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Stwa

Rangoon Terrain Completed

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Hi, I have finished another WW2 terrain. This time it is Rangoon, another terrain in a series of mini terrains. Mini terrains are smaller than the usual 1000km square maps that were produced by Third Wire.

 

In this case, the Rangoon terrain is 400km square. There are 4 on-map FRIENDLY bases, and 3 on-map ENEMY bases and 2 off-map ENEMY bases/carriers. It is a good map to support my recently finished WW2 add-on.

 

I will use this map instead of the Burma terrain by Edward, which is a very fine terrain indeed. But since, I did the Rangoon terrain, I will probably want to use that one instead. Next up: Hong Kong.

 

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As I finished the WW2 add-on, there were several changes in the aircraft. So the final edition is as so:

 

Imperial Japan (AI non-flyable)

A6M2 Zero, AGM3 Zero, A6M4 Zeke, A6M5 Zeke, Ki-43 Oscar, Ki-21 Sally, G4M2 Betty

United States (flyable)

F4F-3 Wildcat, P-36A Hawk, P-39D Airacobra, P-40B Warhawk, P-51A Mustang

Great Britain (flyable)

Martlet Mk.II, Mohawk Mk.II, Airacobra Mk.I, Tomahawk Mk.IIA, Mustang Mk.II

In Britain, the P-39s were renamed Airacobra in 1941, but in the game I call them P-400 Airacobra.

 

 

In addition, I finalized what birds were able to perform what missions, which brings us to bombs again. I never could find a pylon for the P-39D. I could find the fake pilot model, but in the end another wild goose chase from Wrench. So now, only the P-51A can carry bombs. The 500 pound types. Martlets and Wildcats could carry 100-250 pound bombs, but I decided they would not perform strike missions. And the P-39D, will just have to be one of those D models that were produced before they rigged em to attach bombs. So in the end, I restored the original WoX weapon data base. I no longer need a UK 250 pound bomb.

 

So, the story line at Rangoon; the Japanese just cant seem to take Rangoon. And over time, more and more reinforcements show up. The Americans, Commonwealth nations, the Netherlands, China. More and more stuff arrives at Mingladon, Magwe, Toungoo, and He Ho, to assist the Flying Tigers.

 

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Edited by Stwa

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I like your concept of a small map that is focused on just one campaign.  With a few exceptions - such as the Zero - early WW2 aircraft generally had an operational radius of only a few hundred miles, so a large map really isn't necessary.  The smaller map was less work, so you were probably able to make it faster than a large map?  Sometimes, less is more.  :biggrin:

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Thank you,

 

Yes it is much less work. Each map is less than 1/6th the area of a Third Wire map, and just making a map for Germany CE, it had 88 airfields. Guadalcanal had 5 airfields, and 4 of them were off map carriers (no targets except runway). And you are basically defending one field, but you get the same action you would get on a large map.

 

Furthermore, on many maps,  you can easily set up shipping lanes, so you can do ANTI_SHIP missions. Usually on my maps, these are cargo ships moving in coastal waters trying to resupply the land forces.

 

In the Rangoon map, the Flying Tigers thingy really rocks. With the WW2 stuff, intercept missions can be a lot of laughs. Of the Japanese bombers, the Sally is the most fun to intercept.

 

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Edited by Stwa

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