sides at about 1500ft, starboard shoot, port do not.

 

I thought because they moved there would be nothing stopping the port side firing. I have copied the data file below. Has anyone got any ideas?

 

 

Many Thanks

 

Snapper 21

 

[MissionData]
NationName=RoyalNavy
ServiceStartYear=1939
ServiceEndYear=1972
GroundObjectRole=WARSHIP
WarshipClass=AIRCRAFT_CARRIER
Availability=RARE
FormationSizeBase=1
FormationSizeVariation=0
Exported=FALSE
CarrierBaseSize=MEDIUM
CarrierNumSquadrons=4

[GroundObjectData]
DamagedModel=
DestroyedModel=
DestroyedEffect=ShipDestroyedEffect
DamageEffect=ShipFireEffect
SystemDamageEffect=ShipSystemFireEffect
CollisionMesh=Eagle_COL.LOD
SinkTime=100.0
EmptyMass=34880000.0
Component[001]=Hull
Component[002]=Superstructure
Component[003]=GunTowerA
Component[004]=GunTowerB
Component[005]=GunTowerC
Component[006]=GunTowerD
Component[007]=GunTowerE
Component[008]=GunTowerF
Component[009]=GunTowerG
Component[010]=GunTowerH

[sound]
EngineSoundName=
MovementSoundName=

[DetectSystem]
TargetType=AIR_AND_GROUND
RadarSearchTime=2.0
RadarSearchRange=20000.0
RadarSearchStrength=80.0
RadarTrackTime=2.0
RadarTrackRange=20000.0
RadarTrackStrength=95.0
RadarPosition=0.0,0.0,2.30
RadarMinimumRange=100.0
RadarMinimumAlt=50.0
DataLink=TRUE
BackupOptics=TRUE
NightSight=TRUE
VisualRange=12000.0
VisualMinimumAlt=50.0
ViewportPosition=-0.0231,7.3419,21.8052
MaxVisibleDistance=20000.0
RadarCrossSection=10000

//[WeaponSystem]
//TargetType=AIR_AND_GROUND
//GunRange=15900
//PitchAngleRate=10
//MaxPitch=85.0
//MinPitch=-5.0
//DefaultPitchAngle=25.0
//YawLimited=TRUE
//YawAngleRate=30
//DefaultYawAngle=180
//ReloadGunAtAngle=FALSE
//GunRecoil=50.0
//GunStabilization=TRUE
//GunRadarTracking=TRUE
//RangeFinder=1
//BallisticComputer=1


[MovementSystem]
MaxRoadSpeed=12.0
MaxOffRoadSpeed=12.0
PowerAvailable=75
MaxTurnRate=0.2
MaxDeceleration=0.025
SuspensionConstant=0.0
MovementEmitterName=ShipMovementEffect
MovementEmitterPosition=0.0000,117.8913,0.0000
MovementEmitterSize=2.8
MovementUseEffect=TRUE

[Hull]
ModelNodeName=Hull
EffectSize=1.0
MinExtentPosition=-22.126,-122.023,0.002
MaxExtentPosition=22.916,122.417,16.461
StructuralFactor=40.0
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=25.4
Armor

.Thickness=25.4


Armor
.Thickness=25.4

Armor[REAR].Thickness=25.4
Armor[TOP].Thickness=25.4
Armor[bOTTOM].Thickness=25.4
SystemName[001]=Engine1
SystemName[002]=Deck
SystemName[003]=Cat1
SystemName[004]=Cat2
SystemName[005]=Cable1
SystemName[006]=Cable2
SystemName[007]=Cable3
SystemName[008]=Cable4
SystemName[009]=Cable5
SystemName[010]=Cable6
SystemName[011]=Cable7
SystemName[012]=Cable8
SystemName[013]=Cable9
SystemName[014]=Cable10
SystemName[016]=Cable11
SystemName[017]=Cable12
SystemName[018]=Cable13
SystemName[019]=Cable14
SystemName[020]=Cable15
SystemName[021]=Cable16

[superstructure]
ModelNodeName=Superstructure
EffectSize=1.0
MinExtentPosition=-3.90, 7.76, 3.71
MaxExtentPosition= 3.90,17.60,12.25
StructuralFactor=10000.0
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=50
Armor
.Thickness=50

