alexis99 Posted March 8, 2017 Posted March 8, 2017 F-15E Strike Eagle can carry 6 AGM-65Ds. These are IR Mavericks. Since you don't have a screen to target with, how do you deliver them? I line up the cross-hairs, hold the pickle and nothing happens. Should I just go into the Weapon editor and make them Laser guided, or am I missing a technique? Quote
yubba Posted March 8, 2017 Posted March 8, 2017 (edited) I thought we had that all hashed out,, roll through the Data ini ,, and see if you have this,, there is also edits farther up in systems they look like this,, I'm certain I'm flinging those every thing else seems to work then again I don't know IR from LG SystemName[032]=LANTIRN < ------------------------- look for these SystemName[033]=TV // Electronic Pods ---------------------------------- [LANTIRN] SystemType=LASER_DESIGNATOR ModelNodeName=AN/AAQ-14 CameraFOV=2.500000 SightTexture=avq23sight1.tga CameraPosition=-0.800000,0.125000,-1.00000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 EODisplayFlags=268697600 SeekerRange=30.000000 SeekerGimbleLimit=120.000000 <---------- change to 360.00000 SearchFOV=5.000000 SearchTexture=avq23sight2.tga [TV] SystemType=EO_CAMERA ModelNodeName=AN/AAQ-13 CameraFOV=2.500000 CameraPosition=8.000000,0.125000,-1.000000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 EODisplayFlags=268697600 SeekerRange=30.000000 SeekerGimbleLimit=60.000000 <----------360.000 something I couldn't fix was the RWR in the F- 15E modern avionics,, I was getting my butt handed to me by the SAMs without getting a warning so,I switched back to the earlier version Edited March 8, 2017 by yubba Quote
alexis99 Posted March 8, 2017 Author Posted March 8, 2017 Okay thanks. I assumed it had some kind of laser designator because the Paveways were working. I'll fix this now. Funny, because the external model appears to be carrying some extra kit that could be designators. Maybe they just need wiring up ;-) You're right about the RWR. Did you steal the RWR details from the F-15A Avionics.ini and paste them in the F-15E? I'll try that first. If all else fails, I can always reduce the BaseRCSModifier. I did that on the B-1B to emulate the activities of the jamming crew. Maybe my F-15E wizzo could be the best of the best! Quote
yubba Posted March 8, 2017 Posted March 8, 2017 (edited) Okay thanks. I assumed it had some kind of laser designator because the Paveways were working. I'll fix this now. Funny, because the external model appears to be carrying some extra kit that could be designators. Maybe they just need wiring up ;-) You're right about the RWR. Did you steal the RWR details from the F-15A Avionics.ini and paste them in the F-15E? I'll try that first. If all else fails, I can always reduce the BaseRCSModifier. I did that on the B-1B to emulate the activities of the jamming crew. Maybe my F-15E wizzo could be the best of the best! I think I tried that and it didn't work, for me, tell me how you make out with that.. I do like the modern avionics but if the RWR doesn't work you'r dead meat,, I finally started playing with that file extractor ,,, I'm working on a B-52 anthology,, started by pulling the campaign Data for WOV and placed a B-52D in Line Backer 1 to see if I could get it too work,, it does ,, I also got the B-52G and H to fling the Harpoon and Popeye missles,, the Harpoon can hit targets out at 20 miles and the Popeye has a 200 mile range,, these birds will be put in the more modern campaigns of WOV Edited March 8, 2017 by yubba Quote
alexis99 Posted March 9, 2017 Author Posted March 9, 2017 Funnily enough, my version of the F-15E already carries the AN/AAQ-14 Lantirn and AN/AAQ-13 TV entries in the data file. It also carries them as systems. So how come I don't get a TV screen when I switch to IR AGM-65Ds ? Are you sure yours work with D models? I'm going to work on the RWR now LANTIRN working now. Don't ask me why, I have no idea. Quote
alexis99 Posted March 9, 2017 Author Posted March 9, 2017 Okay, Yubba, I've solved the first part. Now I can see all the symbols. (Will now have to study what they mean, I suppose ;-) Make the RWR entry read like this: [RWR] Type=TEWS AirSearchTexture=cockpit\RWR\F-15E_RWR_AirSearch.tga AirTrackTexture=cockpit\RWR\F-15E_RWR_AirTrack.tga AirLockTexture=cockpit\RWR\F-15E_RWR_AirLock.tga GroundSearchTexture=cockpit\RWR\F-15E_RWR_GroundSearch.tga GroundTrackTexture=cockpit\RWR\F-15E_RWR_GroundTrack.tga GroundLockTexture=cockpit\RWR\F-15E_RWR_GroundLock.tga MissileActivityTexture=cockpit\RWR\F-15E_RWR_Missile.tga PriorityTexture=cockpit\RWR\F-15E_RWR_Priority.tga SearchPosition=0.80 TrackPosition=0.52 LockPosition=0.16 SearchFlash=FALSE SearchSize=0.10 TrackSize=0.10 LockSize=0.10 SearchFlash=FALSE TrackFlash=TRUE TrackFlashRate=0.2 LockFlash=TRUE LockFlashRate=0.1 TrackSound=cockpit\RWR\RWRTrackSound.wav LockSound=cockpit\RWR\RWRLockSound.wav FlashActivityOnLaunch=TRUE //ThreatLibraryFile=cockpit\RWR\F-15E_RWR.lst I struck out the ThreatLibraryFile, because there isn't such a file where the entry says there is. I then unstruck these: SearchPosition=0.80 TrackPosition=0.52 LockPosition=0.16 SearchFlash=FALSE So the visuals are fine. But I can't get the warning sounds to work. You can play them by clicking on them. But they won't kick in when appropriate. Any ideas? Quote
alexis99 Posted March 9, 2017 Author Posted March 9, 2017 Okay I've fixed the sounds, and all before lunch time These are his entries, which point you towards sound files in the aircraft folder. TrackSound=cockpit\RWR\RWRTrackSound.wav LockSound=cockpit\RWR\RWRLockSound.wav Make it read: TrackSound=RWRTrackSound.wav LockSound=RWRLockSound.wav Now it will look for the wav files in the Sound folder where they should be. Lunch. Quote
yubba Posted March 9, 2017 Posted March 9, 2017 7:03am kinda early for lunch what you on eastern standard vampire time or in London,, that's about the time I got up,, I guess you needed a bigger hammer to get it to work Quote
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