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arthur666

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Everything posted by arthur666

  1. July 2012; but if I move the camera any closer than in the screen, the glitch disappears. Using free camera, but i noticed it looking at my wingman from my cockpit view. Forgot to mention that.
  2. BTW SG, did you just add that gauge code into the cockpit.ini, or replace something? Found this weird little graphic artifact. Look under the rear of the plane. Not gamebreaking by any means, but strange. I can live with it.
  3. Nice find SG. Thanks. I'm gonna need all the fuel I can carry trying to get this pig high and fast.
  4. Thanks. I did get it to work, but I might abandon this effort as the Hi-res F-102 pilot is either sunken into the seat in internal view, or poking his head thru the canopy in external view, and the stock pilot is too low-res for the RAZBAM pit.
  5. So 21 Dec 2012 Arrived and......

    Must drink one of these today. If I have one too many, it will be the end of the world.
  6. I have this: [Nose] ParentComponentName=Fuselage ModelNodeName=fuselage_front ShowFromCockpit=FALSE DamageRating=DESTROYED MassFraction=0.240 HasAeroCoefficients=FALSE MinExtentPosition=-1.18,-2.41,-1.26 MaxExtentPosition= 1.18, 4.15, 1.33 CollisionPoint[001]= 0.00, 7.29,-0.86 CollisionPoint[002]= 0.00, 8.08,-0.09 CollisionPoint[003]= 0.00, 5.23, 1.08 CollisionPoint[004]= 0.55, 3.17,-0.76 CollisionPoint[005]=-0.55, 3.17,-0.76 SystemName[001]=Pilot SystemName[002]=CoPilot SystemName[003]=NoseGear and down here I added it: [Pilot] SystemType=PILOT_COCKPIT PilotModelName=PilotN1 Position=-0.35,1.15,0.85 SeatModelName=seat_f-4 SeatPosition=-0.35,1.15,0.48 MinExtentPosition=-0.85, 0.49,-0.35 MaxExtentPosition= 0.00, 1.81, 0.91 CanopyNodeName=Canopy CanopyAnimationID=3 [CoPilot] SystemType=PILOT_COCKPIT //PilotModelName=PilotN2 PilotModelName=F-102 pilot Position=0.35,1.14,0.80 SeatModelName=seat_f-4 SeatPosition=0.35,1.15,0.52 MinExtentPosition= 0.00, 0.49,-0.35 MaxExtentPosition= 0.85, 1.81, 0.91 CanopyNodeName=Canopy CanopyAnimationID=3 SeatID=2 still not showing up in internal view
  7. Got it. Like it. It is hard to fight in. Don't think I'll be taking it to SEA. Chasing flocks of Badgers away from Iceland though... that's more like it!
  8. Great for flying all those Red aircraft (once you make them flyable) in stock campaigns.
  9. Now five bucks!!! $5! http://razbamsims.com/store/product_info.php?products_id=51 $5 Time to get it if you luv Intruders.
  10. Some desert tiles need sparse shrubs, boulders etc. in my opinion. Enhances low-level flying of course. Wouldn't be a bad project for someone with the time to spend on it.
  11. That would be a heck of an Expansion pack, but totally reasonable from TK's end.
  12. What time? I've got this lovely chorizo in the deep freeze that I was thinking about frying up soon, plus a bottle of La Fin du Monde in the cabinet (which would be perfect for the occasion, now that I think about it...) I love the ExP 3 rumor-mill we start up every now and again. F-1C + F-16A + F-104 = SF2:NATO Fighters expansion for SF2:Europe? Just my guess. TK said 'only one all new plane', and the F-1C is the only all-new out of those 3. It would make since, and adding the F-16A would probably be a big sales boost compared to just an F-1C (us Americans luvs our F-16 fighter jets, so larger market from those other than us Thirdwire freaks). Don't get me wrong, I'll be WAY more excited to see a TW F-1 than a re-skinned F-16.
  13. File Name: India-Pakistan War 1965 File Submitter: arthur666 File Submitted: 14 December 2012 File Category: SF2 Series Add On Missions and Campaigns Please understand that due to game engine limitations this will not play out exactly like the war did historically, and due to my own personal time limitations, I was not able to do enough research to accurately name all of the ground units and some of the air-units. Also, I am in no way making any political statement regarding the war that occurred in 1965. To install: Merge the contents of the IndPak65 folder inside the .zip file into your preferred modfolder. It is recommended that you create a dedicated modfolder for all of your India/Pakistan SF2 needs, but if you