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Posted

Hi

 

it always troubled me, that TK didn't include the forts around Verdun

 

At least for two of them this should now be fixed :imo:

 

Fort Douaumont

img00003_zps8fb3cfea.jpg

 

Fort Vaux

img00004_zps83c816ad.jpg

 

Pls follow the readme in the attached file if you like it

Douaumont_Vaux.rar

 

cheers

gt

Posted (edited)

Very cool idea gterl! But I don't know if its just my setup but what's the tile supposed to be near the fort? It has some grass and craters but looks like it's in the shape of a fort. See pics:

 

post-33545-0-39009000-1384435565_thumb.jpgpost-33545-0-09289400-1384435567_thumb.jpgpost-33545-0-77060200-1384435568_thumb.jpgpost-33545-0-97713800-1384435569_thumb.jpgpost-33545-0-15291100-1384435571_thumb.jpg

Edited by quack74
Posted

Great addition gterl. It's almost creepy flying over the ruins. I've seen the before and after photos of fort Douaumont.

 

post-33545-0-20059600-1384466576.jpgpost-33545-0-80737800-1384466576_thumb.jpg

Posted (edited)

Further enhanced

Taken from original photos and played around with PS

You now have distinct differences between fort Vaux and fort Douaumont

 

1. Add these lines (obviously change the numbering) to your WWIVERDUN_DATA.INI file (if you've already the one with FRFort.bmp you just have to add the one with the FRFort2.bmp).

 

[TextureXXX]
Filename=FRFort.bmp
HasWater=0
Color=0.487298,0.464698,0.352547
SolidObjectTexture=Venkov.TGA
AlphaObjectTexture=Stromy.TGA

[TextureXXX]
Filename=FRFort2.bmp
HasWater=0
Color=0.487298,0.464698,0.352547
SolidObjectTexture=Venkov.TGA
AlphaObjectTexture=Stromy.TGA

 

2. Drop the attached TFD file into your wwiVerdun terrain folder (replacing my older version)

 

3. Copy the attached bmp's into all the seasonal folder as explained in the first post

 

..have fun & let me know

 

img00005_zps6d7d0604.jpg

 

img00004_zpsaf7aa5e5.jpg

 

img00003_zpsb1029b75.jpg

 

img00002_zps6a139517.jpg

Douaumont_Vaux_V2.zip

Edited by gterl

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