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      IMPORTANT - Please read   08/15/2017

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33LIMA

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33LIMA last won the day on June 29

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About 33LIMA

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  • Gender
    Male
  • Location
    Belfast, NI
  • Interests
    Military history, AFVs, infantry weapons, flight/flying, airsoft.
  1. Reluctantly, Jederman set out after the east-bound convoy, at the head of four bomb-laden 109s. The boss had expressed some confidence that a rapid repeat attack by jagdbomber coming in at low level would likely arrive before the enemy air cover culd be replenished, but as he climbed away, our Willi had his doubts... It wasn't long before Jedermann had the convoy in sight. At first he thought the shell spalshes indicated that somebody else on the same side had similar plans for the convoy, but he soon realised that they were 'shorts' from heavy-calibre AA fire from the convoy escort. The first sign of trouble came when his number four came on the air in a panic, reporting he was going down. Looking behind he saw the 109 slanting down to the left, but no sign of any enemy aircraft. Had he been hit by the flak? It seemed unlikely at this range, but all of a sudden those shell spashes looked a lot more dangerous. Jedermann decided to attack a merchantman at the rear of the convoy and to bomb from level flight on a track diagonally across the enemy. He began to swing around in an arc towards his intended target. At this point, the other two 109s were still with him... ...so he ordered them to attack independently, if only to draw the enemy's fire. He wasn't feeling confident that any hits would be scored, and just wanted to get this done and get out of it. Loseing one of his comrades to an unknown cause short of the target had thoroughly dampened any ehthusiasm he'd felt for this show. Which wasn't very much, at all. Quite keen not to be caught by the blast of his own bomb, crash into the masts of his target or get show down, Jederman pulled up short of his target, levelled off, tried to ingnore the flak, and then let fly as target started to disappear under his nose. Bomb gone, he rolled hard to the right and began a steeply banked turn to get out and away. In the pic below you can see the bomb, just beneath Red 5's spinner. Boom! Nobody was more surprised than Willi when the bomb hit just ahead of the merchantman's bridge. As if that wasn't sufficient good fortune, Red 7 got a hit too, on a 4-stack destroyer, towards the head of the convoy. Bravo! Both ships obstinately refused to sink, but that wasn't to be expected from a single 250 kilo bomb. But it was all rather satisfying, nevertheless. Perhaps this jabo business isn't so bad after all, Jedermann told himself. Jedermann set course south, for home, and throttled back, checking the skies around and calling for the schwarm to re-form. Red 7 was soon in position, but of Red 6, there was no sign as yet. The reason for that, it soon became clear, was that he was having a bit of bother with a couple of Hurricanes. Back north went our hero, but by the time he got there the two RAF fighters were beating a retreat, having evidently snapped up Red 6. Jedermann slowly overhauled the culprits... ...but (as usual with un-modded AI) they saw him coming, and it was only after an extended dogfight that Jederman managed to get hits on one of the Hurris. The Hurricane had only been lightly hit, though, its strong structure displaying its customary resistance to enemy fire. Especially as Jedermann had been using mainly his twin synchronised MGs, saving his cannon rounds for the kill. With the range wound down, now was that time. Another burst with all weapons sent the Hurricane down, minus several feet off the tip if his left wing. Meanwhile, up behind, Red 7 was rolling inverted onto the tail of the second RAF fighter, clearing Jedermann's tail and getting a kill of his own, into the bargain. Time to go home! Two 109s lost was too high a price to pay in Jedermann's eyes, whether or not the air sea rescue people managed to bring one or both pilots home. Two Hurricanes shot down evened the score, and better still, Jedermann's merchantman was seen to go down, so he's now joined the rather exclusive club of single-seater ship-killers. He just hopes the boss believes him when he puts it down to pure luck, and won't make a habit of giving him such missions. There's plenty to do in the skies over Africa, without going to sea to look for trouble.
  2. IL-2 '46+Dark Blue World - some pics from a recent mission in the Willi Jederman series of campaigns from FlatSpinMan, this one set in North Africa. Desert Air Force Kittyhawks are providing air cover for a convoy: The Regia Aeronautica on its way, though - they did fly some Stukas but the twin-engined bombers above and behind are repainted IL-4s: Jedermann and his schwarm of Bf 109Es sweep the skes ahead of the Italian formation, which he can see as dark specks against the clouds below and behind: The Kittyhawks are soon on the scene, trying to hit the attackers before they can unload on the convoy: Two of them go for Jedermann and the fight is on: Our hero knocks down one of the Kittyhawks after a protracted dogfight: Turning around, Jedermann is just in time to see the splashes settling from bombs directed at the convoy, whose flak seems to have succeeded in spoiling the aim of the Italian airmen. But he's soon engaged with a second pair of Kittyhawks, one of which he sends