regula50 Posted June 12, 2014 Posted June 12, 2014 View File USN VA-22 Fighting Redcocks A-4C First combat tour(1965) Campaing for the US Navy VA-22 Fighting Redcocks with Douglas A-4C Skyhawk. For Strike Fighters 2 Vietnam This campaign with some 67 missiones cover the periode of the first combat tour of the VA-22(Apr 18, 1965 to Nov 4, 1965)with the Air Wing CVW-2 aboard of CVA-41 Midway. Included loading screen for the A-4C_65.Campaign utilise F-104C Starfighters of the 476TFS and 436TFS(deployed at Da Nang from Apr 20, 1965 to Nov 20, 1965).This F-104C is available with the Third Wire AI Plane Pack 1. Update Jun 26, 2014 Campaign reworked in mode naval campaign and included now destroyers (Gearing and Sumner class), Dixie Station and revised position for Yankee Station.Date of deployment of the carriers correspond to first and last day in station(Dixie or Yankee) and no departure and arrival in USA.Two versions included. See readme for details. Happy flights and enjoy. Submitter regula50 Submitted 06/12/2014 Category User Made Campaigns Quote
+paulopanz Posted June 13, 2014 Posted June 13, 2014 I saw you add escort destroyers each with every viet tour of duty a very nice addiction..... but I fear they can't show this way. Quote
Major Bloodnok Posted June 13, 2014 Posted June 13, 2014 They will show as part of a NavalUnit: An example is below: [NavalUnit001]UnitName=USS Bon Homme Richard Carrier GroupForceID=1Nation=USNRandomChance=100MaxObjects=5Experience=100Morale=100Supply=100Intelligence=0RetireDate=9/1967StartPosition=592000.00,618000.00ObjectivePosition=592000.00,618000.00HomePortPosition=200000.0,260000.0MinFleetSpeed=10.289Ship[01].Type=CVA-31LShip[01].Name=USS Bon Homme RichardShip[01].Number=31Ship[01].Texture=USNGrey31LShip[02].Type=GearingFRAM1BShip[02].Name=USS Charles R. WareShip[02].Number=865Ship[02].Texture=USNGreyShip[03].Type=GearingFRAM1BShip[03].Name=USS Forrest RoyalShip[03].Number=872Ship[03].Texture=USNGreyShip[04].Type=DDG-2Ship[04].Name=USS BarneyShip[04].Number=6Ship[04].Texture=GrayShip[05].Type=DDG-2Ship[05].Name=USS Waddell Ship[05].Number=24Ship[05].Texture=Gray Then the aircraft must point to the NavalUnit so: [AirUnit001]AircraftType=A-4E_65Squadron=VA212ForceID=1Nation=USNStartDate=02/1967RetireDate=09/1967DefaultTexture=VA212StartNumber=0NavalUnitID=001ShipID=1CarrierBased=TRUEBaseMoveChance=0RandomChance=100MaxAircraft=12StartAircraft=12MaxPilots=12StartPilots=12Experience=100Morale=100Supply=100MissionChance[sWEEP]=0MissionChance[CAP]=0MissionChance[iNTERCEPT]=0MissionChance[ESCORT]=0MissionChance=100MissionChance[CAS]=20MissionChance[sEAD]=20MissionChance[ARMED_RECON]=50MissionChance[ANTI_SHIP]=40MissionChance[RECON]=0UpgradeType=NEVER And in the campaign, this statement: StartDate=26/01/1967StartDateDeviation=0EndDate=25/08/1967RunCampaignBeforePlayerStart=FALSEForceWithInitiative=1NavalCampaign=TRUEMaxMissions=50NormalMissionRate=180 Quote
+paulopanz Posted June 15, 2014 Posted June 15, 2014 They will show as part of a NavalUnit: An example is below: [NavalUnit001] UnitName=USS Bon Homme Richard Carrier Group ForceID=1 Nation=USN RandomChance=100 MaxObjects=5 Experience=100 Morale=100 Supply=100 Intelligence=0 RetireDate=9/1967 StartPosition=592000.00,618000.00 ObjectivePosition=592000.00,618000.00 HomePortPosition=200000.0,260000.0 MinFleetSpeed=10.289 Ship[01].Type=CVA-31L Ship[01].Name=USS Bon Homme Richard Ship[01].Number=31 Ship[01].Texture=USNGrey31L Ship[02].Type=GearingFRAM1B Ship[02].Name=USS Charles R. Ware Ship[02].Number=865 Ship[02].Texture=USNGrey Ship[03].Type=GearingFRAM1B Ship[03].Name=USS Forrest Royal Ship[03].Number=872 Ship[03].Texture=USNGrey Ship[04].Type=DDG-2 Ship[04].Name=USS Barney Ship[04].Number=6 Ship[04].Texture=Gray Ship[05].Type=DDG-2 Ship[05].Name=USS Waddell Ship[05].Number=24 Ship[05].Texture=Gray Then the aircraft must point to the NavalUnit so: [AirUnit001] AircraftType=A-4E_65 Squadron=VA212 ForceID=1 Nation=USN StartDate=02/1967 RetireDate=09/1967 DefaultTexture=VA212 StartNumber=0 NavalUnitID=001 ShipID=1 CarrierBased=TRUE BaseMoveChance=0 RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=12 StartPilots=12 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=20 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=40 MissionChance[RECON]=0 UpgradeType=NEVER And in the campaign, this statement: StartDate=26/01/1967 StartDateDeviation=0 EndDate=25/08/1967 RunCampaignBeforePlayerStart=FALSE ForceWithInitiative=1 NavalCampaign=TRUE MaxMissions=50 NormalMissionRate=180 Yes I knew that way. The other used in this camp doesn't work. I think that it'ld be good to "Navalize" original SF2V campaings to SFNA standard ..... having escorts next to the carriers at yankee station. Other reworks have little appeal without this. Quote
regula50 Posted June 15, 2014 Author Posted June 15, 2014 Good to know this point with the destroyers. Something to rework there. Thanks. Quote
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