RustyKurnass Posted March 15, 2017 Posted March 15, 2017 Hi all guys. As someone of you maybe already knows,I'm really "fixed" about the historycal correctness and a totally noob about add mods to the SF2 series. But thanks to the KB section,I started little achievements,so after found the useful thread,I decided to add a pair of new Marines AirUnits in the SF2V with the Air and Ground Expansion Pack v1.0. First I added the VMFA-115 ( the 115V2 skins from the download sectio ) and VMFA-232 to the Linebacker campaign ( CAMPAIGN2 ) and all worked fine with the exception of the modex on the 232 birds in the 1xx range instead of the 0x and the BaseArea of Bien Hoa instead of Nam Phong ( I choose the former as in the Campaign other Marines units are based here and I don't know how and if is possible use the Thai base). So,encouraged by the success.I tried to add the VMFA-115 Sq. to the Eastern Invasion Campaign;again,I edited both the EasternInvasion.Data.ini and .ini with the unit name,default texture and bla,bla,bla as before. But when I run the game I discovered that:the unit is based at Ubon and not Bien Hoa,in the briefing screen the correct menu for the skin isn't present ( will be VMFA-115 circa 1968 ) and the plane in flight look this way: So what happened? I re-do the process another time and even tried changing the squadron with the VMFA-334 and again same result,with the difference that ,for the -334 squadron,in the briefing screen,the patch box show the VMFA-235's and also the skin,is a mix of the latter unit markings with the USAF and TAC shield ones. Any help will be welcomed! Gianni Quote
+Soulfreak Posted March 16, 2017 Posted March 16, 2017 Maybe changing nation to USMC might help? Quote
RustyKurnass Posted March 16, 2017 Author Posted March 16, 2017 I've already done,for the simple reason that I've copy/paste an existent USMC air unit,changing only the required lines. Look at the VMFA-115 Unit lines [AirUnit013]AircraftType=F-4B_67Squadron=VMFA-115ForceID=1Nation=USMCDefaultTexture=115V2StartNumber=0BaseArea=Bien Hoa Air BaseBaseMoveChance=0RandomChance=100MaxAircraft=16StartAircraft=16MaxPilots=16StartPilots=16Experience=100Morale=100Supply=50MissionChance[sWEEP]=40MissionChance[CAP]=0MissionChance[iNTERCEPT]=0MissionChance[ESCORT]=0MissionChance=90MissionChance[CAS]=70MissionChance[sEAD]=10MissionChance[ARMED_RECON]=50MissionChance[ANTI_SHIP]=0MissionChance[RECON]=0UpgradeType=NEVER Quote
+Soulfreak Posted March 16, 2017 Posted March 16, 2017 Not only changing it in the campaign data. Also in the textureset.ini of the skin and make sure USMC is selected in loadout menu... Quote
+whiteknight06604 Posted March 16, 2017 Posted March 16, 2017 does the terrain nation.ini list USMC as usable? just a guess. Quote
RustyKurnass Posted March 16, 2017 Author Posted March 16, 2017 Ok guys, a little update to show you what happened. I've re-added the two unit but this time I added first the VMFA-334 and after the -115. So now I've in the EasterOffensive_DATA.ini this : //---- USMC Units[AirUnit008]AircraftType=A-4E_67Squadron=VMA211ForceID=1Nation=USMCDefaultTexture=USMCGrey1StartNumber=0BaseArea=Bien Hoa Air BaseBaseMoveChance=0RandomChance=100MaxAircraft=16StartAircraft=16MaxPilots=16StartPilots=16Experience=100Morale=100Supply=50MissionChance[sWEEP]=0MissionChance[CAP]=0MissionChance[iNTERCEPT]=0MissionChance[ESCORT]=0MissionChance=90MissionChance[CAS]=70MissionChance[sEAD]=10MissionChance[ARMED_RECON]=50MissionChance[ANTI_SHIP]=0MissionChance[RECON]=0UpgradeType=NEVER[AirUnit009];AircraftType=A-6EAircraftType=A-6ASquadron=VMA224ForceID=1Nation=USMC;RetireDate=7/1972DefaultTexture=USNGrey1RetireDate=9/1972StartNumber=0BaseArea=Yankee