Armor
.Thickness=50

Armor[REAR].Thickness=50
Armor[TOP].Thickness=50
Armor[bOTTOM].Thickness=50
SystemName[001]=Radar1
SystemName[002]=Radar2
SystemName[003]=Radar3
SystemName[004]=FireControlRadar

[Engine1]
SystemType=ENGINE
MaxExtentPosition= 1.65,-1.10, 1.50
MinExtentPosition=-1.65,-3.18, 0.00
ExhaustEmitterName=ShipSmoke
ExhaustPosition=17.6546,16.5113,34.2163
ExhaustEmitterSize=2.0

;[Engine2]
SystemType=ENGINE
MaxExtentPosition= 1.65,-1.10, 1.50
MinExtentPosition=-1.65,-3.18, 0.00
ExhaustEmitterName=CleanExhaustEmitter
ExhaustPosition=0.000,103.4241,15.579
ExhaustEmitterSize=0.5

[Radar1]
SystemType=RADAR            
DataLink=TRUE            
HasArmor=FALSE
YawModelNodeName=Radar1
RadarSearchTime=3.0
RadarType=SEARCH
MaxExtentPosition= 1.00, -8.00, 9.60
MinExtentPosition=-1.00,-10.00, 8.07

[Radar2]
SystemType=RADAR            
DataLink=TRUE            
HasArmor=FALSE
YawModelNodeName=Radar2
RadarSearchTime=2.0
RadarType=FIRE_CONTROL
MaxExtentPosition= 1.00, -8.00, 9.60
MinExtentPosition=-1.00,-10.00, 8.07

[Radar3]
SystemType=RADAR            
DataLink=TRUE            
HasArmor=FALSE
YawModelNodeName=Radar3
RadarSearchTime=42.0
RadarType=FIRE_CONTROL
MaxExtentPosition= 1.00, -8.00, 9.60
MinExtentPosition=-1.00,-10.00, 8.07

[GunTowerA]
ParentComponentName=Hull
ModelNodeName=Turret1
DetachWhenDestroyed=TRUE
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=20.0
Armor
.Thickness=20.0

Armor
.Thickness=20.0

Armor[REAR].Thickness=20.0
Armor[TOP].Thickness=20.0
Armor[bOTTOM].Thickness=20.0
SystemName[001]=Gunner1
SystemName[002]=Gun1
SystemName[003]=Gun2
SystemName[004]=Gun3
SystemName[005]=Gun4
SystemName[006]=Gun5
SystemName[007]=Gun6

[GunTowerB]
ParentComponentName=Hull
ModelNodeName=Turret2
DetachWhenDestroyed=TRUE
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=20.0
Armor
.Thickness=20.0

Armor
.Thickness=20.0

Armor[REAR].Thickness=20.0
Armor[TOP].Thickness=20.0
Armor[bOTTOM].Thickness=20.0
SystemName[001]=Gunner2
SystemName[002]=Gun7
SystemName[003]=Gun8
SystemName[004]=Gun9
SystemName[005]=Gun10
SystemName[006]=Gun11
SystemName[007]=Gun12

[GunTowerC]
ParentComponentName=Hull
ModelNodeName=Turret3
DetachWhenDestroyed=TRUE
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=20.0
Armor
.Thickness=20.0

Armor
.Thickness=20.0

Armor[REAR].Thickness=20.0
Armor[TOP].Thickness=20.0
Armor[bOTTOM].Thickness=20.0
SystemName[001]=Gunner3
SystemName[002]=Gun13
SystemName[003]=Gun14
SystemName[004]=Gun15
SystemName[005]=Gun16
SystemName[006]=Gun17
SystemName[007]=Gun18

[GunTowerD]
ParentComponentName=Hull
ModelNodeName=Turret4
DetachWhenDestroyed=TRUE
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=20.0
Armor
.Thickness=20.0

Armor
.Thickness=20.0

Armor[REAR].Thickness=20.0
Armor[TOP].Thickness=20.0
Armor[bOTTOM].Thickness=20.0
SystemName[001]=Gunner4
SystemName[002]=Gun19
SystemName[003]=Gun20
SystemName[004]=Gun21
SystemName[005]=Gun22
SystemName[006]=Gun23
SystemName[007]=Gun24

[GunTowerE]
ParentComponentName=Hull
ModelNodeName=Turret5
DetachWhenDestroyed=TRUE
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=20.0
Armor
.Thickness=20.0

