+russouk2004 Posted May 20, 2014 Posted May 20, 2014 Right...when I add refection jpeg or tga to the reflection slot and add it as channel ID 2 in uvunwrap mode...,id 2 dissapears in channel id drop down in uvunwrap window.,and jpeg isnt listed in textures at top right texture list drop down.. 1 Do I map hud as channel id 1 for basic glass texture... 2,map reflection as channel id 2.. 3then unwrap channel id 2 to move reflected texture in proper location.. because whan I do...the above happens..id disappears,and or texture isnt listed and i have to locate it .. do you gus add refection seperately to glass tga?...or as diffuse and set opacity to get the right look... I m stumped gauge glass refections are ok as I added them as diffuse,and set opacity as req`d.. Quote
+Brain32 Posted May 21, 2014 Posted May 21, 2014 ...or as diffuse and set opacity to get the right look... That's how I do it, AFAIK game can't read the reflection maps from 3DSMax but rather uses it's own game engine function for reflections...so I just map the TGA as diffuse...and done. Quote
+russouk2004 Posted May 21, 2014 Author Posted May 21, 2014 so I just map the TGA as diffuse.. aye,I decided thats the way forwards I took screenshot of top down view of dash and hud lens and made it into tga for the reflection in diffuse...more progress shots soon. Quote
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