Hellshade Posted September 12, 2021 Posted September 12, 2021 We've all heard there were parts of the war when some pilots had a lifespan of less than 2 weeks. I decided on a lark to try an experiment and enlist a pilot - Andrew Ingraham - in RNAS 1 on 23 January 1916 and let him fly all of his own missions, from take off, patrols, fighting engagements all the way until landing just to see how long he would last and what kind of a career he would have. He was made a Veteran pilot and you can see the workshop settings in the pic below. After four missions and 4.02 flight hours logged, he bagged his first kill (an Eindecker). He flies while I watch TV, etc. Wish him luck. He's doing his best for King and Country! Quote
jerhear Posted September 13, 2021 Posted September 13, 2021 That's a great idea. I tried keeping a wingman alive with me flying as shotgun but they still got themselves whacked in less than 20 missions. Interested to see how this turns out. Their supposed to be able to learn now. Quote
Hellshade Posted September 13, 2021 Author Posted September 13, 2021 Final flight status for this weekend for Flight Sub-Lieutentant Andrew Ingraham (AI). 9 Missions flown in his Nieuport 10C for a total of 12.7 hours and 1 confirmed kill. He's off to a great start! Quote
Rick Rawlings Posted September 13, 2021 Posted September 13, 2021 He's already better than me... 1 Quote
Hellshade Posted September 15, 2021 Author Posted September 15, 2021 Well, he flew every mission bravely and never showed fear in the face of the enemy. Right up until the end. 19 missions. Just shy of 30 hours and 1 confirmed kill to his name but rear gunners in an Aviatik took him out. RIP Andrew Ingraham. Quote
jerhear Posted September 15, 2021 Posted September 15, 2021 RIP Andrew. 20 missions and one kill was as good as any of the one's I babysitted with me hanging on their tail all the time. I guess when it's your time, it's just your time. Quote
CastelEtzwane Posted September 15, 2021 Posted September 15, 2021 I suggest performing the same experiment again, only this time with 'Forced Encounters' set to 'OFF'. As I understand it, 'Forced Encounters' skews the probability of air-to-air encounters. Quote
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