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Because 160 is slot free the old aircraft codes such as "262a" are no longer used by the exe in any routines.
Four bytes of data were used for the old aircraft code in "plane.dat", and classified as text data.
I have reclassified them as four individual bytes of numeric data, and different routines can be made to run depending on any one (or more) of these four bytes

The first one that I have done is for the display of the rocket flare and smoke trail for the Komet.
The edited "plane.dat" file has one of these four bytes with a value that displays the appropriate flare and smoke trail

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k75l5w0d8d5p9zkzg.jpg

As a result of this  the modified 160 exe can easily differentiate between the 163 and the V1:
m7u0w4l7n8p98vnzg.jpg
The normal V1 routine applies in this case :cool:

 

:smile: Jel

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