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Posted

I'm playing Edward's Korean War mod, great mod. I just have one question: when flying the Sabre, I find the pitch rate very sensitive. I was just wondering if this is normal for the Sabre or perhaps a joystick calibration issue.

 

Thanks,

 

Sillius_Sodus

Posted
I'm playing Edward's Korean War mod, great mod. I just have one question: when flying the Sabre, I find the pitch rate very sensitive. I was just wondering if this is normal for the Sabre or perhaps a joystick calibration issue.

 

Thanks,

 

Sillius_Sodus

 

Sensititive in what respect? Pitch-rate, or in the onset of stall-buffeting?

 

If it's the latter, rest assured that most (if not all) of us who create flight-models for SF strive to make the aircraft behave as close to the real thing as possible, given the information we have available to us, and the constraints of the game engine. So, its quite likely that the real F-86 exhibits that level and rate of stall buffet.

 

I do know that the early F-86s used to depart into flat spins if pushed too far...though they tended to give you a lot of warning, first.

Posted

Thanks Fubar,

 

I should have said pitch rate, which can also affect the onset of the stall. Basically, it's hard in the Sabre to make small pitch corrections. This doesn't matter so much in cruise but makes close range aiming of weapons quite challenging, especially in A2A combat against a jinking opponent. Maybe I'll try a different Sabre add-on if one exists.

 

Sillius_Sodus

Guest IndioBlack
Posted
Thanks Fubar,

 

I should have said pitch rate, which can also affect the onset of the stall. Basically, it's hard in the Sabre to make small pitch corrections. This doesn't matter so much in cruise but makes close range aiming of weapons quite challenging, especially in A2A combat against a jinking opponent. Maybe I'll try a different Sabre add-on if one exists.

 

Sillius_Sodus

 

Yes pitch rate in the Sim aircraft is quite sensitive, which gives rise to oscillations when you're making small adjustments. Personally, I can't believe any real aircraft behaves as badly as this, because otherwise they'd be completely unflyable.

 

The way to try and fix it, is to take the sensitivity of the joystick down within the Strike Fighters programme itself - this can be done from the options screen. Also, if you have a sophisticated joystick, like the CH Products range, you can individually scale down the axes and adjust performance curves within the CH Control Manager programme.

Posted

Thanks IndioBlack,

 

I've already used the options page to adjust my joystick's deadzone and I've made some adjustments to the sensitivity. I'll play around some more and see what happens.

 

Good hunting,

 

Sillius_Sodus

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