Jump to content
Sign in to follow this  
FightingFulcrum

What happened to multiplayer?

Recommended Posts

I used to have fun with a few friends in WoEs simple multiplayer modes, you couldn't take off, or adjust your loadout, but it was still very fun to fly with a friend. I noticed the stock Germany terrain would cause lots of lag but if we switched to Israel, bering strait, etc the multiplayer would run very smoothly with good pings. 

The MP mission generator was a bit more powerful than it seemed at first, it was cool being able to have a mix of AI and player planes on both sides of the scenario. Having to escort MP bombers with AI backing you up against 2 or 3 friends in fighters with a few AI behind them was a lot of fun, 

I'm guessing there were major changes to the code somewhere that broke MP and since not many people used it and it was basic TK decided to cut it in the meantime?

In my honest opinion the old MP setup was good enough, allow players or at least the flight leader to select their loadouts, as well as allowing us to take off together, you would not even have to do the taxing, I think having it to all player aircraft started on the runway in a formation for multiple takeoffs would not also be easier but would look cool as hell, there is an addon for this I just remembered I have to get, it feels kinda silly when you're going for a full afterburner blast to intercept nearby targets and the planes slowly take off one by one.

  • Like 2

Share this post


Link to post
Share on other sites

As I mentioned many times before, Microsoft broke Thirdwire's MP support, by eliminating Direct Play as part of DX10 & DX11, which in turn, are core components of Windows Vista, 7, and 8.  Thirdwire used Direct Play in its DX8 and 9-based titles.  Besides, Thirdwire's MP was very basic, and according to TK, accounted for only a small fraction of sales.

Share this post


Link to post
Share on other sites

Lan and TCP/IP connect is the way to go. Like Battlefield Series uses. Then you would still be able to play. I thought that you could do that with SF1, but I haven't tried in a while.

Share this post


Link to post
Share on other sites

Lan and TCP/IP connect is the way to go. Like Battlefield Series uses. Then you would still be able to play. I thought that you could do that with SF1, but I haven't tried in a while.

Communications protocols (such as TCP/IP) have little to do with the actual implementation of the Direct Play API, other than providing a commonly referenced com standard between two or more machines.  Think of DirectPlay as a sort of "HyperLobby Lite"

 

http://en.wikipedia.org/wiki/DirectPlay

Share this post


Link to post
Share on other sites

Damn that sucks about them killing directplay, and yeah the multiplayer thing is sort of a catch 22, it accounted for a small amount of sales because it was a small part of the game, but at the same time if it was more fleshed out there would be more interest in it.

If you build it, they will come

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..