curving away, trailing what looks like leaking glycol: After another burst, an aileron comes adrift from the stricken Curtiss and down he goes, engine seized and prop dead: Climbing gently in a wide arc around the rear of the convoy, Jedermann recalls the schwarm, although his own wingman hasn't gone far.: One of the other 109s isn't answering, but his number three is soon behind and to his left, with the North African coast and safety looming in the distance: The raid seems to be over but there are still some Hurricanes about: Jedermann is out of cannon rounds - the 60 rounds per gun he has doesn't last long - but he chases a vic of retreating Hurricanes and leaves one smoking but still flying, before heading back south for base. For some reason, I/JG27's current desert airstrip is always illuminated, day and night, by these fires along the single improvised runway. Maybe keep the flies at bay? Anyway, it's been a worthwhile trip, with two victories and a third damaged, in return for a 109 missing. And Jederman returns to find he's been awarded a medal, the EK1. The convoy attack didn't go particularly well, but from the air-to-air perspective, Jermann's not complaining...until he find that the boss, determined not to let the enemy convoy go unscathed, wants him to pay it another visit, this time, with the 109s taking the bombs...
  3. Much of the interest today may be with newer mods like the oddly-titled BAT or the VP modpack, but most of my IL-2 '46 gameplay is still with the Dark Blue World mod, not least because of the large number of campaigns, stock and user-made, that are compatible with it, out of the box. For example, I had been enjoying the Spitfire Scramble campaign in BAT's predecessor, the CUP mod, despite the odd setback... ...when the next mission substituted the default Piper Cub (!!!) because it couldn't find an He 111P, necessitating hand-editing files so substitute an H version. Not in the mood for this, I switched to my DBW install and returned to a couple of uncompleted Luftwaffe campaigns. Not only are these working well, but they are reminding me how great the original Il-2, in it's '46 form and with DBW, still plays..and looks. I think this is a stock German bomber 'DGen' campaign, flying Ju 87D dive bombers actually, in the early stages of the Stalingrad operation. I got a nasty shock when Yaks slipped past our escort and seemed about to begin a 'Stuka party' as the RAF called these affairs, but the attack petered out and we made the target. Meanwhile, in North Africa, Willi Jedermann is enjoying the sights, sounds and company, the latter mainly consisting of the Desert Air Force, including a Kittyhawk which nearly caught our hero on a solitary transit flight. The maker's whimsical mission briefings alone are worth the price of admission. I think I've said it before, but it's worth repeating what the Bard would have had Mark Antony say at Il-2's funeral, which is a long a way off as it ever was, perhaps longer: Antony: Here WAS a combat flightsim! When comes such another? First citizen: Never! Never!
  4. Not interested in playing any game or sim online, so the lack of that feature in WoFF, or its presence in RoF, is not a factor for me. At the moment I'm spending most of my sim time working on stuff for Britpack '44-x for Panzer Elite. Apart from firing up Atlantic Fleet for the odd sea battle, most of the rest of my sim time is being spent playing one of my current PWCG campaigns in RoF, which I find provides a different but not massively inferior SP campaign experience to WoFF. Will be back with WoFF when the fancy takes me and I have more time to spare.
  5. Hauksbee, we should not condem WW1 planes based on pilots - often inexperienced - who 'gave a dog a bad name' because they were flying machines they could barely control based on poor, primitive or limited flying training. I cited an expert opinion (backed up by a demonstration) on the DH2 in a mission report, and reproduce this again here: "Led by Lanoe Hawker, No.24 Squadron (DH2s), Britain's first single-seater scout squadron, arrived in France on 8 February 1916 in great excitement but was immediately absorbed in a crisis of its own. The day after their arrival, one of the flight commanders, on the first flight of a DH2 from a French airfield, got into a spin and failed to recover. Five days later, another pilot spun in, and this time the machine caught fire. It had happened before, earning the DH2 the grisly sobriquet of the 'spinning incinerator'...Hawker responded by taking up a DH2 and, according to his biographer, spinning it from every conceivable angle, engine on and engine off, and demonstrating how, with correct remedial action, and provided there was sufficient height, it always recovered." Ralph Barker, 'A Brief History of the Royal Flying Corps', Constable & Robinson, 2002 Granted, actual or alleged prone-ness to being crashed by novice pilots - or more experienced ones who are careless or unlucky - is one criterion for judging the effectiveness of a wartime aircraft, but is not necessarily the most important one. I don't have it to hand, but in the Profile Publications DH5 booket, a pilot is quoted acknowledging that the type was a better machine than its reputation indicated.
  6. Friend or foe, Biggles is a well-travelled fellow, in sim-landl! :)
  7. See: They say it's an historical skin, of a pilot in 46 Squadron IIRC, but I reckon Biggles has a secret admirer, in the WOFF artwork department :)
  8. Mmmm...looking at that screenie, I'm tempted to track down my Crimson Skies CD and see if I can get her up and running!
  9. Rise Of Flight Screeshots

