Loriaaaaane
NEW MEMBER-
Content count
14 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Loriaaaaane
-
Correct code format of game files?
Loriaaaaane replied to Loriaaaaane's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
A merged SF2 NA Jul 2013. Im using the extractor from Mues Toolbox. Here's a re-extract. There might be issues with my RAM got a chip fried or something keep making bugs. If it still appears corrupted could I ask for copy pasting the corrected lst contains here? I need the names for something else. Thanks! NAMESGERMAN.LST -
Correct code format of game files?
Loriaaaaane posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, another most stupid question of the day Due to geographical and cultural differences my computer somehow shows the game files incorrectly. Example: in the file for german pilot names NAMESGERMAN.lst; ... Banzhaff B鋜 Barkhorn B鋞cher Batel ... I'm sure it's a code or character set error. Could someone write the correct NAMESGERMAN.lst contains or tell me which code and character set does the game file use? -
Correct code format of game files?
Loriaaaaane replied to Loriaaaaane's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
UCS-2 Little Endian. Hex editor says unicode. NAMESGERMAN.LST -
Correct code format of game files?
Loriaaaaane replied to Loriaaaaane's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
My notepad++ seems has no problem. Copy pasting ü, ä or ö into it functions normally and I tried to use hex editor to view the lst files, hex editor also recognises some strange no-one use chinese characters in these names. (I can't even read any of these characters even i grew up with Chinese first language) so im wordering if someone could copy paste the full lst here because i really need to use it ._. -
Correct code format of game files?
Loriaaaaane replied to Loriaaaaane's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I wonder if anyone could post what the correct NAMESGERMAN.lst contains via copy-paste them here or make a screenshot and sent them here since my computer seems does not has the correct code/character set to read that file correctly. -
Correct code format of game files?
Loriaaaaane replied to Loriaaaaane's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Notepad++ says they are in unicode. And I meant not in game - after i extracted them from cat files and view in notepad++ they still looks weird and ü, ä or ö not showing -
About animations of control surface
Loriaaaaane posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi, Some aircrafts' control surface animations appears inverted. Is there any way to fix the problem? Here's the control surface in aircraft_data.ini: [LeftStab] ParentComponentName=Tail ModelNodeName=Stab_L ReverseModelOrientation=True DestroyedNodeName= ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=HEAVY MassFraction=0.016 StructuralFactor=1.75 HasAeroCoefficients=TRUE LiftSurface=TRUE CL0=-0.0407 CLa=0.2512 CD0=0.0004 CDL=0.0006 Cmq=-7.3077 Cmad=-0.9054 Cyb=-0.0253 Clp=-0.0025 Cnb=0.0147 CL0MachTableNumData=16 CL0MachTableDeltaX=0.10 CL0MachTableStartX=0.00 CL0MachTableData=1.116,1.176,1.249,1.329,1.000,0.718,0.563,0.473,0.419,0.397,0.413,0.409,0.376,0.342,0.316,0.291 CLaMachTableNumData=16 CLaMachTableDeltaX=0.10 CLaMachTableStartX=0.00 CLaMachTableData=0.983,0.984,0.987,0.992,1.000,1.010,1.023,1.039,1.058,1.082,1.105,1.205,1.176,1.115,1.056,0.983 CD0MachTableNumData=21 CD0MachTableDeltaX=0.10 CD0MachTableStartX=0.00 