sts Posted February 21, 2016 Posted February 21, 2016 (edited) Ok, so first off, I apologize if I'm posting this in the wrong forum section.... I recently installed the standalone SF2 NA Expansion mod, with RSR, North Cape, & Med Crisis. I really like the idea of the third party fullmod installs for the respective theatres, as I find they are more in-depth as far as equipment, campaigns, and general sim/game-play as opposed to a full merged install with lots of addons. So my question is this - in the SF2NA Expansions, there are lots of erroneous aircraft that I'm not interested in flying. For example, B-52G, Buccaneer, etc, and all the helicopters (I can't figure out how to fly them anyway.) I would like to know how to remove these aircraft from the list of player flyable aircraft without affecting them in the game for the AI. I've discovered if I go to the respective aircraft .ini file and omit the cockpit reference, it will remove it from the list. Will this affect it for AI? Is there a better way of doing this? Thanks and I hope this isn't too confusing. Edited February 21, 2016 by sts Quote
+Wrench Posted February 21, 2016 Posted February 21, 2016 Removing the cockpit reference ONLY removes it from "Player Use". The AI can still find it (example: all the MiGs and such) an easier way, to remove from both AI and Player use, is just rename their main folders (ie: xBuccaneer) that way, if you change you mind and want to fly them, you can. Deleting the folder is the other is, of course, the nuclear option; you lose it forever Quote
sts Posted February 21, 2016 Author Posted February 21, 2016 OK great thanks a lot for your help. I only want to remove said aircrafts from player use, so I will stick to the cockpit method. Any idea where I can find info on flying the helicopters? Quote
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