Armor
.Thickness=20.0

Armor[REAR].Thickness=20.0
Armor[TOP].Thickness=20.0
Armor[bOTTOM].Thickness=20.0
SystemName[001]=Gunner5
SystemName[002]=Gun25
SystemName[003]=Gun26
SystemName[004]=Gun27
SystemName[005]=Gun28
SystemName[006]=Gun29
SystemName[007]=Gun30

[GunTowerF]
ParentComponentName=Hull
ModelNodeName=Turret6
DetachWhenDestroyed=TRUE
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=20.0
Armor
.Thickness=20.0

Armor
.Thickness=20.0

Armor[REAR].Thickness=20.0
Armor[TOP].Thickness=20.0
Armor[bOTTOM].Thickness=20.0
SystemName[001]=Gunner6
SystemName[002]=Gun31
SystemName[003]=Gun32
SystemName[004]=Gun33
SystemName[005]=Gun34
SystemName[006]=Gun35
SystemName[007]=Gun36

[GunTowerG]
ParentComponentName=Hull
ModelNodeName=Turret7
DetachWhenDestroyed=TRUE
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=20.0
Armor
.Thickness=20.0

Armor
.Thickness=20.0

Armor[REAR].Thickness=20.0
Armor[TOP].Thickness=20.0
Armor[bOTTOM].Thickness=20.0
SystemName[001]=Gunner7
SystemName[002]=Gun37
SystemName[003]=Gun38
SystemName[004]=Gun39
SystemName[005]=Gun40
SystemName[006]=Gun41
SystemName[007]=Gun42

[GunTowerH]
ParentComponentName=Hull
ModelNodeName=Turret8
DetachWhenDestroyed=TRUE
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=20.0
Armor
.Thickness=20.0

Armor
.Thickness=20.0

Armor[REAR].Thickness=20.0
Armor[TOP].Thickness=20.0
Armor[bOTTOM].Thickness=20.0
SystemName[001]=Gunner8
SystemName[002]=Gun43
SystemName[003]=Gun44
SystemName[004]=Gun45
SystemName[005]=Gun46
SystemName[006]=Gun47
SystemName[007]=Gun48

[Deck]
SystemType=FLIGHT_DECK
FlightDeckHeight=15.579
FlightDeckLenght=236.22
FlightDeckWidth=32.00
LandDeckAngle=0.0
LandingAimPoint=0.000,-77.2109,15.579
CollisionMesh=FlightDeck

[Cat1]
SystemType=CATAPULT
CatapultID=1
StartPosition=-10.2651,72.5673,15.579
EndPosition=-5.5684,120.1745,15.579
LaunchTime=2.0
LaunchEffect=CatLaunchEffect
CatapultEffect=CatSteamEffect
ReadyAnimationID=8
ReadyAnimationTime=5.0

[Cat2]
SystemType=CATAPULT
CatapultID=2
StartPosition=10.2651,72.5673,15.579
EndPosition=5.5684,120.1745,15.579
LaunchTime=2.0
LaunchEffect=CatLaunchEffect
CatapultEffect=CatSteamEffect
ReadyAnimationID=7
ReadyAnimationTime=5.0

[Cable1]
SystemType=ARRESTER_CABLE
CableID=1
StartPosition=-17.4656,-22.4046,15.579
EndPosition=17.4656,-22.4046,15.579

[Cable2]
SystemType=ARRESTER_CABLE
CableID=2
StartPosition=-17.4656,-27.2944,15.579
EndPosition=17.4656,-27.2944,15.579

[Cable3]
SystemType=ARRESTER_CABLE
CableID=3
StartPosition=-17.4656,-32.7082,15.579
EndPosition=17.4656,-32.7082,15.579

[Cable4]
SystemType=ARRESTER_CABLE
CableID=4
StartPosition=-17.4656,-37.2487,15.579
EndPosition=17.4656,-37.2487,15.579

[Cable5]
SystemType=ARRESTER_CABLE
CableID=5
StartPosition=-17.4656,-42.6874,15.579
EndPosition=17.4656,-42.6874,15.579

[Cable6]
SystemType=ARRESTER_CABLE
CableID=6
StartPosition=-17.4656,-48.0014,15.579
EndPosition=17.4656,-48.0014,15.579