CD0MachTableData=2.061,1.212,1.082,1.017,1.000,0.990,0.984,1.017,1.043,1.097,1.349,1.304,1.331,1.362,1.396,1.431,1.466,1.501,1.536,1.571.1.606 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=81.000,64.000,49.000,36.000,25.000,16.000,9.000,4.000,1.000,0.000,1.000,4.000,9.000,16.000,25.000 CmqMachTableNumData=16 CmqMachTableDeltaX=0.10 CmqMachTableStartX=0.00 CmqMachTableData=0.981,0.982,0.985,0.991,1.000,1.011,1.026,1.044,1.071,1.108,1.151,1.200,1.173,1.116,1.060,0.988 XacMachTableNumData=16 XacMachTableDeltaX=0.10 XacMachTableStartX=0.00 XacMachTableData=-20.519,-20.520,-20.523,-20.528,-20.535,-20.545,-13.558,-20.575,-20.615,-20.693,-20.799,-20.501,-20.575,-20.636,-20.683,-13.714 CheckStall=TRUE CLmax=0.1249 AlphaStall=29.40 AlphaMax=49.65 AlphaDepart=62.67 StallLiftTableNumData=37 StallLiftTableDeltaX=10.00 StallLiftTableStartX=-180.00 StallLiftTableData=0.000,-0.014,-0.028,-0.046,-0.062,-0.058,-0.050,-0.034,-0.015,0.000,0.018,0.053,0.101,0.150,0.217,0.263,0.366,0.570,0.970,0.629,0.389,0.284,0.226,0.179,0.127,0.080,0.041,0.000,-0.015,-0.034,-0.050,-0.058,-0.062,-0.046,-0.028,-0.014,0.000 StallDragTableNumData=37 StallDragTableDeltaX=10.00 StallDragTableStartX=-180.00 StallDragTableData=0.001,0.008,0.021,0.043,0.082,0.123,0.171,0.227,0.292,0.367,0.451,0.562,0.689,0.825,0.937,1.018,1.142,1.122,1.000,1.122,1.142,1.018,0.937,0.825,0.689,0.562,0.451,0.367,0.292,0.227,0.171,0.123,0.082,0.043,0.021,0.008,0.001 StallXacShiftTableNumData=37 StallXacShiftTableDeltaX=10.00 StallXacShiftTableStartX=-180.00 StallXacShiftTableData=-0.427,-0.427,-0.365,-0.328,-0.325,-0.312,-0.290,-0.267,-0.236,-0.213,-0.191,-0.160,-0.137,-0.115,-0.102,-0.098,-0.062,0.000,0.000,0.000,-0.062,-0.098,-0.102,-0.115,-0.137,-0.160,-0.191,-0.213,-0.236,-0.267,-0.290,-0.312,-0.325,-0.328,-0.365,-0.427,-0.427 DownwashAlphaTableNumData=37 DownwashAlphaTableDeltaX=10.00 DownwashAlphaTableStartX=-180.00 DownwashAlphaTableData=0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,-0.000,-0.004,-0.161,-0.858,-2.581,-5.414,-7.891,-8.042,-4.847,0.000,4.991,9.019,9.189,8.128,4.661,1.657,0.315,0.008,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000 Chord=4.57 Ymac=-4.39 MovingSurface=TRUE ControlSystemID=1 MinExtentPosition=-0.36,-17.02,2.62 MaxExtentPosition=-6.40,-25.15,2.88 CollisionPoint[001]=-1.54,-19.7,2.65 CollisionPoint[002]=-5.23,-22.8,2.65 DummyComponent=TRUE SystemName[001]=LeftStabilizer [RightStab] ParentComponentName=Tail ModelNodeName=Stab_R ReverseModelOrientation=True DestroyedNodeName= ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=HEAVY MassFraction=0.016 StructuralFactor=1.75 HasAeroCoefficients=TRUE LiftSurface=TRUE CL0=-0.0407 CLa=0.2512 CD0=0.0004 CDL=0.0006 Cmq=-7.3077 Cmad=-0.9054 Cyb=-0.0253 Clp=-0.0025 Cnb=0.0147 CL0MachTableNumData=16 CL0MachTableDeltaX=0.10 CL0MachTableStartX=0.00 CL0MachTableData=1.116,1.176,1.249,1.329,1.000,0.718,0.563,0.473,0.419,0.397,0.413,0.409,0.376,0.342,0.316,0.291 CLaMachTableNumData=16 CLaMachTableDeltaX=0.10 CLaMachTableStartX=0.00 CLaMachTableData=0.983,0.984,0.987,0.992,1.000,1.010,1.023,1.039,1.058,1.082,1.105,1.205,1.176,1.115,1.056,0.983 CD0MachTableNumData=21 CD0MachTableDeltaX=0.10 CD0MachTableStartX=0.00 CD0MachTableData=2.061,1.212,1.082,1.017,1.000,0.990,0.984,1.017,1.043,1.097,1.349,1.304,1.331,1.362,1.396,1.431,1.466,1.501,1.536,1.571.1.606 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=81.000,64.000,49.000,36.000,25.000,16.000,9.000,4.000,1.000,0.000,1.000,4.000,9.000,16.000,25.000 CmqMachTableNumData=16 CmqMachTableDeltaX=0.10 CmqMachTableStartX=0.00 