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Posted

Right...when I add refection jpeg or tga to the reflection slot and add it as channel ID 2 in uvunwrap mode...,id 2 dissapears in channel id drop down in uvunwrap window.,and jpeg isnt listed in textures at top right texture list drop down..

1 Do I map hud as channel id 1 for basic glass texture...

2,map reflection as channel id 2..

3then unwrap channel id 2 to move reflected texture in proper location..

because whan I do...the above happens..id disappears,and or texture isnt listed and i have to locate it ..

 

do you gus add refection seperately to glass tga?...or as diffuse and set opacity to get the right look...

I m stumped

gauge glass refections are ok as I added them as diffuse,and set opacity as req`d..

 

post-1981-0-97174100-1400622855_thumb.jpg

Posted

...or as diffuse and set opacity to get the right look...

 

That's how I do it, AFAIK game can't read the reflection maps from 3DSMax but rather uses it's own game engine function for reflections...so I just map the TGA as diffuse...and done.

Posted

 

 

so I just map the TGA as diffuse..

aye,I decided thats the way forwards

I took screenshot of top down view of dash and hud

lens and made it into tga for the reflection in diffuse...more progress shots soon.

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