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Photo Information for Winter 1944 Havoc looking for ground targets

  1. Original File Size
    135783
  2. Mime Type
    image/jpeg
  3. Image Height
    1080
  4. Image Width
    1920
  5. Color
    TRUE
  6. COMMENT.0
    game:t="War Thunder ( http://warthunder.com )" version{ game_version:t="1.69.2.47" gui_version:t="1.69.2.50" build_date:t="Jun 14 2017" build_time:t="01:26:21" build_number:i=9146 dbg_level:i=0 platform:t="win64" driver:t="DirectX 11" device:t="NVIDIA Quadro 600" cur_time:i=1497458878 video_vendor_info:t="Quadro 600, ver: 35456, 1023 MB (1024 MB), 640 MHz / 800 MHz / 1280 MHz, logical GPUs: 1, physical GPUs: 1" t_after_start:t="4564.86" } camera{ pos:p3=-6360.62, 2470.42, 6104.34 dir:p3=0.981113, 0.193332, -0.0062538 itm:m=[[-0.00637405, 0, -0.99998] [-0.193329, 0.981133, 0.00123231] [0.981113, 0.193332, -0.0062538] [-6360.62, 2470.42, 6104.34]] type:i=6 } location{ hangar:b=no scene:t="levels/bulge.bin" missionFile:t="gamedata/missions/cta/historical/bfdn/bulge_bfdn.blk" environment:t="dusk" weather:t="good" } skies{ sky{ mie_height:p2=1.46037, 1.46037 mieG:p2=0.382855, 0.382855 betaMScale:p2=0.462888, 0.462888 clouds_overcast:p2=0.489841, 0.489841 } ground{ average_ground_albedo:r=0.7 min_ground_offset:r=300 } clouds_gen{ humidity:p2=0.368027, 0.368027 persistence:p2=0.399927, 0.399927 asymmetry:p2=0.163138, 0.163138 seed:i=18067 } clouds_position{ sizeX:p2=111, 111 sizeZ:p2=99, 99 start_altitude:p2=1.49995, 1.49995 thickness:p2=3.64789, 3.64789 light_extinction:p2=1.01539, 1.01539 amb_extinction_mul:p2=0.69632, 0.69632 } clouds_render{ silver_lining:p2=0.832382, 0.832382 sun_light:p2=0.54696, 0.54696 ambient:p2=0.338882, 0.338882 silver_lining_eccentricity:p2=0.632864, 0.632864 } strata_clouds{ amount:p2=0.429276, 0.429276 altitude:p2=10.896, 10.896 } } player{ pos:p3=-6335.86, 2471.99, 6101.46 dir:p3=0.35105, -0.240462, -0.904954 tm:m=[[0.35105, -0.240462, -0.904954] [0.022165, 0.968326, -0.248703] [0.936094, 0.067249, 0.345261] [-6335.86, 2471.99, 6101.46]] vel:p3=54.106, -31.7133, -141.021 full_name:t="Havoc Mk I" model_name:t="intruder_mk_1" file_name:t="intruder_mk_1" blk:t="gameData/flightModels/intruder_mk_1.blk" } network{ session_id:t="2ca3b13000f8b33" hid:t="2cc740c" } config_blk{ forcedLauncher:i=0 renderer3:t="auto" language:t="French" use_release_candidate:b=no clientBitType:t="auto" tencent:b=no rdseed:i=1798 releaseChannel:t="" doShowDriversOutdated:b=yes graphicsQuality:t="high" lowresTimer2:b=yes use_gamepad_cursor_control:b=no video{ mode:t="fullscreen" postfx_antialiasing:t="fxaa" vsync:b=yes adaptive_vsync:b=no resolution:t="1920 x 1080" vrMode:b=yes instancing:t="auto" compatibilityMode:b=no driver:t="auto" disableFlipEx:b=no alpha_to_coverage:b=no windowed:b=no pxFonts:b=yes } graphics{ advancedShore:b=no fxDensityMul:r=0.8 tireTracksQuality:i=2 foamQuality:t="high" enemiesQuality:t="low" waterReflectionTexDiv:i=6 clipmapScale:r=1 backgroundScale:r=1 skyQuality:i=1 lenseFlares:b=yes grassRadiusMul:r=0.75 dirtSubDiv:i=1 anisotropy:i=8 shadowQuality:t="medium" cloudsQuality:i=1 rendinstDistMul:r=1 texquality:t="high" enableSuspensionAnimation:b=no landquality:i=2 lastClipSize:i=4096 panoramaResolution:i=2048 physicsQuality:i=3 waterRefractionEnabledFor:i=1 } render{ fxReflection:b=no grass:b=yes waterReflection:b=yes rendinstGlobalShadows:b=yes haze:b=no softFx:b=yes ssaoQuality:i=0 wake:b=yes shadows:b=yes waterRefraction:b=no ssrQuality:i=0 motionBlur:b=no } download{ dnl_speed_rate:i=1000 upl_speed_rate:i=1000 tracker_exchange:b=yes upl_limit:b=no peer_exchange:b=yes UTP2:b=no seeding_on:b=yes DHT:b=yes dnl_limit:b=no } launcher{ startup_with_windows:b=yes hide_to_tray_option:b=yes enable_carousel:b=yes bg_update:b=yes preload:b=no } directx{ d3d9ex:b=yes maxaa:i=0 } yunetwork{ enableWebStatus:b=no webStatusPort:i=23456 webStatusLocalhostOnly:b=yes curCircuit:t="production" isExpertMode:b=no } oculus{ maxSeparation:r=0.0005 predictionEnabled:b=no zeroParallaxDist:r=3 magnetometerEnabled:b=no k1:r=0.5 fovMul:r=1.2 edgeScale:r=0.95 k2:r=0.666 } sound{ speakerMode:t="auto" fmod_sound_enable:b=yes } debug{ screenshotAsJpeg:b=yes 512mboughttobeenoughforanybody:b=yes } }
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