CmqMachTableData=0.981,0.982,0.985,0.991,1.000,1.011,1.026,1.044,1.071,1.108,1.151,1.200,1.173,1.116,1.060,0.988 XacMachTableNumData=16 XacMachTableDeltaX=0.10 XacMachTableStartX=0.00 XacMachTableData=-20.519,-20.520,-20.523,-20.528,-20.535,-20.545,-13.558,-20.575,-20.615,-20.693,-20.799,-20.501,-20.575,-20.636,-20.683,-13.714 CheckStall=TRUE CLmax=0.1249 AlphaStall=29.40 AlphaMax=49.65 AlphaDepart=62.67 StallLiftTableNumData=37 StallLiftTableDeltaX=10.00 StallLiftTableStartX=-180.00 StallLiftTableData=0.000,-0.014,-0.028,-0.046,-0.062,-0.058,-0.050,-0.034,-0.015,0.000,0.018,0.053,0.101,0.150,0.217,0.263,0.366,0.570,0.970,0.629,0.389,0.284,0.226,0.179,0.127,0.080,0.041,0.000,-0.015,-0.034,-0.050,-0.058,-0.062,-0.046,-0.028,-0.014,0.000 StallDragTableNumData=37 StallDragTableDeltaX=10.00 StallDragTableStartX=-180.00 StallDragTableData=0.001,0.008,0.021,0.043,0.082,0.123,0.171,0.227,0.292,0.367,0.451,0.562,0.689,0.825,0.937,1.018,1.142,1.122,1.000,1.122,1.142,1.018,0.937,0.825,0.689,0.562,0.451,0.367,0.292,0.227,0.171,0.123,0.082,0.043,0.021,0.008,0.001 StallXacShiftTableNumData=37 StallXacShiftTableDeltaX=10.00 StallXacShiftTableStartX=-180.00 StallXacShiftTableData=-0.427,-0.427,-0.365,-0.328,-0.325,-0.312,-0.290,-0.267,-0.236,-0.213,-0.191,-0.160,-0.137,-0.115,-0.102,-0.098,-0.062,0.000,0.000,0.000,-0.062,-0.098,-0.102,-0.115,-0.137,-0.160,-0.191,-0.213,-0.236,-0.267,-0.290,-0.312,-0.325,-0.328,-0.365,-0.427,-0.427 DownwashAlphaTableNumData=37 DownwashAlphaTableDeltaX=10.00 DownwashAlphaTableStartX=-180.00 DownwashAlphaTableData=0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,-0.000,-0.004,-0.161,-0.858,-2.581,-5.414,-7.891,-8.042,-4.847,0.000,4.991,9.019,9.189,8.128,4.661,1.657,0.315,0.008,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000 Chord=4.57 Ymac=4.39 MovingSurface=TRUE ControlSystemID=1 MinExtentPosition=0.36,-17.02,2.62 MaxExtentPosition=6.40,-25.15,2.88 CollisionPoint[001]=1.54,-19.7,2.65 CollisionPoint[002]=5.23,-22.8,2.65 DummyComponent=TRUE SystemName[001]=RightStabilizer The ReverseModelOrientation=True was added by me. Neither true or false works. -
About animations of control surface
Loriaaaaane replied to Loriaaaaane's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
A Tupolev 160 i forgot who the author is. Seems i tweaked the ReverseModelOrientation=True stuff to a wrong compoent. Added them to the control surface, it works. Thanks! -
Hi, I've made a what-if DDR livery of an existing EF-2000 mod on forum and tried to include it into a campaign. Weird things happen when I started the campaign with the LSK unit opreating this EF-2000, but my paint scheme appears as RAF and Service Markings as Soviet. They are pretty normal when I'm playing as other units - in LSK livery and markings. The same issue happens to another EGermany unit with what-if LSK Su-27 schemes. ------------And the stores available seems WAY too high even i'm on hard mode. Any Idea? Here's the entries of this unit in campaign inis. [EGermanyUnit002] UnitName=JG 7 Wilhelm Pieck ForceID=1 UnitID=49 StartDate=06/21/2001 DescFile=d83_start.TXT StartText=d83_start.TXT AircraftType=Typhoon DefaultTexture=LSK [AirUnit049] AircraftType=Typhoon UnitName=JG 7 Wilhelm Pieck ForceID=1 Nation=EGermany DefaultTexture=LSK BaseArea=D2 Airfield RandomChance=100 MaxAircraft=18 StartAircraft=18 MaxPilots=18 StartPilots=18 Experience=100 Morale=100 Supply=100 MissionChance[SWEEP]=10 MissionChance[CAP]=10 MissionChance[INTERCEPT]=10 MissionChance[ESCORT]=10 MissionChance=80 MissionChance[CAS]=80 MissionChance[SEAD]=80 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=10 UpgradeType=NEVER Loriane