[Cable7]
SystemType=ARRESTER_CABLE
CableID=7
StartPosition=-17.4656,-53.3652,15.579
EndPosition=17.4656,-53.3652,15.579

[Cable8]
SystemType=ARRESTER_CABLE
CableID=8
StartPosition=-17.4656,-57.6563,15.579
EndPosition=17.4656,-57.6563,15.579

[Cable9]
SystemType=ARRESTER_CABLE
CableID=9
StartPosition=-17.4656,-61.8476,15.579
EndPosition=17.4656,-61.8476,15.579

[Cable10]
SystemType=ARRESTER_CABLE
CableID=10
StartPosition=-17.4656,-65.5648,15.579
EndPosition=17.4656,-65.5648,15.579

[Cable11]
SystemType=ARRESTER_CABLE
CableID=11
StartPosition=-17.4656,-68.9577,15.579
EndPosition=17.4656,-68.9577,15.579

[Cable12]
SystemType=ARRESTER_CABLE
CableID=12
StartPosition=-14.6990,-77.2109,15.579
EndPosition=14.6990,-77.2109,15.579

[Cable13]
SystemType=ARRESTER_CABLE
CableID=13
StartPosition=-14.6990,-82.0555,15.579
EndPosition=14.6990,-82.0555,15.579

[Cable14]
SystemType=ARRESTER_CABLE
CableID=14
StartPosition=-14.6990,-88.3878,15.579
EndPosition=14.6990,-88.3878,15.579

[Cable15]
SystemType=ARRESTER_CABLE
CableID=15
StartPosition=-14.6990,-95.2764,15.579
EndPosition=14.6990,-95.2764,15.579

[Cable16]
SystemType=ARRESTER_CABLE
CableID=16
StartPosition=-14.6990,-102.6212,15.579
EndPosition=14.6990,-102.6212,15.579

[Gunner1]
SystemType=GUNNER
GunnerID=1
TargetType=AIR
GunRange=20000
PitchAngleRate=15
MaxPitch=85.0
MinPitch=0.0
DefaultPitchAngle=25.0
YawLimited=TRUE
YawAngleRate=10
MinYaw=-155
MaxYaw=85
DefaultYawAngle=0
GunMinAltitude=0.0
GunMaxAltitude=8000.0
YawModelNodeName=Turret1
PitchModelNodeName=Gun1
GunStabilization=TRUE
GunRadarTracking=TRUE
DataLink=TRUE
ReloadGunAtAngle=FALSE
RangeFinder=10
BallisticComputer=10
VisualSearchTime=2.0
ViewportPosition=-0.0231,7.3419,21.8052
IndependentSearchChance=80

[Gunner2]
SystemType=GUNNER
GunnerID=2
TargetType=AIR
GunRange=20000
PitchAngleRate=15
MaxPitch=85.0
MinPitch=0.0
DefaultPitchAngle=25.0
YawLimited=TRUE
YawAngleRate=10
MinYaw=85
MaxYaw=-155
DefaultYawAngle=180
GunMinAltitude=0.0
GunMaxAltitude=8000.0
YawModelNodeName=Turret2
PitchModelNodeName=Gun2
GunStabilization=TRUE
GunRadarTracking=TRUE
DataLink=TRUE
ReloadGunAtAngle=FALSE
RangeFinder=10
BallisticComputer=10
VisualSearchTime=2.0
ViewportPosition=-0.0231,7.3419,21.8052
IndependentSearchChance=80

[Gunner3]
SystemType=GUNNER
GunnerID=3
TargetType=AIR
GunRange=20000
PitchAngleRate=15
MaxPitch=85.0
MinPitch=0.0
DefaultPitchAngle=25.0
YawLimited=TRUE
YawAngleRate=10
MinYaw=-35
MaxYaw=-165
DefaultYawAngle=-90
GunMinAltitude=0.0
GunMaxAltitude=8000.0
YawModelNodeName=Turret3
PitchModelNodeName=Gun3
GunStabilization=TRUE
GunRadarTracking=TRUE
DataLink=TRUE
ReloadGunAtAngle=FALSE
RangeFinder=10
BallisticComputer=10
VisualSearchTime=2.0
ViewportPosition=-0.0231,7.3419,21.8052
IndependentSearchChance=80