know what you are doing, you can probably merge it all into a "SF2:Everything" install, but don't ask me how if you can't do it yourself. Combatace.com has all of the info you need. The files contain an edited _targets.ini file that only adds edited NumSquadrons= at a few airbases, especailly since most of the PAF squadrons were stationed at one airbase near Sarghoda. (changed Mushaf, Halwara and Pathankot airbases). Also included is a missing tile that goes with Stary's set for the terrain. tested with a full-merged install, both clean and in a heavily modded folder, You will certainly need SF2, SF2:Europe, SF2:Israel and Expansion 1 If anyone finds anything horribly wrong that I have missed, let me know ASAP, and I will fix it. You will need these user made files... http://combatace.com/files/file/13199-f-86-sabre-pack-pakistani-air-force/ http://combatace.com/files/file/11805-india-pakistan-terrain/ http://combatace.com/files/file/12506-indiapakistan-hi-res-tileset/ http://combatace.com/files/file/13142-india-pakistan-terrain-tweeks-pak/ ... and the following files will GREATLY enhance your experience, so get them as well: http://combatace.com/files/file/13089-f-104a-pakistani-af-and-ini-tweeks-pak/ http://combatace.com/files/file/13222-indian-air-force-dehavillandhal-vampire-fb52-for-sf2-full-merged/ http://combatace.com/files/file/13218-indian-air-force-hawker-hunter-f56-f56a-mod-for-sf2-full-merged/ http://combatace.com/files/file/9414-canberra-bi-mk58/ http://marcfighters.combatace.com/Aircrafts.htm http://combatace.com/files/file/13411-sf2-lockheed-f-80crf-80ct-33a-shooting-stars-pak-by-erikgen/ http://combatace.com/files/file/13458-t-33a-skin-pack/ I will give a hearty thank-you to: all of the great modders who created the above files, TK for staying with it for so long, everyone at CombatAce.com who has ever answered one of my many "How do I...?" and to Wrench for creating this beautiful terrain, releasing the PAF F-104A and the new PAF Sabre (which I fell in love with while testing this campaign), and allowing me to toss his targets.ini around like a cheap soda can. Click here to download this file
  14. Yeah, you're right. I never noticed. I guess I never looked at it on the ground. I can tell you that it puts up a hell of a fight in the air at least. Might be better left to the AI. If you don't install the Gnat, a Hunter will substitute. Personally, I am going to play with it in there. Not quite an immersion killer if I'm only encountering them in the air. Maybe someone will fix it, If I'm not mistaken, there was a different Gnat in the TSF mod.
  15. The campaign should work fine without NA, but Wrench's point is that the terrain is ready for carriers so you should use the NA .exe if you want to take advantage of that for single missions. If you look at the download page for the 1965 campaign, you will notice a list of links. Follow these links to get the recommended addons. The gnat is in there.
  16. Somebody's gonna need a new volleyball partner.
  17. I included that missing tile with the campaign too. I knew it was hidden in an ancient post, so I figured I'ld dig it up for yall. In the Terrains/IndPak/ folder. I'll take it out for 1.1 if you're fixing it, Stary. Thanks.
  18. Excellent, thanks for doing that legwork for me. I will probably tweak it for ver 1.1 after a week or so of feedback. I really need to fly it from the IAF pov some more, but I'm just addicted to that new Sabre. I added the pit from the KAW pack to mine, BTW. I don't think it matters. I used both SF2 and SF2:E .
  19. Great job (as always). I will replace the MiG-21FL in ver. 1.1 Have you seen these pit reskins?
  20. Type-74 (Mig-21F13)

    Thanks!
  21. Forgot to mention: Install all terrain addons before installing my included Terrains/ files. And, to use the PAF F-104A, you will need the F-104A Pack first, but then again, it mentions that on the download page. Sorry for any confusion.
  22. SF2 will never be orphaned with all of these modders as godparents.
  23. Finishing touches, need to play thru one more time to be sure, expect it out by the weekend.
  24. @russouk2004: That F7 is looking very good. Can't wait to fly it over this terrain: A-4G over Taiwan
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