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Everything posted by arthur666
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Target padlock distance too short
arthur666 replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Oh certainly. The F-86 was 500.0 , in contrast with the P-51D at 6200.0! Changed, thanks. -
? on Strike Fighters 2: NA (Not Available)
arthur666 replied to CptHadad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ha! Cripes, man! I'm gonna need a beer now. -
Upcoming F-16 pack
arthur666 replied to squid's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wow, ravenclaw! Very nice (as always). -
Well it's official
arthur666 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It is in the latest SQUADRONLIST.INI , but it will probably be Phantoms since they were flown by the 57th until 1985. -
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Well it's official
arthur666 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I just hope all custom aircraft, campaigns, terrains etc. still work ok when (or if?) the other games are updated to NA standard. Itching to get my Hornets over Iceland and a new Tomcat over Dhimar... -
Update for Tornado GR1/GR4 by Dave/Sundowner V3.2 (GR4 Decals)
arthur666 commented on ianh755's file in Tornado
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Well it's official
arthur666 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I nver mak unitentionul nistakes. -
Well it's official
arthur666 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
One more word: Createyerown Can't wait to make a late '60s campaign with all the SF2:V favs and a early-mid '80s with the Hornet-A . Should take a small part of one evening to change some dates and equipment in the campaign INI files. -
can we get AI to fly lower?
arthur666 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
tasked with well behind the line strikes in an A-10 is a massacre if you don't stay really low. My wingmen are getting into all kinds of trouble because they won't join me NOE. I assume if it could be done, I'ld have heard about it, but figure I'll ask anyhow. Didn't see anything helpful in AIRCRAFTAIDATA.INI either. -
can we get AI to fly lower?
arthur666 replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Whoops. that didn't work because I put it in the Flight folder instead of the Objects folder. Now it works! -
can we get AI to fly lower?
arthur666 replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@baffmeister: Where is the AIDATA.INI located? -
can we get AI to fly lower?
arthur666 replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Tried that, but I think those parameters are only used during dogfights. -
can we get AI to fly lower?
arthur666 replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Set VeryLow=50, tested it out, but they still pull up at about 200m. Something about their terrain avoidance. Though, I see them comfortably get way lower than 200m in a strafing run. Hmmm... -
Well it's official
arthur666 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Very cool! You rock! -
Well it's official
arthur666 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
...not to mention the Gulf of Dhimar. That's a large chunk of empty water. -
Well it's official
arthur666 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
animated, with dynamic AI for realistic flocking. Were there ever little black/white cows in the CE tilesets? Was I hallucinating? Haven't seen them in a while. -
Well it's official
arthur666 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hey Stary, can we expect you to work your magic on the new Iceland terrain? Don't forget the sheep! :) -
Idea for a campaign
arthur666 replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I'm starting to notice that. Even the TW Spitfire doesn't fly too well when you 'pit it. Feels like its on greased rails. Can't bleed speed by doing drastic maneuvers... I will look into editing FMs, but I feel that it will be beyond my abilities and time constraints (parenting+full-time job etc.) -
Idea for a campaign
arthur666 replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Oh, I can't really make a new plane. Besides, there are plenty of decent WWII planes out there already. -
Problem with single mission creation
arthur666 posted a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Example: If I have a plane in use from 1984 to 2006, only 1984 will show up in the mission year drop box. Where can I change this setting? -
Problem with single mission creation
arthur666 replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Thanks. I didn't notice the KB was more than one page. :facepalm: :embarrassed: etc. -
MV Julius Fucik
arthur666 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for the pic. I read that book long before I could have imagined the internet. -
Can't keep high-vis skin out of flightline
arthur666 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Using these excellent skins by SidDogg for SF1 in my SF2 FA-18A I'm piecing together from other addons, sort of my favorite aspects from several others. --> http://combatace.com/files/file/10019-fa-18-hornet-vfa-113-stingers-full/ The problem is I don't want the plane with flamboyant livery to show up in my combat scenarios. Plane 300, or 400 or whatever always has this skin, while the others(301,302,303 etc.) are lo-vis. I've tried editing the number list in the skin folder, adding "StartNumber=301" in my campaign_data.ini but nothing keeps it away. Any ideas? BTW, I like these skins better than what comes with the Hornet pack for SF2 because they have a more realistic weathered look. -
Can't keep high-vis skin out of flightline
arthur666 replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That did the trick, along with removing "StartNumber=" from campaign_data.ini altogether. Thanks alot! Hopefully they'll be sortieing over Iceland any day now. Great job on these, BTW.