[Gunner4]
SystemType=GUNNER
GunnerID=4
TargetType=AIR
GunRange=20000
PitchAngleRate=15
MaxPitch=85.0
MinPitch=0.0
DefaultPitchAngle=25.0
YawLimited=TRUE
YawAngleRate=10
MinYaw=-35
MaxYaw=-165
DefaultYawAngle=-90
GunMinAltitude=0.0
GunMaxAltitude=8000.0
YawModelNodeName=Turret4
PitchModelNodeName=Gun4
GunStabilization=TRUE
GunRadarTracking=TRUE
DataLink=TRUE
ReloadGunAtAngle=FALSE
RangeFinder=10
BallisticComputer=10
VisualSearchTime=2.0
ViewportPosition=-0.0231,7.3419,21.8052
IndependentSearchChance=80

[Gunner5]
SystemType=GUNNER
GunnerID=5
TargetType=AIR
GunRange=20000
PitchAngleRate=15
MaxPitch=85.0
MinPitch=0.0
DefaultPitchAngle=25.0
YawLimited=TRUE
YawAngleRate=10
MinYaw=-35
MaxYaw=-165
DefaultYawAngle=-90
GunMinAltitude=0.0
GunMaxAltitude=8000.0
YawModelNodeName=Turret5
PitchModelNodeName=Gun5
GunStabilization=TRUE
GunRadarTracking=TRUE
DataLink=TRUE
ReloadGunAtAngle=FALSE
RangeFinder=10
BallisticComputer=10
VisualSearchTime=2.0
ViewportPosition=-0.0231,7.3419,21.8052
IndependentSearchChance=80

[Gunner6]
SystemType=GUNNER
GunnerID=6
TargetType=AIR
GunRange=20000
PitchAngleRate=15
MaxPitch=85.0
MinPitch=0.0
DefaultPitchAngle=25.0
YawLimited=TRUE
YawAngleRate=10
MinYaw=-35
MaxYaw=-165
DefaultYawAngle=-90
GunMinAltitude=0.0
GunMaxAltitude=8000.0
YawModelNodeName=Turret6
PitchModelNodeName=Gun6
GunStabilization=TRUE
GunRadarTracking=TRUE
DataLink=TRUE
ReloadGunAtAngle=FALSE
RangeFinder=10
BallisticComputer=10
VisualSearchTime=2.0
ViewportPosition=-0.0231,7.3419,21.8052
IndependentSearchChance=80

[Gunner7]
SystemType=GUNNER
GunnerID=7
TargetType=AIR
GunRange=20000
PitchAngleRate=15
MaxPitch=85.0
MinPitch=0.0
DefaultPitchAngle=25.0
YawLimited=TRUE
YawAngleRate=10
MinYaw=35
MaxYaw=165
DefaultYawAngle=90
GunMinAltitude=0.0
GunMaxAltitude=8000.0
YawModelNodeName=Turret7
PitchModelNodeName=Gun7
GunStabilization=TRUE
GunRadarTracking=TRUE
DataLink=TRUE
ReloadGunAtAngle=FALSE
RangeFinder=10
BallisticComputer=10
VisualSearchTime=2.0
ViewportPosition=-0.0231,7.3419,21.8052
IndependentSearchChance=80

[Gunner8]
SystemType=GUNNER
GunnerID=8
TargetType=AIR
GunRange=20000
PitchAngleRate=15
MaxPitch=85.0
MinPitch=0.0
DefaultPitchAngle=25.0
YawLimited=TRUE
YawAngleRate=10
MinYaw=35
MaxYaw=165
DefaultYawAngle=90
GunMinAltitude=0.0
GunMaxAltitude=8000.0
YawModelNodeName=Turret8
PitchModelNodeName=Gun8
GunStabilization=TRUE
GunRadarTracking=TRUE
DataLink=TRUE
ReloadGunAtAngle=FALSE
RangeFinder=10
BallisticComputer=10
VisualSearchTime=2.0
ViewportPosition=-0.0231,7.3419,21.8052
IndependentSearchChance=80