StationCarrierBased=TRUECarrierNumber=43BaseMoveChance=0RandomChance=100MaxAircraft=16StartAircraft=16MaxPilots=16StartPilots=16Experience=100Morale=100Supply=100MissionChance[sWEEP]=0MissionChance[CAP]=0MissionChance[iNTERCEPT]=0MissionChance[ESCORT]=0MissionChance=80MissionChance[CAS]=60MissionChance[sEAD]=0MissionChance[ARMED_RECON]=50MissionChance[ANTI_SHIP]=0MissionChance[RECON]=0UpgradeType=NEVER[AirUnit010]AircraftType=A-4E_67Squadron=VMA311ForceID=1Nation=USMCDefaultTexture=USMCGrey1StartNumber=0BaseArea=Bien Hoa Air BaseBaseMoveChance=0RandomChance=100MaxAircraft=16StartAircraft=16MaxPilots=16StartPilots=16Experience=100Morale=100Supply=50MissionChance[sWEEP]=0MissionChance[CAP]=0MissionChance[iNTERCEPT]=0MissionChance[ESCORT]=0MissionChance=60MissionChance[CAS]=90MissionChance[sEAD]=10MissionChance[ARMED_RECON]=50MissionChance[ANTI_SHIP]=0MissionChance[RECON]=0UpgradeType=NEVER[AirUnit011]AircraftType=F-4JSquadron=VMFA333ForceID=1Nation=USMCStartDate=6/1972DefaultTexture=USNGrey1StartNumber=25BaseArea=Yankee StationCarrierBased=TRUECarrierNumber=66BaseMoveChance=0RandomChance=100MaxAircraft=16StartAircraft=16MaxPilots=16StartPilots=16Experience=100Morale=100Supply=50MissionChance[sWEEP]=40MissionChance[CAP]=0MissionChance[iNTERCEPT]=0MissionChance[ESCORT]=0MissionChance=40MissionChance[CAS]=90MissionChance[sEAD]=10MissionChance[ARMED_RECON]=50MissionChance[ANTI_SHIP]=0MissionChance[RECON]=0UpgradeType=NEVER[AirUnit012]AircraftType=MBB-57BSquadron=13BSForceID=1Nation=USAFDefaultTexture=USAF1BaseArea=Ubon RTAFBBaseMoveChance=0RandomChance=100MaxAircraft=16StartAircraft=16MaxPilots=16StartPilots=16Experience=100Morale=100Supply=50MissionChance[sWEEP]=0MissionChance[CAP]=0MissionChance[iNTERCEPT]=0MissionChance[ESCORT]=0MissionChance=40MissionChance[CAS]=0MissionChance[sEAD]=0MissionChance[ARMED_RECON]=95MissionChance[ANTI_SHIP]=0MissionChance[RECON]=0UpgradeType=None[AirUnit013]AircraftType=F-4JSquadron=VMFA-334ForceID=1Nation=USMCDefaultTexture=334StartNumber=0BaseArea=Bien Hoa Air BaseBaseMoveChance=0RandomChance=100MaxAircraft=16StartAircraft=16MaxPilots=16StartPilots=16Experience=100Morale=100Supply=50MissionChance[sWEEP]=40MissionChance[CAP]=0MissionChance[iNTERCEPT]=0MissionChance[ESCORT]=0MissionChance=90MissionChance[CAS]=70MissionChance[sEAD]=10MissionChance[ARMED_RECON]=50MissionChance[ANTI_SHIP]=0MissionChance[RECON]=0UpgradeType=NEVER[AirUnit014]AircraftType=F-4B_67Squadron=VMFA-115ForceID=1Nation=USMCDefaultTexture=115V2StartNumber=0BaseArea=Bien Hoa Air BaseBaseMoveChance=0RandomChance=100MaxAircraft=16StartAircraft=16MaxPilots=16StartPilots=16Experience=100Morale=100Supply=50MissionChance[sWEEP]=40MissionChance[CAP]=0MissionChance[iNTERCEPT]=0MissionChance[ESCORT]=0MissionChance=90MissionChance[CAS]=70MissionChance[sEAD]=10MissionChance[ARMED_RECON]=50MissionChance[ANTI_SHIP]=0MissionChance[RECON]=0UpgradeType=NEVER And for the EasterOffensive.ini this: //-----------------------------------------------------------------------------//---- USMC