colmack Posted July 5, 2014 Posted July 5, 2014 Hi, guys A little project I'm working on I'm have problems with the animation in game for instance the gear doors the will not close all the way in the game, but when you run it in max everything is hunky "doory" getting the same kind of issue with folding wings everything looks great until you retract then they are a few degrees from the starting point.. I don't have the doors actually Tied to the gear just using the same animation slot
+FastCargo Posted July 5, 2014 Posted July 5, 2014 Sounds like a frames issue. Remember, the aircraft 'clean' is frame 0, Animation slot 1 is frames 1-10, slot 2 is frames 11-20, etc. Each group (1-10, 11-20, etc) must be totally self contained. What that usually means is frame 0 and frame 1 are EXACTLY the same...do not start any movement of parts until frame X2 (2, 12, 22, etc). FC
colmack Posted July 5, 2014 Author Posted July 5, 2014 OK thanks! been poundin my head for week over that and few other issues
+russouk2004 Posted July 5, 2014 Posted July 5, 2014 Did it sort the problems?.. one I had with Fulcrums was meshes needed xform reset as sizes were false reported size in max...after reset they work fine,(it throws pivots off kilter)
colmack Posted July 6, 2014 Author Posted July 6, 2014 I used both of your suggestions and IT WORKed like charm Thanks GUYS!! I'm not sure witch was the fixer but at this point....
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