    One of two Sopwith Pups shot down (both in flames) on a single mission, current Jasta 11 PWCG campaign, September 1917: This was the other one - he tried to get away, but the flames grew and he keeled over and fell to earth in a near-vertical spiral: I'm also meeting Camels, and got this one: Home sweet home - the airfield of Phalempin, with the nearby factory chimneys making a good reference point: There's little time for rest, though - I'm soon off again, leading another patrol up to the lines, in fine weather thank goodness. Tommy, beware!
  10. Jaguar en route (SF2 NATO): Mirage airborne (SF2I, stock 6-Day War campaign):
  11. Rise Of Flight Screeshots

    A short hop over the 'lake' map (a multiplayer haunt?) in a (for me) very-rarely flown plane, the Gotha.. My front gunner seemed a bit blasée about the whole thing... ...but I moderately enjoyed the trip, especially after I had begun to dump the bombs, and the kite felt slightly less barn door-like... After that, it was quickly back to life as Richard Hippel with Jasta 11...
  12. Any of the campaigns in European Air War. Because they feature(d): 1. The theatres I am most interested in (Battle of Britain and the daylight air campaign against Germany). 2. The ability to fly in a great selection of fighters from the above. 3. The ability to pick from a selection of historical units that operated each of the above types. 4. Reasonably large formations. 5. Decent map and audio briefings. 6. All the trimmings like a log book, awards, convincing menu screens like a nosy hangar and a Nissen hut type billet with a radio with selectable wartime music and background noise. These days, campaigns (static or dynamic) for IL-2 mods like Dark Blue World come the closest to the EAW ideal for me, with much superior visuals compensating for fewer trimmings - campaigns like this one, and this one. Well-written briefings for campaigns composed of fixed mission sets can more than make up for more 'dynamic' features, while the scripting can add variety you just didn't get in the somewhat repetitive EAW campaigns. For World War 1, I find I get as good or better from both Wings Over Flanders Fields and Rise of Flight with Pat Wilson's Campaign Generator. Both hit the WW1 equivalents of most of the reasons I gave for favouring EAW campaigns. Ditto for modded First Eagles 2.
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