Units[uSMCUnit001]ForceID=1UnitID=8AircraftType=A-4E_67Squadron=VMA211StartDate=03/30/1972DescFile=EasterOffStart.txtStartText=EasterOffStart1.txt[uSMCUnit002]ForceID=1UnitID=9AircraftType=A-6ASquadron=VMA224StartDate=03/30/1972DescFile=EasterOffStart.txtStartText=EasterOffStart1.txt[uSMCUnit003]ForceID=1UnitID=10AircraftType=A-4E_67Squadron=VMA311StartDate=03/30/1972DescFile=EasterOffStart.txtStartText=EasterOffStart1.txt[uSMCUnit004]ForceID=1UnitID=11AircraftType=F-4JSquadron=VMFA333StartDate=6/1972DescFile=EasterOffStart.txtStartText=EasterOffStart1.txtStartScreen=CampaignStart3.bmpCampaignBaseScreen=CampaignStart3.bmp[uSMCUnit005]ForceID=1UnitID=12AircraftType=F-4JSquadron=VMFA334StartDate=6/1972DescFile=EasterOffStart.txtStartText=EasterOffStart1.txtStartScreen=CampaignStart3.bmpCampaignBaseScreen=CampaignStart3.bmp[uSMCUnit006]ForceID=1UnitID=13AircraftType=F-4B_67Squadron=VMFA115StartDate=6/1972DescFile=EasterOffStart.txtStartText=EasterOffStart1.txtStartScreen=CampaignStart3.bmpCampaignBaseScreen=CampaignStart3.bmp Starting the campaign I've the Able Eagles working well All is as advertised ( apart that I'd select the VMFA_115 skin from the droppable menu in the loadout screen). If I start with the Falcon this was what happened Note from the ini above that for both squadron I edited Bien Hoa as base area and look what show the red arrow below. The loadout screen ;I can't select any skin And the plane,again a mix of markings... Soulfreak,this is the Texturset of the Falcon from the F-4J.ini [TextureSet026]Directory=334Name=VMFA-334Nation=USMCSquadron=VMFA-334 FalconsSpecular=0.300000Glossiness=0.550000Reflection=0.000000 Whiteknight06604,I really don't know even where to look for the nation.ini list,but assuming that the eventual impossibility of use USMC will affect any possible USMC units,the Campaign already have the Marines squadron selectables. Quote
+Soulfreak Posted March 16, 2017 Posted March 16, 2017 Man.... Sevice markings: USAF... (loadout screen) I wrote: check it.... Quote
RustyKurnass Posted March 16, 2017 Author Posted March 16, 2017 (edited) Man.... Sevice markings: USAF... (loadout screen) I wrote: check it.... Yes mate, but if you look at the create campaign screenshot I selected United States Marine Corps for the service markings and VMFA-334 for the Unit Name,ok? Now,after creating the campaign,in the loadout screen,the game does not allow me to change painting scheme,service markings or unit markings. If I hit the dropdown menu bottuns of the aforomentioned options nothing happening... Edited March 16, 2017 by RustyKurnass Quote
+Soulfreak Posted March 17, 2017 Posted March 17, 2017 Then check the textureset.ini of that Skin. Mist be nation=USMC Quote
RustyKurnass Posted March 17, 2017 Author Posted March 17, 2017 My friend, If you look at my previous post,the one with the various screenshots,in the lower part you can see the textureset.ini relative to the VNFA.334 skin. Quote
Peugeot205 Posted March 17, 2017 Posted March 17, 2017 I think you have a mess between texture and decal .inis , campaign .inis etc. My advice? Install everything again, step by step and slowly. Quote
RustyKurnass Posted March 17, 2017 Author Posted March 17, 2017 (edited) Ok guys,I figured out the problem and solved! In the original EasterOffensive.DATA.ini,in the slot of the USMC units are present the USAF B-57G squadron as AirUnit 012,ok? Now,when I've added the two new units in the EasterInvasion.ini I simply counted the units from the list in the .DATA.ini and assigned the UnitID 12 and 13 as these was the "exact" numbers counting the units from the first to the last. As the game had already assigned the ID 12 to the B-57G,this caused a mismatch and the unit at which I assigned the ID 12 create the conflict. Now all run flawlessy! I hope to be clear in my explanation,anyway if scroll this thread 'till the post with the lines from both the Campaigns inis. the error will be easily identifiable... now!Sorry! I want to thanks all you guys to try help me!!!!! Gianni Edited March 17, 2017 by RustyKurnass Quote
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