+gabilon Posted October 9, 2005 Posted October 9, 2005 I´ve made a tga bitmap (with its alpha cannel), to apply it to a SFP1 Lod model as a transparent texture map. I dont know the correct settings in 3DS MAX material editor, to get this effect. Can anybody help? Quote
+Dave Posted October 9, 2005 Posted October 9, 2005 PM wpnssgt and or capun here at the forum. I know they can help. Quote
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