mppd Posted September 11, 2014 Posted September 11, 2014 (edited) What would be required to make an SUU-16 gunpod with a working RAT when it is fired? I have successfully animated releasable weps with animations (snakeye fins, arming wires pulled, etc.) but for weps which do not release, the animations fail. If this can be made to work, it seems like any number of in-game add-on animations can be created - simply call it a weapon which won't release and the animation works when the "weapon" is fired. Edited September 11, 2014 by mppd Quote
+RAVEN Posted September 11, 2014 Posted September 11, 2014 This workes if the Gun is part of the Model and animated to ID 1, Don't know about Gunpods??? Hurri Mk.IID [Left40mm]SystemType=FIXED_GUNGunTypeName=VickersMk1InputName=FIRE_PRIMARY_GUNGunFireAnimationID=1 <------------------------------ Quote
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