Modifly1
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Missiles In WOV
Modifly1 replied to Modifly1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've been using normal for enemy difficulty. I mean with the aim 9b, I was once 3 miles all the way to 1.5 pointing up to him right in my nose. Seeker claimed he didn't exist. But if they really are that poor I don't know what to say about it. The main jet sim I use is lock on and of course that's designed with modern weapons in mind. And nam is not so modern to say the least. I just wasn't expecting that bad of a reliability record. Thanks anyhow and I'll see if I ever get used to it. Also, should I want to at least view the .ini files, where do I get the viewer? -
Missiles In WOV
Modifly1 replied to Modifly1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have been combat simming for a good few years now and have learnt through trial and error believe me when IL2 1946 has every airplane in the sky chasing after you (the player) half the time and so I consider myself fairly good. However normally when I can't out turn somebody I will just execute a yo-yo or an Immelman turn. With the phantom, that is exactly what's not happening. I find every time I try to do either manoeuvre, my speed just plummets and I find myself struggling to bring my nose anywhere near the bandit. My wingmen are supposedly meant to cover me yet are always miles away despite my asking them to keep close. Are there any straightforward ways I can use the phantom to get a decent shot off? In fact, does anyone know the corner speeds for the F4 early and late variants? I could do with those since the game stresses their importance but fails to tell me the numbers. -
Missiles In WOV
Modifly1 replied to Modifly1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I honestly didn't even know it was in the knowledge base. I couldn't find a WOV forum and thought the 'new to' heading was the one to go to. My apologies. -
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Hello all, I recently managed to get Wings Over Vietnam since there are few sims out there that try to replicate the conflict. However I have recently found issues in carrying out engagements. First up I do have the 2008 patch. Mig 17: So far I can take one out if I'm lucky when they are attacking friendlies. Otherwise they have superlative manoeuvrability and run circles around my F4 which can climb but no little much else. Mig19: About the same as the Mig 17 but slightly faster. Mig 21: An highly effective adversary that can match my speed and still out turns me no matter what I do. So my first main question is how am I supposed to get my phantom to even get near an opposing enemy because right now my jet struggles to carry out any kind of turn? I barely pull the stick and yet the jet always feels like its stalling even at 400 knots. I am aware of the high speed stall condition but I can't help but feel it is made far worse than it should be. I try the yo-yo but even then, my jet's nose comes up and just sits there while I strain to try and bring the nose back down again and lose all roll authority. My next question is the missiles. I found that even with the later model sidewinders and jets literally flying straight and level just waiting to be taken out still seem to fool my missiles. Most times I find the AIM-9s just leaving the rail and not tracking anything (when played on hard settings) and even when they do track, they still struggle to match the turn of a Mig 17 even from a reasonable distance. As for the AIM 7, well that is prone to just exploding about half-way to the target. How do I have the highest odds of scoring missile kills since I have fired four shots with only 1 hit sometimes. I have seen articles from real F4 pilots and one guy was in a sharp turn against a mig 21 and he loosed off an AIM-9 which appeared to fly off somewhere else, but in fact pulled tight into the circle and successfully hit the mig. My missiles certainly won't do that.
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Alright thanks, I'll give it a shot. I take it AI data is the one I want. I noticed that all the other two seaters had no data pertaining to gunners however AI data did.
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Thank you so much. One problem, I only have FE with expansion pack 1, not FE2 or are they interchangeable? Also, where are the .inis found? I looked all over and I can't see them anywhere, or are these encapsulated into the dlls or other files?
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Hello all and forgive me if this is a somewhat common discussion but I'm desperate for help right now. Recently I found out about the expansion pack and have just installed that. I was getting on well with it (no mods installed yet) and ended up finding myself playing a single mission that gave me a flock of R.E.8s to deal with. And as soon as I got behind one I was shocked to find he shot the hell out of me. My flight don't seem to have much luck either. I can't see how I've been able to shoot down up to six fighters in a day even when outnumbered but the very instant a bomber turns up I just get wasted. I have tried many times and the best I could do was to try and loiter beneath them. But my old triplane didn't really like it and still, all he does is bank a tad and ends up shooting me again. I did try turning the skill down to normal and that made very little difference. So far I find myself getting hit more times taking out the bombers than I do with the fighters. I have also found that diving, cutting across and generally all main methods to just be unreliable. How does one have a decent chance of fighting bombers in the game and living to tell the virtual tale? -Thanks