Jump to content

Recommended Posts

Posted (edited)

What would be required to make an SUU-16 gunpod with a working RAT when it is fired? I have successfully animated releasable weps with animations (snakeye fins, arming wires pulled, etc.) but for weps which do not release, the animations fail. If this can be made to work, it seems like any number of in-game add-on animations can be created - simply call it a weapon which won't release and the animation works when the "weapon" is fired.

Edited by mppd
Posted

This workes if the Gun is part of the Model and animated to ID 1, Don't know about Gunpods???

 

Hurri Mk.IID

 

[Left40mm]
SystemType=FIXED_GUN
GunTypeName=VickersMk1
InputName=FIRE_PRIMARY_GUN
GunFireAnimationID=1    <------------------------------

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..