-
Weird things about service markings and paint schemes in campaign
Loriaaaaane replied to Loriaaaaane's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
in userlist.ini: [RAF] ServiceStartYear=1998 ServiceEndYear=2050 Availability=COMMON [EGermany] ServiceStartYear=1998 ServiceEndYear=2050 Availability=COMMON in data.ini: [MissionData] NationName=RAF ServiceStartYear=1998 ServiceEndYear=2030 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=COMMON Exported=FALSE <-----------Is this the problem? PrimaryRoles=SWEEP,CAP,INTERCEPT,STRIKE,CAS,SEAD SecondaryRoles=ANTI_SHIP,FAC,ARMED_RECON,RECON NormalMissionRadius=1300 MaxMissionRadius=1700 Ceiling=16765 MinBaseSize=SMALL Carrierbased=FALSE ---------------------------- had a try. changing to true doesnt work. -
Weird things about service markings and paint schemes in campaign
Loriaaaaane replied to Loriaaaaane's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Changed enddate to 2200. Still not working. :( --------------------------------- The LSK units appears as correct service markings and paint schemes when im playing the campaign as other units. But when i started the campaign as LSK units the service and paint scheme goes wrong. -
Weird things about service markings and paint schemes in campaign
Loriaaaaane replied to Loriaaaaane's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Already removed that date thinggy before making this DDR livery. -
Some Friendly unit's names doesn't show up in campaign map
Loriaaaaane replied to Loriaaaaane's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It works now. Thank you! (I took this schreenshot as flying the Su-27 unit because i found that Su-35 are a bit hard to control. ) -
Some Friendly unit's names doesn't show up in campaign map
Loriaaaaane posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It seems some custom units i've added their names doesn't show up in the planning map of a custom campaign - i don't know why. Any thought please? Here's the two units in campaign.ini: [SovietUnit001] UnitName=196th Gvd Fighter Regiment "Sevastopoli" ForceID=1 UnitID=1 StartDate=06/21/2001 DescFile=d83_start.TXT StartText=d83_start.TXT AircraftType=Su-27SM2 [SovietUnit002] UnitName=148th Fighter Regiment "Zhukovskaya-Moskovskiy" ForceID=1 UnitID=2 StartDate=06/21/2001 DescFile=d83_start.TXT StartText=d83_start.TXT AircraftType=Su-35S Here's the two units in campaign_data.ini: [AirUnit001] AircraftType=Su-27SM2 Squadron=22nd RGT ForceID=1 Nation=Soviet DefaultTexture=Russia1 BaseArea=D3 Airfield RandomChance=100 MaxAircraft=24 StartAircraft=24 MaxPilots=24 StartPilots=24 Experience=100 Morale=100 Supply=100 MissionChance[SWEEP]=90 MissionChance[CAP]=90 MissionChance[INTERCEPT]=90 MissionChance[ESCORT]=70 MissionChance=0 MissionChance[CAS]=0 MissionChance[SEAD]=0 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=5 [AirUnit002] AircraftType=Su-35S Squadron=148 ForceID=1 Nation=Soviet DefaultTexture=SuperFlanker BaseArea=D3 Airfield RandomChance=100 MaxAircraft=24 StartAircraft=18 MaxPilots=24 StartPilots=18 Experience=85 Morale=100 Supply=100 MissionChance[SWEEP]=90 MissionChance[CAP]=90 MissionChance[INTERCEPT]=40 MissionChance[ESCORT]=30 MissionChance=0 MissionChance[CAS]=10 MissionChance[SEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 I am playing as the Su-35 unit assigned with same airfield with the Su-27 Unit. Loriane (Why these text got strikethrough-ed?)