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Posts posted by hynkel
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That IS the stock Eagle cockpit.... the placment of the radar scope, RWR, and twin engine annunciators is a dead give-away
wrench
kevin stein
Anyway! ....The cockpit was taken from....OR WAS PUBLISHED WITH F-20 Tigershark by Geperd at Skunkworks.
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I made this aircraft of Gepard's MiG-21BISON but i took the tweaks a little bit further :yikes:this is the result of 1week of testing the skin in WOI by the way i used the the recently released F-20 Tigershark cockpit and Avionics (dll.70) i hope to have it up at Conbat Ace at the end of this week.
ALL THAT I CAN SAY - This MiG-21 ROCK'S it's the ultimate MiG-21 fighter it can hadle both WP & Israeli PYTHON as and NATO AIM-7 missiles
The Cockpit
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Manny THX!
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I can't find the "TANK_SU25" only an BMP. fle the rest is missing.
Need TANK_SU25.INI,TANK_SU25.LOD's and Wepondata.INI (or text)
Can somebody upload the file to Combat ACE .
and post it to Weapons section.
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so, those position numbers worked??? Have to check this in my SF2 Indo-Pak mod for the F-7P
If the positions are different, can you post yours?
wrench
kevin stein
From the F-7M decal.INI , yes thoose numers worked
[Decal001]
MeshName=VertTail
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=FinFlashTiltedR
Position=-4.94,1.20
Scale=1.8
DecalMaxLOD=3
[Decal002]
MeshName=VertTail
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=FinFlashTiltedL
Position=-4.94,1.20
Scale=1.8
DecalMaxLOD=3
[Decal003]
MeshName=VertTail
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=LMIRAGE5NUM
Position=-5.75,1.84
Scale=0.8
DecalMaxLOD=3
[Decal004]
MeshName=VertTail
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=LMIRAGE5NUM
Position=-5.75,1.84
Scale=0.8
DecalMaxLOD=3
[Decal005]
MeshName=RightOuterWing
DecalLevel=0
DecalFacing=TOP
FilenameFormat=InsigniaWingR
Position=2.43,-2.20
Scale=1.0
DecalMaxLOD=3
[Decal006]
MeshName=LeftOuterWing
DecalLevel=0
DecalFacing=TOP
FilenameFormat=InsigniaWingL
Position=-2.43,-2.20
Scale=1.0
DecalMaxLOD=3
[Decal007]
MeshName=RightOuterWing
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=InsigniaWingL
Position=2.43,-2.20
Scale=1.0
DecalMaxLOD=3
[Decal008]
MeshName=LeftOuterWing
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=InsigniaWingR
Position=-2.43,-2.20
Scale=1.0
DecalMaxLOD=3
[Decal009]
MeshName=Fuselage
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=InsigniaFuseR
Position=-3.42,0.02
Scale=1.0
DecalMaxLOD=3
[Decal010]
MeshName=Fuselage
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=InsigniaFuseL
Position=-3.42,0.02
Scale=1.0
DecalMaxLOD=3
[Decal011]
MeshName=Nose
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=LMIRAGE5NUM
Position=4.35,0.00
Scale=1.0
DecalMaxLOD=3
[Decal012]
MeshName=Nose
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=LMIRAGE5NUM
Position=4.35,0.00
Scale=1.0
DecalMaxLOD=3
[Decal013]
MeshName=Rear_Glass
DecalLevel=0
DecalFacing=Right
FilenameFormat=F-7M/IRIAF_Cammo/D/A
Position=0.50,1.0
Scale=2.0
DecalMaxLOD=3
[Decal014]
MeshName=Rear_Glass
DecalLevel=0
DecalFacing=Left
FilenameFormat=F-7M/IRIAF_Cammo/D/A
Position=0.50,1.0
Scale=2.0
DecalMaxLOD=3
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this is right out of th old decals ini (08 level), so you can see there's not /D subfolder refernced, the A.tga just sits with the skin bmps
[Decal011]
MeshName=Rear_Glass
DecalLevel=0
DecalFacing=Right
FilenameFormat=F-7P Skybolt/PAFSilver/A
Position=0.50,1.0
Scale=2.0
DecalMaxLOD=3
[Decal012]
MeshName=Rear_Glass
DecalLevel=0
DecalFacing=Left
FilenameFormat=F-7P Skybolt/PAFSilver/A
Position=0.50,1.0
Scale=2.0
DecalMaxLOD=3
but what I can't remember is, if it worked or not!!! Might need some fiddling with the positions to get it on the window (or decal pathway)
wrench
kevin stein
Thx i will try it
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did you try getting the "A.tga" to work? It's a cheat, that uses a decal to cover the window. Sometimes it shows up, sometimes it dont' (having the very same problem on the Paki F-7s, too)
wrench
kevin stein
I dont have the comand line for that,i suppose it something you add to the decals.INI pr in the aircraft.DATA file.
How did you do it?
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makes sense to me!!
if you don't want red, there's some blue borts I made somewhere's in the downloads section (skins? Decals? -disremember exactly where)
If you're talking about Howling1/Madcaddie's old pak .. I'd cross CHECK everything, and possibly use newly extracted data ini for the MF (renamed/edited accordintly) to get the latest 08 flight models.
That's what I did when I updated them a few years back. Correct models ARE actually needed -- if the F-7 has the rear window (which,iirc, it shouldn't) maybe the on by TMF could be used.
wrench
kevin stein
Yes i noticed that i had to scrap the first version because it was based on the MiG-21MF series,and had to scrap the soviet numbers also.
BUT THE RESULT TURNED OUT REALLY WELL!
Pitty about the back window
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Thx most helpfull!
Why using soviet numbers?
I'm made an Iranian F-7M AirGuard from the messed up F-7pack (The F-7BS Sri-lankan version)
adjusted pilot position and weapon hardpoints and the wrong textures in the Skin folder ( Should be Mig-21MF textures )
It's quite orkward to use Arab serials in arabic on persian planes.
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Is it possible to get AC serials to appear i seqence for WoI aircrafts?
I have an NUMBER.LST file and i got the all SOVIETNUM from WoV.
I't sems only the ARABICSn to work properly in the WoI.
If so post the comand line to add to add to the DECALS.INI
IAI_MiG-21_2000
in Thirdwire: Strike Fighters 1 Series - File Announcements
Posted
View File
IAI_MiG-21_2000
MiG-21_2000 For WOI/WOE/SF1 tested in WOI.
Made this IAI MiG-21 from Gepard's(Germany) MiG-21BISON.
The cockpit is an WOI stock F-15A cockpit.
To Install:
1.Dump All folders in the inside the "Aircraft" folder in your WOI/WOE/SFP1...Object/Aircraft folder.
2.The folder inside of "Weapons" goes into your WOI/WOE/SFP1...Object/Weapons folder
3. Use the "Weponeditor" to add this Data.
-Coopy or cut & paste.
Add Weponsdata number in secvense for ex.[WeaponData100] next in line will be [WeaponData101] a.s.o
[WeaponDataxxx]
TypeName=MiG-21bisBacks
FullName=MiG-21bis Backtank
ModelName=MiG-21Backs
Mass=0.000000
Diameter=0.470000
Length=5.155000
SubsonicDragCoeff=0.000000
SupersonicDragCoeff=0.000000
AttachmentType=
SpecificStationCode=
NationName=
StartYear=0
EndYear=0
Availability=0
BaseQuantity=0
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=5
MaxFuelAmount=0.000000
Asymmetrical=FALSE
That's it!
Enjoy
WFGR/Stefan Wiskstrom aka "Hynkel"
Lulea,Sweden 2010-11-19