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regula50

USN VA-22 Fighting Redcocks A-4C First combat tour(1965)

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USN VA-22 Fighting Redcocks A-4C First combat tour(1965)


Campaing for the US Navy VA-22 Fighting Redcocks with Douglas A-4C Skyhawk.

 

For Strike Fighters 2 Vietnam

 

This campaign with some 67 missiones cover the periode of the first combat tour of the VA-22(Apr 18, 1965 to Nov 4, 1965)with the Air Wing CVW-2 aboard of CVA-41 Midway.

 

Included loading screen for the A-4C_65.
Campaign utilise F-104C Starfighters of the 476TFS and 436TFS(deployed at Da Nang from Apr 20, 1965 to Nov 20, 1965).
This F-104C is available with the Third Wire AI Plane Pack 1.

 

Update Jun 26, 2014

 

Campaign reworked in mode naval campaign and included now destroyers (Gearing and Sumner class), Dixie Station and revised position for Yankee Station.
Date of deployment of the carriers correspond to first and last day in station(Dixie or Yankee) and no departure and arrival in USA.
Two versions included. See readme for details.

 

Happy flights and enjoy.


 

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I saw you add escort destroyers each with every viet tour of duty a very nice addiction..... but  I fear they can't show this way.

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They will show as part of a NavalUnit:

 

An example is below:

 

[NavalUnit001]
UnitName=USS Bon Homme Richard Carrier Group
ForceID=1
Nation=USN
RandomChance=100
MaxObjects=5
Experience=100
Morale=100
Supply=100
Intelligence=0
RetireDate=9/1967
StartPosition=592000.00,618000.00
ObjectivePosition=592000.00,618000.00
HomePortPosition=200000.0,260000.0
MinFleetSpeed=10.289
Ship[01].Type=CVA-31L
Ship[01].Name=USS Bon Homme Richard
Ship[01].Number=31
Ship[01].Texture=USNGrey31L

Ship[02].Type=GearingFRAM1B
Ship[02].Name=USS Charles R. Ware
Ship[02].Number=865
Ship[02].Texture=USNGrey

Ship[03].Type=GearingFRAM1B
Ship[03].Name=USS Forrest Royal
Ship[03].Number=872
Ship[03].Texture=USNGrey

Ship[04].Type=DDG-2
Ship[04].Name=USS Barney
Ship[04].Number=6
Ship[04].Texture=Gray

Ship[05].Type=DDG-2
Ship[05].Name=USS Waddell

Ship[05].Number=24
Ship[05].Texture=Gray

 

 

Then the aircraft must point to the NavalUnit so:

 

[AirUnit001]
AircraftType=A-4E_65
Squadron=VA212
ForceID=1
Nation=USN
StartDate=02/1967
RetireDate=09/1967
DefaultTexture=VA212
StartNumber=0
NavalUnitID=001
ShipID=1

CarrierBased=TRUE
BaseMoveChance=0
RandomChance=100
MaxAircraft=12
StartAircraft=12
MaxPilots=12
StartPilots=12
Experience=100
Morale=100
Supply=100
MissionChance[sWEEP]=0
MissionChance[CAP]=0
MissionChance[iNTERCEPT]=0
MissionChance[ESCORT]=0
MissionChance=100
MissionChance[CAS]=20
MissionChance[sEAD]=20
MissionChance[ARMED_RECON]=50
MissionChance[ANTI_SHIP]=40
MissionChance[RECON]=0
UpgradeType=NEVER
 

 

And in the campaign, this statement:

 

StartDate=26/01/1967
StartDateDeviation=0
EndDate=25/08/1967
RunCampaignBeforePlayerStart=FALSE
ForceWithInitiative=1
NavalCampaign=TRUE
MaxMissions=50
NormalMissionRate=180

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They will show as part of a NavalUnit:

 

An example is below:

 

[NavalUnit001]

UnitName=USS Bon Homme Richard Carrier Group

ForceID=1

Nation=USN

RandomChance=100

MaxObjects=5

Experience=100

Morale=100

Supply=100

Intelligence=0

RetireDate=9/1967

StartPosition=592000.00,618000.00

ObjectivePosition=592000.00,618000.00

HomePortPosition=200000.0,260000.0

MinFleetSpeed=10.289

Ship[01].Type=CVA-31L

Ship[01].Name=USS Bon Homme Richard

Ship[01].Number=31

Ship[01].Texture=USNGrey31L

 

Ship[02].Type=GearingFRAM1B

Ship[02].Name=USS Charles R. Ware

Ship[02].Number=865

Ship[02].Texture=USNGrey

 

Ship[03].Type=GearingFRAM1B

Ship[03].Name=USS Forrest Royal

Ship[03].Number=872

Ship[03].Texture=USNGrey

 

Ship[04].Type=DDG-2

Ship[04].Name=USS Barney

Ship[04].Number=6

Ship[04].Texture=Gray

 

Ship[05].Type=DDG-2

Ship[05].Name=USS Waddell

Ship[05].Number=24

Ship[05].Texture=Gray

 

 

Then the aircraft must point to the NavalUnit so:

 

[AirUnit001]

AircraftType=A-4E_65

Squadron=VA212

ForceID=1

Nation=USN

StartDate=02/1967

RetireDate=09/1967

DefaultTexture=VA212

StartNumber=0

NavalUnitID=001

ShipID=1

CarrierBased=TRUE

BaseMoveChance=0

RandomChance=100

MaxAircraft=12

StartAircraft=12

MaxPilots=12

StartPilots=12

Experience=100

Morale=100

Supply=100

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=100

MissionChance[CAS]=20

MissionChance[sEAD]=20

MissionChance[ARMED_RECON]=50

MissionChance[ANTI_SHIP]=40

MissionChance[RECON]=0

UpgradeType=NEVER

 

 

And in the campaign, this statement:

 

StartDate=26/01/1967

StartDateDeviation=0

EndDate=25/08/1967

RunCampaignBeforePlayerStart=FALSE

ForceWithInitiative=1

NavalCampaign=TRUE

MaxMissions=50

NormalMissionRate=180

 

Yes I knew that way. The other used in this camp doesn't work.

 

I think that it'ld be good to "Navalize" original SF2V campaings to SFNA standard ..... having escorts next to the carriers at yankee station.

 

Other reworks have little appeal without this.

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Good to know this point with the destroyers. Something to rework there. Thanks.

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