Dillon Posted January 6, 2015 Posted January 6, 2015 Is there a way to adjust the amount of lift flaps produce on a given model? I find myself having to trap the carrier with a short final speed of 200 knots as I don't have enough lift from the flaps to come in slower. Another thing is I need more strength from the catapult to get a fully loaded Super Hornet off the deck properly. Barely getting to 130kts versus 145kts to 160kts. Thanks in advance. Quote
Caesar Posted January 7, 2015 Posted January 7, 2015 What airplane and what loadout are you carrying? The heavier the jet, the faster you have to go to get aboard the ship. E.g. I will usually approach in the F-14A/B/D at about 125-135kts post mission, but if I'm closer to max trap (54,000lbs), its faster at ~140kts+. 200kts sounds ridiculously fast. Quote
Dillon Posted January 7, 2015 Author Posted January 7, 2015 Super Hornet 3.2 I hear you but 190 - 200kts is a bit fast even with a full load. Quote
Caesar Posted January 10, 2015 Posted January 10, 2015 So...did you get that approach speed down? Quote
Dillon Posted January 10, 2015 Author Posted January 10, 2015 The AOA is too high at a regular approach speed. Quote
Caesar Posted January 10, 2015 Posted January 10, 2015 So, I went ahead and landed the 3.5 Super Bug at about 135-140kts. Not sure what the AoA is supposed to be for the Bug, but I was able to get back aboard the boat with 2 AIM-9, 2 AIM-7 and about 7200 lbs fuel at around 140KIAS with total aircraft weight just above 40k pounds. Quote
Dillon Posted January 10, 2015 Author Posted January 10, 2015 (edited) So, I went ahead and landed the 3.5 Super Bug at about 135-140kts. Not sure what the AoA is supposed to be for the Bug, but I was able to get back aboard the boat with 2 AIM-9, 2 AIM-7 and about 7200 lbs fuel at around 140KIAS with total aircraft weight just above 40k pounds. Can you manually control your flaps? How is it for you getting off the deck? I'm finding with a moderate load (AA setup with one fuel tank) I have to use way more afterburner than I saw the guys use on the real carrier (granted when I was in only the F/A-18C was in use). 3.5 seems to struggle when loaded up until it get's up to speed. Edited January 10, 2015 by Dillon Quote
Caesar Posted January 10, 2015 Posted January 10, 2015 Flaps are automatic. If you want to change that, go into the aircraft's data.ini and change the "DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD" to read "MANUAL_WITH_BLOWBACK" for each flap. I've also found since re-installing I've again got more than twice the internal fuel than I should have, so I've gotta modify my .ini's again. Note on that, you might want to check how much fuel you have in the loadout screen; I'm still trying to figure this one out, because most people have reported their numbers to be fine, and I'm maybe one of three who have too much fuel for the Super Bug and the Raptor by default. Maybe they just don't like me? (EDIT: It's because fuel weight is in lbs, rather than kg, and the game reads fuel weights in kg). As for coming off the deck, I noticed my speed in KIAS was about 200 when I left the catapult. I had configured the plane with six AMRAAM, two Sidewinder and a 480 gallon tank with 50% internal fuel (due to my numbers being off). Takeoff weight was just about 53,500 lbs. Following this, I was able to do a shallow climb at military power, but if I wanted to climb with about 30-degrees nose up, I needed to be near full burner to accelerate or maintain speed in the climb. Quote
Romflyer Posted January 11, 2015 Posted January 11, 2015 If you are flying any of the newer versions of the bug then you need to manually adjust your flaps on approach.....and that will definitely explain your high approach speed Quote
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