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Everything posted by arthur666
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Campaign editing problem
arthur666 replied to fireengineer's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Excuse me, I think I have been typing "Nesher" in this post when I meant "Shahak"... So, even though I edited the stock (non-Shahak) Mirage3C to make it flyable in single missions, there is some check that keeps you from editing and flying it in the campaigns? PS, I have also made the Mirage5's flyable using the Nesher pit. -
Campaign editing problem
arthur666 replied to fireengineer's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Sorry, that was a typo. It is with an "S" in my folder. I even followed all the steps from the "How to" in the knowledge base forum. I don't understand. France is a flyable nation in this campaign, and the unit I want to make flyable is already in there. I thought it would be a simple task to make it selectable. This is what I added: [FranceUnit005] Squadron=2-1FAF ForceID=1 UnitID=50 StartDate=10/28/1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=MirageIIIC This is what's in the _data.ini, but I changed nothing: [AirUnit050] AircraftType=MirageIIIC Squadron=2-1FAF ForceID=1 Nation=FRANCE StartDate=10/28/1962 DefaultTexture=FrenchSilver1 BaseArea=Lahr Airbase BaseMoveChance=5 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=80 MissionChance[sWEEP]=30 MissionChance[CAP]=60 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=20 MissionChance[sTRIKE]=0 MissionChance[CAS]=10 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER BTW, I have all 4 SF2 games + Expansion 2 merged, Jan2011 update. I bought the 4 pack special deal last Christmas. Windows XP Pro 64bit, SP3 -
Campaign editing problem
arthur666 replied to fireengineer's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I just added another flyable to the campaigne1.ini, at the bottom. It is the first MirageIII squadron. I just copied and pasted from the squadron before it, and changed the appropriate unit numbers and plane type to match what's in the campaigne1_data.ini . I also tried changing everything to campaigne6 (I already have a 5, which is also not working right) Then It crashed my system. All I did was extract the Campaigne1 stuff, and put the _dat.INI and .INI in the CAMPAIGNE/campaigne1 folder in mydocs/Thirdwire/Europe. And I just added the Nesher pit to the Mirage, changed the .INI and it is flyable in the single mission builder. -
Campaign editing problem
arthur666 replied to fireengineer's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Same problem here. Do you have the Europe Expansion 2? I was able to add planes before I got that, now it doesn't seem to work. I edited the campaign_data and ini files only. Just added a flyable Mirage3 to the '62 campaign. I swear it worked before the latest update and expansion. Anyone? -
NATO Fighters Part 1 (Main Folder)
arthur666 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
...and what if you have the new collection pack w/ everything merged? -
Easy way to make the MiGs flyable?
arthur666 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Are there any files that just add a cockpit and make the Soviet aircraft that come with WoE flyable? I noticed the MiG 27 has an A-4 cockpit :P . -
Easy way to make the MiGs flyable?
arthur666 replied to arthur666's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes. Thank you. -
Easy way to make the MiGs flyable?
arthur666 replied to arthur666's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's simple! So if I dwnld some MiG pits, I can just make them flyable easily? Yeah, but that MiG-21 is gorgeous. -
Easy way to make the MiGs flyable?
arthur666 replied to arthur666's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's ok. With Big english words below the HUD, it just feels wrong anyway. I'll sit down and do a little file hunting. Thanks.