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SF2 F2H-4 Banshee Tweeks Pak -for Razbam Banshees

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SF2 F2H-4 Banshee Tweeks Pak -for Razbam Banshees


SF2 F2H-4 Banshee Tweeks Pak -for Razbam Banshees 4/12/2015

 

= For SF2, Full-5 Merged (Reccomended/Preferred) =

 

***PLEASE NOTE: You must have the original Razbam Payware Banshee set for all the necessary items!!! If you can't purchase the item from the Razbam Store, do =NOT= download this mod; it will do you NO good. This package =ONLY= includes those items modded by me.***

 

This package contains a few (partly) repainted skin maps for the original skins. They now carry decals for Modex and BuNums.

These are =ONLY= for the F2H-4, as used in the mid 1950s through early 1960s by the USN and USMC.

Included are new decals, decal inis, number lists, etc. The repainted skin maps for the 2 original skins are:

 

Fuselage_t

Main_t

Wing2_t

 

You'll find all these items in their appropriate skin subfolders.

 

You are also getting 2 brand new skins, for the "early" paint schemes. They are:

 

VF-114 (NM)

VMF-533 (DGNB)

 

This was done because the 2 original skins are for AFTER the switch to Gull Grey & White. The aircraft operations years predate this, and these skins were needed for histerical accuracy.

These 2 skins carry no painted on marking, other than the star-and-bar (and the fin top color for VF-114), making it a fairly easy proposition for other texture artists to create other units via decals for CVG letters or Modex numbers (and painting out or changing the color of the fin topper).

Skins remain in bmp format. Decal randomization is TRUE for all skins. All aircraft use a "pool" of BuNum decals. VMF-533 uses the same numbers, but residing in their own folder, as they are white in color. The BuNum decals, while correct for this model, should be considered 'generic' in nature, as they represent only the aircraft itself, not specific aircraft in any particular unit.

National insignia, and CVG code letters remain painted on for the originals.

The SF2 'date switch is used for the gull grey/white skins, activating them in 1956, for their respective services. The other 2 early skins will show when years BEFORE 1956 are selected.

 

Modified data, loadout, and main (F-2H2.ini) inis are included. The cockpit ini has had a few small adjustments, as has the data ini (see "Notes" for more information). A new SF2 userlist.ini has also been created. Operational dates (including export start and stop) have been adjusted to 'closest year'.

A brighter gunsight tgs is included as well. Shadows have been turned OFF, due to 'tractor beam' issues. NEW damage tgas are supplied as well.

It may be advisable for you to back up ALL the original inis, just for safetys sake (read: DO IT!!).

 

When in game, you'll see

 

F2H-4 Banshee (Raz)

 

on the aircraft selection drop down menu.

 

The aircraft is carrier-capable (after a fashion) with SF2NA coding for deck 'parking'.However, as the wings do =NOT= fold, you will probably NOT see them parked on the boat. More information in the "Notes" section.

The Standard Animation Keystroke ™ is used for the canopy, (Shift/0)

No weapons are included, using all stock in-game itmes. Nor are sounds, pilots, etc included. These are Razbam copyright items, and are included in his package. Those End Users ™ that have NOT updated their pilot to the SF2 folderized standard, should do so soonest.

Further work is required by those FM Gurus to bring it all the way home. I've done what I can with it.

 

As always, fairly easy to follow, yet detailed install instructions are included. So, please read them BEFORE installing (but after unzipping, of course). Also, give the "Notes" section a read too. It, as usual, contains important operational information.

Full credits are listed in the usual place, down with the "Notes".

 

Good Hunting, and Happy Landings!

Wrench

Kevin Stein


 

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