gabilon Posted October 9, 2005 Posted October 9, 2005 I´ve made a tga bitmap (with its alpha cannel), to apply it to a SFP1 Lod model as a transparent texture map. I dont know the correct settings in 3DS MAX material editor, to get this effect. Can anybody help?
Dave Posted October 9, 2005 Posted October 9, 2005 PM wpnssgt and or capun here at the forum. I know they can help.
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