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Posted

Greetings everyone, I have been long curious and been anxious about knowing just how much ammo is remaining after firing the cannons in Strike Fighters 2. If anyone found a way to toggle it or bring it up somehow, thank you. :)

Posted

It depends on the aircraft.  Some have counters in the pit, some on the HUD.  What aircraft are you trying to see this on?

Posted

Okay, so, again, what aircraft are you talking about?  Let's say you're flying an F-14.  It shows you the remaining ammo times the hundred on the HUD.  So, your HUD shows "6" at the center bottom.  That equals 676-600 rounds of ammunition in the gun.  5 = 599-500, 4 = 499-400, etc.  Other A/C will show exact numbers (e.g., F/A-18 on the HUD, or the F-16 on the left MFD.) So, what aircraft doesn't show the ammo counter you want?

Posted (edited)

The A-4C Skyhawk and the F-8E Crusader. However, I am also trying to figure out a way to be able to know the ammo count while in flight in general from all aircraft with or without a physical or HUD counter. Thank you kindly for your insight. :3

Edited by Chakat_Avocado
Posted

Gotcha.  So, you can do a rudimentary HUD with only rounds showing for your purpose.  Problem is it might interfere with your normal gun sight.  This is an example that will at least show you your remaining rounds:

[HUD]
HUDMaterial=HUDMaterial
HUDColor=0.0,1.0,0.3,0.8
BoresightOffset=0.0,0.0
ViewportTopLeft=-0.155,-0.195
ViewportBottomRight=0.155,0.210

[HUDMaterial]
EffectShaderName=fltHUD.fx
DepthBufferCheck=FALSE
DepthBufferWrite=FALSE
RenderedInOrder=FALSE
AlphaTestEnabled=TRUE
CullMode=NO_CULL
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0
PriorityLevel=1
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

[HUDFont]
TextFontName=Arial
TextSize=14
TextBold=TRUE

[HUDModeNav]
Symbol[01]=HUD_WeaponCount

[HUDModeAA]
Symbol[01]=HUD_WeaponCount

[HUDModeAG]
Symbol[01]=HUD_WeaponCount

[HUD_WeaponCount]
SymbolType=WEAPON_COUNT_TEXT
TextPosition=0.0,0.140
HorizontalAlignment=CENTER
TextFormat=%01d

 

You'd add this to the bottom of the aircraft's AVIONICS.ini file.  Others out there might have better solutions.

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