[Gun1]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=1
MuzzlePosition=19.4942,58.8585,17.9577
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun2]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=1
MuzzlePosition=19.2281,60.1874,17.5762
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun3]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=1
MuzzlePosition=19.2281,58.7377,17.1375
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun4]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=1
MuzzlePosition=19.8612,58.8585,17.9577
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun5]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=1
MuzzlePosition=20.1480,60.1874,17.5762
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun6]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=1
MuzzlePosition=20.1480,58.7377,17.1375
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun7]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=2
MuzzlePosition=19.4967,-18.3819,17.9513
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun8]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=2
MuzzlePosition=19.2172,-18.5052,17.5693
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun9]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=2
MuzzlePosition=19.2172,-18.5052,17.5693
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun10]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=2
MuzzlePosition=19.8669,-18.3819,17.9513
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun11]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=2
MuzzlePosition=20.1461,-18.5052,17.5693
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun12]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=2
MuzzlePosition=20.1461,-17.0538,17.1286
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun13]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=3
MuzzlePosition=19.8093,41.2077,13.9894
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun14]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=3
MuzzlePosition=20.0754,42.5366,13.6079
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun15]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=3
MuzzlePosition=20.0754,41.0869,13.1692
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun16]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=3
MuzzlePosition=19.4422,41.2077,13.9894
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun17]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=3
MuzzlePosition=19.1555,42.5366,13.6079
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun18]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=3
MuzzlePosition=19.1555,41.0869,13.1692
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun19]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=4
MuzzlePosition=-19.8093,20.5057,13.9894
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun20]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=4
MuzzlePosition=-20.0754,21.8346,13.6079
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun21]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=4
MuzzlePosition=-20.0754,20.3849,13.1692
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun22]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=4
MuzzlePosition=-19.4422,20.5057,13.9894
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun23]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=4
MuzzlePosition=-19.1555,21.8346,13.6079
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun24]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=4
MuzzlePosition=-19.1555,20.3849,13.1692
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun25]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=5
MuzzlePosition=-19.8093,-3.2731,13.9894
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun26]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=5
MuzzlePosition=-20.0754,-1.9443,13.6079
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun27]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=5
MuzzlePosition=-20.0754,-3.3940,13.1692
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun28]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=5
MuzzlePosition=-19.4422,-3.2731,13.9894
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun29]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=5
MuzzlePosition=-19.1555,-1.9443,13.6079
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun30]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=5
MuzzlePosition=-19.1555,-3.3940,13.1692
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun31]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=6
MuzzlePosition=-19.8093,-18.5937,13.9894
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun32]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=6
MuzzlePosition=-20.0754,-17.2648,13.6079
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun33]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=6
MuzzlePosition=-20.0754,-18.7145,13.1692
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun34]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=6
MuzzlePosition=-19.4422,-18.5937,13.9894
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun35]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=6
MuzzlePosition=-19.1555,-17.2648,13.6079
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun36]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=6
MuzzlePosition=-19.1555,-18.7145,13.1692
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun37]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=7
MuzzlePosition=19.4253,-29.1327,13.9957
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun38]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=7
MuzzlePosition=19.1458,-29.2560,13.6137
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun39]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=7
MuzzlePosition=19.1458,-27.8047,13.1730
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun40]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=7
MuzzlePosition=19.7955,-29.1327,13.9957
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun41]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=7
MuzzlePosition=20.0748,-29.2560,13.6137
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun42]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=7
MuzzlePosition=20.0748,-27.8047,13.1730
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun43]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=8
MuzzlePosition=19.4253,-61.2219,13.9957
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun44]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=8
MuzzlePosition=19.1458,-61.3452,13.6137
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun45]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=8
MuzzlePosition=19.1458,-59.8938,13.1730
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun46]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=8
MuzzlePosition=19.7955,-61.2219,13.9957
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun47]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=8
MuzzlePosition=20.0748,-61.3452,13.6137
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE

[Gun48]
SystemType=GUN
GunTypeName=40MM_L60
GunnerID=8
MuzzlePosition=20.0748,-59.8938,13.1730
MaxAmmo=1000                
TracerLoading=5                
BurstAmount=5                
EjectShells=FALSE
 

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we have ILLUSTIROUS, albeit minus moving turrets. (along with Victorius and Formidible in there -basic- ww2 configuration)

 

there's plenty of gun mounts, even if they don't move. You should be able to 'fake out' the game engine by adding the weapons to those approximate positions. We should also have a 4.5in around someplace...so you could convievalbe have both them and 40mms

 

I remember that Hinch said years ago, even his Eagle is 'not quite right'

 

 

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