NIELS Posted August 28, 2015 Posted August 28, 2015 (edited) Trying to understand fuel gauge settings/readings in cockpit.ini - could somebody please tell me what the position and value settings represent? There relation to aircraftdata.ini fuel tank values? The quantities must be liters in the ACFT DATA file vs LBs or gallons in the COCKPIT INI. Is this correct? Hope this is less confusing????? [FuelIndicator1]Type=TOTAL_FUEL_QUANTITY_INDICATORNodeName=FUEL1_NEEDLEMovementType=ROTATION_Y ------------------- Y vs Z regarding rotation? ValueUnit=LBSet[01].Position=0.0 --------------------------- Is 0 straight up/360 degrees?Set[01].Value=0.0 --------------------------------- this must be 'EMPTY' = 0 fuel weightSet[02].Position=225.0 --------------------------- Is this 225 degrees ?Set[02].Value=2500.0 --------------------------- this must be lbs (ValueUnit=LB) Thanks NIELS Edited August 29, 2015 by NIELS Quote
+logan4 Posted August 29, 2015 Posted August 29, 2015 (edited) [FuelIndicator1] Type=TOTAL_FUEL_QUANTITY_INDICATOR NodeName=FUEL1_NEEDLE MovementType=ROTATION_Y ------------------- Y vs Z regarding rotation? ---- correct and always refers to AC world even if the mesh is tilted sideways. ValueUnit=LB ------------- LB, KG Set[01].Position=0.0 --------------------------- Is 0 straight up/360 degrees? ---- correct Set[01].Value=0.0 --------------------------------- this must be 'EMPTY' = 0 fuel weight ----- yes Set[02].Position=225.0 --------------------------- Is this 225 degrees ? ----- yes Set[02].Value=2500.0 --------------------------- this must be lbs (ValueUnit=LB) ---- correct Thanks NIELS The AC_data file always use KG, the cockpit.ini and the gauges can use other units. The parameters you have refer a dial more like these: The degree parameters only ' - ' (negative) if your 0 position is not at top of the dial and starts on the left. Rotation_X, _Y, _Z - always established by the mesh, naturally in relation to AC world, but for the actual rotation the game will use the Local pivot direction of the given mesh. As you can see on the picture the meshes are rarely parallel or perpendicular to the actual world axis. And also it can be modified by the creator of the pit. This means occasionally you run into meshes (or its axis) that were rotated compared to the "logical" one. If your dial's 0 value not in the same position as 0 degrees up then you will have to set the parameters according to the actual dial. for examples: [TotalFuelNeedle] Type=TOTAL_FUEL_QUANTITY_INDICATOR NodeName=needle_Fuel MovementType=ROTATION_Y ValueUnit=LB Set[01].Position=-90.0 Set[01].Value=0.0 Set[02].Position=90.0 Set[02].Value=10000.0 [TemperaturaB] Type=EXHAUST_GAS_TEMPERATURE_INDICATOR NodeName=TemperaturaEscapeDer MovementType=ROTATION_Z Set[01].Position=-120.50 Set[01].Value=200.0 Set[02].Position=-94.50 Set[02].Value=300.0 Set[03].Position=94.50 Set[03].Value=1000.0 Set[04].Position=120.50 Set[04].Value=1100.0 [VelVert] Type=VERTICAL_VELOCITY_INDICATOR NodeName=VelocidadVertical MovementType=ROTATION_Z ValueUnit=MPS Set[01].Position=-140.0 Set[01].Value=-200.0 Set[02].Position=-100.0 Set[02].Value=-100.0 Set[03].Position=-76.50 Set[03].Value=-50.0 Set[04].Position=-60.0 Set[04].Value=-20.0 Set[05].Position=60.0 Set[05].Value=20.0 Set[06].Position=76.50 Set[06].Value=50.0 Set[07].Position=100.0 Set[07].Value=100.0 Set[08].Position=140.0 Set[08].Value=200.0 On this later 2 example you can also see that the actual mesh or its pivot was turned compared to whats the original axis. With such pits you always have to keep the original axis statements that are in the Cockpit.ini, but can change any other parameters (position,value,unit), otherwise will act funky ;o) Hope it helps. Edit: reworded few things Edited August 29, 2015 by logan4 1 Quote
NIELS Posted August 29, 2015 Author Posted August 29, 2015 Much appreciated logan4...........Now I won't loose my mind. Thank you for your answer/reply NIELS 1 Quote
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